Match
This page describes the controls, process and
tactical advice for playing a match including: match progress; Batting; Bowling
and Highlights.
Camera
Controls
The cameras in highlights can be
controlled with the following controls.
·
When viewing highlights, select the camera icon to
change between different cameras.
· When the fixed camera is active, additional controls are available.
· The left and right arrows can be used to move between the 10 different fixed cameras
· The up and down arrows can be used to zoom in and out.
MATCH PROGRESS:
You
can use the tabs at the top of the scorecard to choose between viewing the
Batting Card, Bowling Card, or Match Summary.
Select
“Play Over” to continue the game. If you wish to play the over ball-by-ball,
then select the Next Ball button.
You
can press any part of the screen to exit a highlight at any time.
To
play-multiple overs without the need for further button presses select the ‘Auto
Play’ button. This will play continuous overs until a time that further player
input is required, such as the fall of a wicket, a change of bowler, or the
bowler’s stamina has run out. Note that ‘Auto Play’ automatically switches off
at the end of an over in which a highlight has been triggered. As a result the
Auto Play feature will not function when the highlight level is set to every
ball.
If you
have selected any form of highlights, the screen will change to an animated
representation of the over, showing the highlight levels that you previously
selected. If you chose to view no highlights, then the results of the over will
appear instantly.
Next
to the Commentary list is a window that can be filtered between Ball-Tracker, a
run-rate graph or an overs list.
Select
a batsman or bowler name from this menu to go to their Player Profile, where
you can see batting preferences, or bowling average if a bowler.
BATTING
Chose
how quickly you want to score by selecting the “Defensive/Attacking” bar located
on the right of each batsman’s controls, tap the top half of the bar to go more
aggressive or the bottom half for more defensive. Generally, high aggression
will result in a higher scoring rate but the more aggressive you are the
greater the risk of conceding your wicket. Batsmen who are overly aggressive
before they are settled are especially prone to losing their wicket. Your
batsmen will be at their best on three notches aggression, when they will play
to their natural game.
Settled
The
bar below the “Defensive/Attacking” bar indicates how settled a batsman is. As the batsman becomes more
comfortable at the crease this bar will fill up from red, through yellow, to
green.
Tiredness
After
a long session batting, batsman can become tired, may lose concentration and
could be more likely to make a mistake.
Keep
Strike
To
protect lower order batsmen from the strike, select the bat icon. Note: this
will also result in fewer singles being taken.
Lock
Batsman
By
default your batsmen’s aggression is the same against both current bowlers. In
certain cases you might want to set this independently, to take advantage of a
weaker bowler, for example. Select the chain icon to open the links. Now you
can change the aggression independently for the current bowler. When required, select
again to close the links and apply aggression to both bowlers.
Match/Player
Analysis
To get
an analysis of a player’s performance select the player’s name in the Batting
or Bowling card.
Alternatively,
select one of the analysis buttons from the Match Screen menu
to view the performance of your
selected team.
Edit
Batting Order
When a
new batsman is due to come in, you may select a different batsman than the one
currently selected. To do this, scroll through the remaining batsmen until you
find the batsman you want. The batting preference line and career average and
strike/rate for the match type being played will help you decide on the new
batsman.
You
can also change the openers between innings with the Select Openers button from
the Interval screen.
Following on (First Class and Test
Matches only)
If your opponents have a first innings
deficit of 200 runs or more in a test match (150 runs in a four day match), you
will be invited to enforce the follow on.
Tip:
As there are clear
advantages to the team issuing the invitation, it is generally recommended you
answer Yes when prompted, although there are situations in which you may want
to give your bowlers a rest or take advantage of a wearing pitch at the end of
a match.
Declaration
(First Class and Test Matches only)
Select
the Declare button when you think you have scored enough runs (in a First Class
match) and you wish to declare the innings closed.
You
can also declare at the start of an interval. This will avoid wasting time
changing innings.
New
Ball (First Class and Test Matches only)
The
new ball will be available to the bowling side after 80 overs.
Tip:
Don’t forget to
ensure that you have a fully fit fast bowler ready to use the new ball as this
gives a greater chance of taking a wicket.
Power
Play (One Day and 20 Over Matches only)
After
the initial fielding restrictions have completed in a one day match, the
bowling side must chose a further block of overs of fielding restrictions. The
power-play button will be displayed when this option is available.
Breaks
The
game will pause for lunch, tea-breaks and bad weather, close of play and
whenever there is a change of innings.
At this point you will see the match
summary screen. This will also enable you to view the scores in other matches
if they are being played. Select other matches through the fixtures at the top
of the screen.
Select
the innings of a match to see the scorecard.
Batting
Tactics
BOWLING
If you bowl first then the bowling
controls will appear to the right of the screen.
The
name of the opening bowler you chose during Team Selection will appear at the
top of the bowling controls.
If you
wish to change the bowler at this or any other point in the game, select the
“Change” button next to the name to bring up your team, and then select a new
bowler. Select the name of the bowler you wish to select. The new bowler will
now appear at the top of the bowling controls.
Bowling
– Attacking and Defensive Levels
You
can adjust the attacking/defensive level of your bowlers by selecting notches
on the bar to the right of the panel under each batsman’s name, tap the top
half of the bar to go more aggressive or the bottom half of the bar to go more
defensive. The more attacking a bowler is the more likely he is to take a
wicket, but he will also be more prone to conceding runs. Bowlers
set to a very aggressive attacking
level will lose stamina more quickly. “Attacking” and “Defensive” levels are
set independently for each batsman at the crease. The default level is set to
normal for each new batsman.
Bowling
– Stamina and
Settled
A
bowler’s stamina rating is represented by the green and orange bar on the
bowling panel. The bar
will
decrease as the bowler loses stamina.
Note
that bowlers become more settled with longer spells. A bowler’s stamina is
affected by the weather and whether or not he has been bowling very
aggressively.
Tired
bowlers will have less chance of taking a wicket, just as a settled bowler will
have a greater chance of taking a wicket.
Bowling
- Setting
a Line and Length
To set
a length for your bowler, tap on the pitch to move the length selector between
the three different bowling lengths (short, good and full) to your chosen
bowling length.
To set
a line, tap on the stumps to move the ball between the three different lines:
outside the off stump is considered defensive, middle and leg is the most
attacking setting.
To go
over or around the wicket, tap the arrow to rotate between bowling from over or
around the wickets.
Note: in one-day games fielding restrictions
apply.
Setting a Field:
Select
the field below the batsman's name and open the in-game help for advice on
fields.
Bowling
Tactics:
·
Fast
bowlers get an advantage with the new ball.
·
Spin
bowlers will generally not take many wickets until the ball is about 15 overs
old.
·
Take
note of the effect of conditions on bowlers. An ordinary medium pacer can
become dangerous on a very cloudy day.
·
Bowlers
in county matches will perform at their best on medium aggression and balanced
field setting.
·
Use
the defensive field settings if a batsman has a big score or you are going for
a draw. Use the attacking field settings if you’ve got plenty of runs to play
with but not much time.
·
Attack
new batsmen before they are settled by setting bowlers aggression close to the
max.
·
If
you can tie a batting team down
in
one-day games they will get more aggressive and get themselves out. Bowl
outside off stump and use defensive fields. If you don’t take wickets it’s
often worth taking the risk to be more aggressive to slow down your opponent’s
scoring rate. The opposition is more aggressive the more wickets they have
left.
·
If
you are in a very strong position, declare an hour before the close of play in
order to give your main strike bowlers an extra spell.
Highlights:
Action
Replays:
To
replay any ball from the over, locate the text commentary box
and then select the ball you wish to
see replayed. You can also replay a fallen wicket by selecting the bowling card
and selecting the wicket in the FoW section.
Highlight Levels:
One of
the first things to decide is what level of Highlights you wish to see. To do
this select the highlights level option accessible via the button at the bottom
left hand corner of the Match Screen and then select the highlights level you
would like to see. The parameters range from “None” to “Every Ball” (although
the latter could result in a rather long game). If you select one of the “c” (chances)
options, this will display every edged or uppish shot; all LBW appeals, drops,
catches and, of course, wickets falling. Selecting “None” will mean the match
proceeds in text only mode.
Explanation of Symbols
The commentary text uses the following
symbols:
! = Near Miss
b = Byes
. = Dot ball
x = Wide, or no ball, the latter with number
of runs scored from it.
PLAYING
CONDITIONS:
ICONS
In the
lower right of the screen you
will
see a set of icons reflecting match conditions. From left to right these are:
weather, light, bounce, wear, outfield and age of ball (this is replaced to
show overs remaining of field restrictions in one day games). The red dots
indicate degrees of adversity, so when there are, say, four red dots on the
outfield icon, this will indicate that the outfield is slow. Or when there are,
say, no red dots on the bounce icon, then this will indicate the bounce is
true.
The
following are various permutations of playing and weather conditions, together
with their effects. Pitch bounce and wear will deteriorate as the match
progresses.
BOUNCE
Perfect: Favours batsman.
Even: Slight advantage for batsmen.
Average: No advantage for batsmen or bowlers.
Uneven: Favours fast bowlers.
Erratic: Mainly favours fast bowlers, but all
bowlers will gain some advantage.
WEAR
Very Good: Favours batsman.
Good: Slight advantage for batsmen.
Average: No advantage for either batsmen or
bowlers
Turning: Advantage for spin bowlers
Sharp Turn: Big advantages for spin bowlers
WEATHER
Sunny/Clear: Adversely effects stamina of fast
bowlers. Seamers will take fewer wickets.
Unsettled: Neutral.
Cloudy: Slight advantage for seam bowlers.
Very Cloudy: Increased advantage for seam bowlers
LIGHT
When
four lights are lit on the meter then the umpires may suspend play for
bad-light (First Class matches only), although this chance is reduced if slower
bowlers are operative at the time.
Tips:
Unlike
many games, your computer opponent does not cheat, though Cricket Captain
presents a tough challenge to most captains. Persevere and take heed of the
some of the tips that follow, and success could be yours.
SAVE
GAME
The game is designed to AutoSave, but you can also save during a match by selecting the “Save & Exit” button accessible via the Match Screen menu button at bottom left of the screen. You save and exit between matches from the Main Menu, by selecting the ‘Save & Exit’ button on the left. Selecting save or save & exit will also save your game to Dropbox (AutoSave will not save to Dropbox).