Initialize engine version: 5.5.1f1 (88d00a7498cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: AMD Radeon R7 240 (ID=0x6611)
    Vendor:   ATI
    VRAM:     3072 MB
    Driver:   14.201.1001.1007
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Kaan\Desktop\Flight to Eternity_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Kaan\Desktop\Flight to Eternity_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Kaan\Desktop\Flight to Eternity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Kaan\Desktop\Flight to Eternity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Kaan\Desktop\Flight to Eternity_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Kaan\Desktop\Flight to Eternity_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Kaan\Desktop\Flight to Eternity_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Kaan\Desktop\Flight to Eternity_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Kaan\Desktop\Flight to Eternity_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Kaan\Desktop\Flight to Eternity_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Kaan\Desktop\Flight to Eternity_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\Kaan\Desktop\Flight to Eternity_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.024 seconds
Platform assembly: C:\Users\Kaan\Desktop\Flight to Eternity_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Kaan\Desktop\Flight to Eternity_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on GameController
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 382)

desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

