<CollisionData
  MSBetweenDiffCollisions="0.25"
  ScrapeToleranceAngle="20.0"
  ScrapeUpToleranceAngle="90.0"
  ScrapeAttackTime="0.08"
  ScrapeWaitTime="0.3"
  ScrapeSustainTime="0.07"
  ScrapeReleaseTime="0.6"
  GlancingFactor="0.85"
  RollingMaxContactDelta="0.85"
  RollingMinDeltaBetweenRolls="0.25"
  BendableHoldTime="0.15">
	
<!-- Collision event - override the default behaviour 
	Default behaviour:
		car -> car collision - plays both
		car -> world object collision plays both
		world object -> world object collision - plays the none fixed object collision only
-->

    <CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"    		PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"/>    		
    <CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre_AI"  		PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"/>  		
    <CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"    		PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre"/>   		
    <CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre_AI"  		PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre"/>  		
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_World/IMP_Wall_Glass"				PlayMaterial="/Master/Collisions/Collisions_World/IMP_Wall_Glass"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_World/IMP_Wall_Wood_Railings"		PlayMaterial="/Master/Collisions/Collisions_World/IMP_Wall_Wood_Railings"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_World/IMP_Object_Metal_Bollard"		PlayMaterial="/Master/Collisions/Collisions_World/IMP_Object_Metal_Bollard"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_World/IMP_Object_Metal_Post"			PlayMaterial="/Master/Collisions/Collisions_World/IMP_Object_Metal_Post"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_World/IMP_Fence_Wire"				PlayMaterial="/Master/Collisions/Collisions_World/IMP_Fence_Wire"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_World/IMP_Fence_Metal_Mesh"			PlayMaterial="/Master/Collisions/Collisions_World/IMP_Fence_Metal_Mesh"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_World/IMP_Fence_Wood"				PlayMaterial="/Master/Collisions/Collisions_World/IMP_Fence_Wood"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_World/IMP_Container_Plastic"			PlayMaterial="/Master/Collisions/Collisions_World/IMP_Container_Plastic"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Smashable_Breaks/Foliage/BRK_FOLIAGE_Bendable"	PlayMaterial="/Master/Collisions/Smashable_Breaks/Foliage/BRK_FOLIAGE_Bendable"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Smashable_Debris/DEBS_CAR_Part_Aluminium"		PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_CAR_Part_Aluminium"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Smashable_Debris/DEBS_CAR_Part_Carbonfibre"		PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_CAR_Part_Carbonfibre"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Smashable_Debris/DEBS_RUBBER_Tire"				PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_RUBBER_Tire"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Smashable_Debris/DEBS_CERAMIC_Generic_Sml"		PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_CERAMIC_Generic_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Smashable_Debris/DEBS_CONCRETE_Generic_Med"		PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_CONCRETE_Generic_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Smashable_Debris/DEBS_SOFT_Generic_Sml"			PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_SOFT_Generic_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Smashable_Debris/DEBS_FOLIAGE_Sml"				PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_FOLIAGE_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Smashable_Debris/DEBS_FOLIAGE_Med"				PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_FOLIAGE_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Smashable_Debris/DEBS_FOLIAGE_Lrg"				PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_FOLIAGE_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_StandGeneric"		PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_StandGeneric"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Bin_Medium"         PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Bin_Medium"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Bin_Small"          PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Bin_Small"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Polereflector"      PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Polereflector"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Bar_Sml"            PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Bar_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Bar_Med"            PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Bar_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Bollard_Sml"        PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Bollard_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Gate_Alt"           PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Gate_Alt"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Generic_Sml"        PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Generic_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Mesh"               PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Mesh"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"	  Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Pole_Sml"           PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"	  Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Pole_Med"           PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"	  Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Railings"           PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Railings"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"	  Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Sheet_Sml"          PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Sheet_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"	  Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Sheet_Med"          PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Sheet_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"	  Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Sign_Top_Sml"       PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Sign_Top_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"	  Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Sign_Top_Med"       PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Sign_Top_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"	  Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Wire_Fence"         PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Wire_Fence"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"	  Material2="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Bin_Lrg"          PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Bin_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"	  Material2="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Bin_Sml"          PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Bin_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"	  Material2="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Bottlebank"       PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Bottlebank"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"	  Material2="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Crunch"           PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Crunch"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"	  Material2="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Small"            PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Small"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"	  Material2="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Medium"           PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Medium"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"	  Material2="/Master/Collisions/Smashable_Debris/DEBS_WOOD_Small"               PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_WOOD_Small"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"	  Material2="/Master/Collisions/Smashable_Debris/DEBS_WOOD_Medium"              PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_WOOD_Medium"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"	  Material2="/Master/Collisions/Smashable_Debris/DEBS_WOOD_Large"               PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_WOOD_Large"/>
	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Collisions_World/IMP_Wall_Glass"				PlayMaterial="/Master/Collisions/Collisions_World/IMP_Wall_Glass"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Collisions_World/IMP_Wall_Wood_Railings"		PlayMaterial="/Master/Collisions/Collisions_World/IMP_Wall_Wood_Railings"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Collisions_World/IMP_Object_Metal_Bollard"		PlayMaterial="/Master/Collisions/Collisions_World/IMP_Object_Metal_Bollard"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Collisions_World/IMP_Object_Metal_Post"			PlayMaterial="/Master/Collisions/Collisions_World/IMP_Object_Metal_Post"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Collisions_World/IMP_Fence_Wire"				PlayMaterial="/Master/Collisions/Collisions_World/IMP_Fence_Wire"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Collisions_World/IMP_Fence_Metal_Mesh"			PlayMaterial="/Master/Collisions/Collisions_World/IMP_Fence_Metal_Mesh"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Collisions_World/IMP_Fence_Wood"				PlayMaterial="/Master/Collisions/Collisions_World/IMP_Fence_Wood"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Collisions_World/IMP_Container_Plastic"			PlayMaterial="/Master/Collisions/Collisions_World/IMP_Container_Plastic"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Breaks/Foliage/BRK_FOLIAGE_Bendable"	PlayMaterial="/Master/Collisions/Smashable_Breaks/Foliage/BRK_FOLIAGE_Bendable"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_CAR_Part_Aluminium"		PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_CAR_Part_Aluminium"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_CAR_Part_Carbonfibre"		PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_CAR_Part_Carbonfibre"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_RUBBER_Tire"				PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_RUBBER_Tire"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_CERAMIC_Generic_Sml"		PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_CERAMIC_Generic_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_CONCRETE_Generic_Med"		PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_CONCRETE_Generic_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_SOFT_Generic_Sml"			PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_SOFT_Generic_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_FOLIAGE_Sml"				PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_FOLIAGE_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_FOLIAGE_Med"				PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_FOLIAGE_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_FOLIAGE_Lrg"				PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_FOLIAGE_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_StandGeneric"		PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_StandGeneric"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Bin_Medium"         PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Bin_Medium"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Bin_Small"          PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Bin_Small"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Polereflector"      PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Polereflector"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Bar_Sml"            PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Bar_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Bar_Med"            PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Bar_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Bollard_Sml"        PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Bollard_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Gate_Alt"           PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Gate_Alt"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Generic_Sml"        PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Generic_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Mesh"               PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Mesh"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Pole_Sml"           PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Pole_Med"           PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Railings"           PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Railings"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Sheet_Sml"          PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Sheet_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Sheet_Med"          PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Sheet_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Sign_Top_Sml"       PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Sign_Top_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Sign_Top_Med"       PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Sign_Top_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_METAL_Wire_Fence"         PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_METAL_Wire_Fence"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Bin_Lrg"          PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Bin_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Bin_Sml"          PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Bin_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Bottlebank"       PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Bottlebank"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Crunch"           PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Crunch"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Small"            PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Small"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Medium"           PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_PLASTIC_Medium"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_WOOD_Small"               PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_WOOD_Small"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_WOOD_Medium"              PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_WOOD_Medium"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Material2="/Master/Collisions/Smashable_Debris/DEBS_WOOD_Large"               PlayMaterial="/Master/Collisions/Smashable_Debris/DEBS_WOOD_Large"/>
	
<!--Opus Breakables-->

<!--Wooden Poles-->
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Wood/" Event="BRK_WOOD_Bollard">
    <Smashable Name="BARR_Bollard_Wooden_01"/>
	<Smashable Name="BARR_Fence_Pickett_01_Post"/>
	<Smashable Name="BARR_Fence_Pickett_02_Post"/>
	<Smashable Name="BARR_Fence_Pickett_03_Post"/>
	<Smashable Name="BARR_Fence_Pickett_04_Post"/>
	<Smashable Name="BARR_Fence_Pickett_04_Unpainted_Post"/>
	<Smashable Name="BARR_Fence_Wooden_04_Post"/>
	<Smashable Name="BARR_Fence_WoodenMesh_01_Post"/>
	<Smashable Name="BARR_Fence_Wooden_01_Post"/>
	<Smashable Name="BARR_Fence_Wooden_Wire_01_Post"/>
	<Smashable Name="BARR_Fence_Wooden_02_Post"/>
	<Smashable Name="BARR_Fence_Wooden_02_Post_Tall"/>
	<Smashable Name="BARR_Fence_Wooden_02_Slats"/>
	<Smashable Name="BARR_Fence_Wooden_03_Post"/>
	<Smashable Name="BARR_Fence_Wooden_05_Post"/>
	<Smashable Name="INFR_Coast_Shipwreck_Post_01"/>
	<Smashable Name="PROP_Vineyard_Post_01"/>
	<Smashable Name="PROP_Vineyard_Post_01"/>
	<Smashable Name="PROP_Log_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Wood/" Event="BRK_WOOD_ElectricityPole">
    <Smashable Name="PYLN_Electricity_Pole_01"/>
	<Smashable Name="PYLN_Electricity_Pole_01_Var_A"/>
	<Smashable Name="PYLN_Electricity_Pole_01_Var_B"/>
	<Smashable Name="PYLN_Electricity_Pole_02"/>
	<Smashable Name="PYLN_Electricity_Pole_03"/>
	<Smashable Name="PYLN_Electricity_Pole_03_Var_A"/>
	<Smashable Name="PYLN_Electricity_Pole_04"/>
	<Smashable Name="PYLN_Electricity_Pole_04_Var_A"/>
	<Smashable Name="PYLN_Electricity_Pole_04_VAR_B"/>
	<Smashable Name="PYLN_Large_Electrical_01"/>
	<Smashable Name="PYLN_Wooden_01"/>
</BreakEvent>

<!--Wooden Fences-->
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Wood/" Event="BRK_WOOD_MeshFence">
    <Smashable Name="BARR_Fence_WoodenMesh_01_4m"/>
	<Smashable Name="BARR_Fence_WoodenMesh_01_Gate_2m"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Wood/" Event="BRK_WOOD_PicketFenceSml">
    <Smashable Name="BARR_Fence_Pickett_01_4m"/>
	<Smashable Name="BARR_Fence_Pickett_01_Gate_2m"/>
	<Smashable Name="BARR_Fence_Pickett_01_Gate_2m_LOD0"/>
	<Smashable Name="BARR_Fence_Pickett_02_4m"/>
	<Smashable Name="BARR_Fence_Pickett_02_Gate_2m"/>
	<Smashable Name="BARR_Fence_Pickett_03_4m"/>
	<Smashable Name="BARR_Fence_Pickett_03_Gate_2m"/>
	<Smashable Name="BARR_Fence_Pickett_04_4m"/>
	<Smashable Name="BARR_Fence_Pickett_04_Unpainted_4m"/>
	<Smashable Name="BARR_Fence_Wooden_01_2m"/>
	<Smashable Name="BARR_Plains_Bollard_01"/>
	<Smashable Name="BARR_Plains_Bollard_01_VAR_A"/>
	<Smashable Name="PROP_Tree_Stump_01"/>
	<Smashable Name="PROP_Tree_Stump_02"/>
	<Smashable Name="PROP_Tree_Stump_03"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Wood/" Event="BRK_WOOD_PicketFenceLrg">
	<Smashable Name="BARR_Fence_Wooden_01"/>
	<Smashable Name="BARR_Fence_Wooden_03_4m"/>
	<Smashable Name="BARR_Fence_Wooden_05_4m"/>
	<Smashable Name="BARR_Fence_Wooden_05"/>
	<Smashable Name="BARR_Fence_Wooden_02_2m"/>
	<Smashable Name="BARR_Fence_Wooden_02_2m_Tall"/>
	<Smashable Name="BARR_Fence_Wooden_04_2m"/>
	<Smashable Name="BARR_Fence_Wooden_05_2m"/>
	<Smashable Name="PROP_DangerJump_DangerSign"/>
	<Smashable Name="PROP_DangerJump_UrbanJump_01"/>
	<Smashable Name="PROP_DangerJump_UrbanJump_02"/>
	<Smashable Name="PROP_DangerJump_UrbanJump_03"/>
	<Smashable Name="PROP_Discoverable_01"/>
	<Smashable Name="PROP_Discoverable_02"/>
	<Smashable Name="PROP_Discoverable_03"/>
	<Smashable Name="PROP_Discoverable_04"/>
	<Smashable Name="PROP_Checkpoint_Proximity_01"/>
	<Smashable Name="WB_DangerSign"/>
</BreakEvent>

<!--Wooden Objects-->
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Wood/" Event="BRK_WOOD_Box">
    <Smashable Name="PROP_Planter_Wooden_01"/>
	<Smashable Name="PROP_Planter_White_01"/>
	<Smashable Name="PROP_Sandwich_Board_01"/>
	<Smashable Name="PROP_Sandwich_Board_02"/>
	<Smashable Name="PROP_Sandwich_Board_03"/>
	<Smashable Name="WB_BoxStack"/>
	<Smashable Name="BLDG_storagebox_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Wood/" Event="BRK_WOOD_Crates">
    <Smashable Name="PROP_Palettes_01"/>
	<Smashable Name="PROP_Palettes_02"/>
	<Smashable Name="INFR_Global_Roadside_Billboard_01"/>
	<Smashable Name="INFR_Global_Roadside_Billboard_01_VarA"/>
	<Smashable Name="PROP_Wood_Stack_01_without_Tarpaulin_01"/>
	<Smashable Name="PROP_Wooden_Walling_01"/>
	<Smashable Name="PROP_WoodenPlayboard_Stack_01"/>
	<Smashable Name="PROP_OLDPALLETTE"/>
	<Smashable Name="PROP_Palettes_Stacked_01"/>
	<Smashable Name="PROP_Wood_Container_Crates_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Wood/" Event="BRK_WOOD_Bench">
    <Smashable Name="PROP_Bench_Wooden_01"/>
	<Smashable Name="PROP_Bench_Surfboard_01"/>
	<Smashable Name="PROP_Park_Bench_01"/>
	<Smashable Name="PROP_Bin_Modern_01"/>
	<Smashable Name="PROP_Bench_01"/>
	<Smashable Name="PROP_Surfers_Bench_01"/>
	<Smashable Name="PROP_Surfers_Bench_02"/>
	<Smashable Name="PROP_Surfers_Bench_03"/>
	<Smashable Name="PROP_Surfers_Bench_04"/>
	<Smashable Name="BARR_Fence_Log_01_4m"/>
	<Smashable Name="PROP_WoodenPanel_4m"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Wood/" Event="BRK_WOOD_TableChairs">
    <Smashable Name="PROP_Tables_Chairs_Wooden_01"/>
	<Smashable Name="PROP_Wire_Wheel_01"/>
	<Smashable Name="PROP_Surfers_Bench_04"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Wood/" Event="BRK_WOOD_Planks">
    <Smashable Name="PROP_Warehouse_Planks_01"/>
	<Smashable Name="PROP_Warehouse_Tiles_01"/>
	<Smashable Name="PROP_WoodenPlayboard_Stack_01"/>
	<Smashable Name="PROP_Wooden_Plyboard_Stack_02"/>
	<Smashable Name="PROP_Sandwich_board_02"/>
	<Smashable Name="PROP_Woodchip_Pile_01"/>
	<Smashable Name="PROP_Fence_Wooden_02_Plank"/>
	<Smashable Name="PROP_Warehouse_01"/>
</BreakEvent>

<!--Metal Poles-->
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_PoleSml">
    <Smashable Name="BARR_Fence_MetalMesh_01_Post"/>
	<Smashable Name="BARR_Fence_MetalMesh_02_Post"/>
	<Smashable Name="BARR_Metal_Railing_01_2m"/>
	<Smashable Name="BARR_Metal_Railing_01_EndPost"/>
	<Smashable Name="BARR_Metal_Railing_01_Post"/>
	<Smashable Name="PROP_Runway_Light_01"/>
	<Smashable Name="PROP_Advertising_Signboard_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_PoleLrg">
    <Smashable Name="PROP_Barrier_Parking_01"/>
	<Smashable Name="PROP_Barrier_Parking_02"/>
	<Smashable Name="BARR_Fence_MetalSpiked_01_Post"/>
	<Smashable Name="BARR_Fence_Corrugated_02_Post"/>
	<Smashable Name="BARR_Fence_Corrugated_01_Post"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_StreetLight">
	<Smashable Name="PROP_StreetLight_01"/>
	<Smashable Name="PROP_Streetlight_01_VAR_A"/>
	<Smashable Name="PROP_Light_Post_01"/>
	<Smashable Name="PROP_Surfers_StreetLight_01"/>
	<Smashable Name="PROP_Surfers_StreetLight_01_VAR_A"/>
	<Smashable Name="PROP_Surfers_StreetLight_02"/>
	<Smashable Name="PROP_Surfers_StreetLight_03"/>
	<Smashable Name="PROP_Surfers_Tram_Pylon"/>
	<Smashable Name="PROP_BlackSpurInn_Sign_01"/>
	<Smashable Name="Sign_Freeway_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Wood/" Event="BRK_METAL_SteelPoles">
    <Smashable Name="PROP_Steel_Poles_01"/>
	<Smashable Name="INFR_Goldmine_Plinth_Small_01"/>
	<Smashable Name="INFR_Goldmine_Plinth_Small_02"/>
	<Smashable Name="INFR_Goldmine_Plinth_Small_03"/>
	<Smashable Name="INFR_Goldmine_Plinth_Small_04"/>
	<Smashable Name="INFR_Goldmine_Plinth_Small_05"/>
	<Smashable Name="INFR_Goldmine_Plinth_Large_01"/>
	<Smashable Name="INFR_Goldmine_Plinth_Large_02"/>
	<Smashable Name="INFR_Goldmine_Plinth_Large_03"/>
	<Smashable Name="INFR_Goldmine_Plinth_Large_04"/>
	<Smashable Name="INFR_Goldmine_Plinth_Large_05"/>
</BreakEvent>


<!--Metal Fences-->
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_ChainFence">
    <Smashable Name="BARR_Fence_MetalMesh_01_2m"/>
	<Smashable Name="BARR_Fence_Bush_01_Gate_2m"/>
	<Smashable Name="BARR_Fence_Bush_01_2m"/>
	<Smashable Name="BARR_Fence_MetalMesh_01_Gate_2m"/>
	<Smashable Name="BARR_Fence_MetalMesh_02_4m"/>
	<Smashable Name="BARR_Fence_MetalMesh_02_4m_VAR"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_WireFence">
    <Smashable Name="BARR_Fence_Wooden_Wire_01_4m"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_Corrugated">
    <Smashable Name="BARR_Fence_Corrugated_01"/>
	<Smashable Name="BARR_Fence_Corrugated_02"/>
	<Smashable Name="BARR_Fence_Corrugated_01_4m"/>
	<Smashable Name="BARR_Fence_Corrugated_01_4m_A"/>
	<Smashable Name="BARR_Fence_Corrugated_01_Gate_2m_L"/>
	<Smashable Name="BARR_Fence_Corrugated_01_Gate_2m_R"/>
	<Smashable Name="BARR_Fence_Corrugated_02_4m"/>
	<Smashable Name="PROP_CorrugatedFence_Single_01"/>
</BreakEvent>


<!--Metal Objects-->
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_SolarPanel">
    <Smashable Name="PROP_Solar_Panel_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_PhoneBox">
    <Smashable Name="PROP_Phone_Booth_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_PostBox">
    <Smashable Name="PROP_PostBox_01"/>
	<Smashable Name="PROP_PostBox_02"/>
	<Smashable Name="PROP_PostBox_03"/>
	<Smashable Name="PROP_PostBox_04"/>
	<Smashable Name="PROP_PostBox_05"/>
	<Smashable Name="PROP_PostBox_06"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_PostBoxGroup">
    <Smashable Name="PROP_Mailbox_Group_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_WindMillPump">
    <Smashable Name="PROP_WindmillPump_01"/>
	<Smashable Name="PROP_Farm_Machinery_01"/>
	<Smashable Name="PROP_Farm_Machinery_02"/>
	<Smashable Name="PROP_BlackSpurInn_Sign_01"/>
	<Smashable Name="PROP_Farm_Trough_01"/>
	<Smashable Name="PROP_BBQ_02"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_JunctionBox">
    <Smashable Name="PROP_Junctionbox_01"/>
	<Smashable Name="PROP_Junctionboxes_Metal_01"/>
	<Smashable Name="PROP_Junction_Box_Metal_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_AdSign">
    <Smashable Name="PROP_Advertising_SignBoard_01"/>
	<Smashable Name="PROP_Billboard_01"/>
	<Smashable Name="PROP_Scaffolding_01"/>
	<Smashable Name="PROP_Scaffolding_02"/>
	<Smashable Name="BARR_ConstructionBarrier_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_Gen">
    <Smashable Name="PROP_Wheelbarrow_01"/>
	<Smashable Name="PROP_Warehouse_Debris_01"/>
	<Smashable Name="PROP_Warehouse_Debris_02"/>
	<Smashable Name="PROP_Warehouse_Debris_03"/>
	<Smashable Name="PROP_Warehouse_Debris_04"/>
	<Smashable Name="PROP_Warehouse_Debris_05"/>
	<Smashable Name="PROP_Parking_Meter_01"/>
	<Smashable Name="PROP_Farm_Machinery_01"/>
	<Smashable Name="PROP_Speed_Camera_01"/>
	<Smashable Name="PROP_Speed_Camera_02"/>
	<Smashable Name="PROP_Surfers_BBQ_01"/>
	<Smashable Name="PROP_Bicycle_01"/>
	<Smashable Name="PROP_Ladder_01"/>
	<Smashable Name="PROP_Skill_Zone_01"/>
	<Smashable Name="BARR_Fence_MetalMesh_02"/>
	<Smashable Name="INFR_Coast_Shipwreck_Beam_01"/>
	<Smashable Name="INFR_Coast_Shipwreck_Beam_02"/>
	<Smashable Name="INFR_Coast_Shipwreck_Beam_03"/>
	<Smashable Name="INFR_Coast_Shipwreck_Beam_04"/>
	<Smashable Name="PROP_Bicycle_Rack"/>
	
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_Skip">
    <Smashable Name="PROP_Skip_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_SurfersSign">
    <Smashable Name="PROP_Surfers_Sign_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_BusStop">
    <Smashable Name="PROP_Bus_Stop_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_RACChev">
    <Smashable Name="RAC_ChevronLeft"/>
	<Smashable Name="RAC_ChevronRight"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_RoadSign">
    <Smashable Name="SIGN_Chevron_Black_R"/>
	<Smashable Name="SIGN_Chevron_Black_L"/>
	<Smashable Name="SIGN_Chevron_Yellow_R"/>
	<Smashable Name="SIGN_Chevron_Yellow_L"/>
	<Smashable Name="SIGN_Misc_KeepsTrackClear"/>
	<Smashable Name="SIGN_Misc_Roundabout"/>
	<Smashable Name="SIGN_WARNING_Roundabout"/>
	<Smashable Name="SIGN_Misc_Stop"/>
	<Smashable Name="SIGN_Misc_Parking"/>
	<Smashable Name="SIGN_Misc_GiveWay"/>
	<Smashable Name="SIGN_Misc_TextureSheet"/>
	<Smashable Name="SIGN_Regulatory_Speed110"/>
	<Smashable Name="SIGN_Regulatory_Speed100"/>
	<Smashable Name="SIGN_Regulatory_Speed90"/>
	<Smashable Name="SIGN_Regulatory_Speed80"/>
	<Smashable Name="SIGN_Regulatory_Speed60"/>
	<Smashable Name="SIGN_Regulatory_Speed40"/>
	<Smashable Name="SIGN_Regulatory_PedestrianCrossing"/>
	<Smashable Name="SIGN_Regulatory_PedestrainCrossing"/>
	<Smashable Name="SIGN_Regulatory_NoEntry"/>
	<Smashable Name="SIGN_Regulatory_TextureSheet"/>
	<Smashable Name="SIGN_Warning_Curve_R"/>
	<Smashable Name="SIGN_Warning_Curve_L"/>
	<Smashable Name="SIGN_Warning_Kangaroo"/>
	<Smashable Name="SIGN_Warning_Railway"/>
    <Smashable Name="SIGN_Warning_Crossroad"/>
	<Smashable Name="SIGN_Warning_Intersection_T"/>
	<Smashable Name="SIGN_Warning_Intersection_L"/>
	<Smashable Name="SIGN_Warning_Intersection_R"/>
	<Smashable Name="SIGN_Warning_Narrow_Bridge"/>
    <Smashable Name="SIGN_Warning_Winding_01"/>
	<Smashable Name="SIGN_Warning_Winding"/>
	<Smashable Name="SIGN_Warning_Dip"/>
	<Smashable Name="SIGN_Warning_Ford"/>
	<Smashable Name="SIGN_Warning_Crest"/>
	<Smashable Name="SIGN_Warning_TextureSheet_01"/>
	<Smashable Name="SIGN_Warning_TextureSheet_02"/>
	<Smashable Name="SIGN_Warning_Gradient_Up"/>
	<Smashable Name="SIGN_Warning_Gradient_Down"/>
	<Smashable Name="SIGN_Warning_Tram"/>
	<Smashable Name="SIGN_Warning_Train"/>
	<Smashable Name="SIGN_Warning_Plane"/>
	<Smashable Name="SIGN_Warning_RoadHazard_Sign_01"/>
	<Smashable Name="SIGN_Warning_RoadHazard"/>
	<Smashable Name="SIGN_Warning_RoadHazard_RedandWhite"/>
	<Smashable Name="SIGN_Warning_Rockslide"/>
	<Smashable Name="SIGN_Warning_Skid"/>
	<Smashable Name="SIGN_Blackspurinn_sign_01"/>
	<Smashable Name="SIGN_Railway_Sign_01"/>
	<Smashable Name="SIGN_Railway_Sign_02"/>
	<Smashable Name="SIGN_Railway_Sign_03"/>
	<Smashable Name="PROP_Chevron_Board_01"/>
	<Smashable Name="SIGN_Fire_Sign_01"/>
	<Smashable Name="SIGN_Global_Freeway_01"/>
	<Smashable Name="SIGN_Global_Freeway_02"/>
	<Smashable Name="SIGN_Freeway_01"/>
	<Smashable Name="SIGN_Freeway_02"/>
	<Smashable Name="SIGN_Freeway_03"/>
	<Smashable Name="SIGN_Warning_Koala"/>
	<Smashable Name="SIGN_Road_B01"/>
	<Smashable Name="SIGN_Road_B02"/>
	<Smashable Name="SIGN_Road_B03"/>
	<Smashable Name="SIGN_Road_B04"/>
	<Smashable Name="SIGN_Road_B05"/>
	<Smashable Name="SIGN_Road_B05_Left"/>
	<Smashable Name="SIGN_Road_A01"/>
	<Smashable Name="SIGN_Road_A02"/>
	<Smashable Name="SIGN_Road_A03"/>
	<Smashable Name="SIGN_Road_A04"/>
	<Smashable Name="SIGN_Road_A05"/>
	<Smashable Name="SIGN_Road_A06"/>
	<Smashable Name="SIGN_Road_A06_Double"/>
	<Smashable Name="SIGN_Road_A07"/>
	<Smashable Name="SIGN_Road_A08"/>
	<Smashable Name="SIGN_Road_A08Left"/>
	<Smashable Name="SIGN_Road_A09"/>
	<Smashable Name="SIGN_Road_A10"/>
	<Smashable Name="SIGN_Road_A11"/>
	<Smashable Name="SIGN_Road_A12"/>
	<Smashable Name="SIGN_Road_A13"/>
	<Smashable Name="SIGN_Road_A14"/>
	<Smashable Name="SIGN_Road_A15"/>
	<Smashable Name="SIGN_Road_C01"/>
	<Smashable Name="SIGN_Road_C02"/>
	<Smashable Name="SIGN_Road_C03"/>
	<Smashable Name="SIGN_Road_C04"/>
	<Smashable Name="SIGN_Road_street_01"/>
	<Smashable Name="SIGN_Road_street_02"/>
	<Smashable Name="SIGN_Road_street_03"/>
	<Smashable Name="SIGN_Road_street_04"/>
	<Smashable Name="SIGN_Road_street_05"/>
	<Smashable Name="SIGN_Road_street_06"/>
	<Smashable Name="SIGN_Road_street_07"/>
	<Smashable Name="SIGN_Road_street_08"/>
	<Smashable Name="SIGN_Road_street_09"/>
	<Smashable Name="SIGN_Road_street_10"/>
	<Smashable Name="SIGN_Road_street_11"/>
	<Smashable Name="SIGN_Road_street_12"/>
	<Smashable Name="SIGN_Road_street_13"/>
	<Smashable Name="SIGN_Road_street_14"/>
	<Smashable Name="SIGN_Road_street_15"/>
	<Smashable Name="SIGN_Road_street_16"/>
	<Smashable Name="SIGN_Road_street_17"/>
	<Smashable Name="SIGN_Road_street_18"/>
	<Smashable Name="SIGN_Road_street_19"/>
	<Smashable Name="SIGN_Road_street_20"/>
	<Smashable Name="SIGN_Road_street_21"/>
	<Smashable Name="SIGN_Road_street_22"/>
	<Smashable Name="SIGN_Road_street_23"/>
	<Smashable Name="SIGN_Road_street_24"/>
	<Smashable Name="SIGN_Road_street_25"/>
	<Smashable Name="SIGN_Road_street_26"/>
	<Smashable Name="SIGN_Road_street_27"/>
	<Smashable Name="SIGN_Road_street_28"/>
	<Smashable Name="SIGN_Road_street_29"/>
	<Smashable Name="SIGN_Road_street_30"/>
	<Smashable Name="SIGN_Road_street_31"/>
	<Smashable Name="SIGN_Road_street_32"/>
	<Smashable Name="SIGN_Road_street_33"/>
	<Smashable Name="SIGN_Road_street_34"/>
	<Smashable Name="SIGN_Road_street_35"/>
	<Smashable Name="SIGN_Road_street_36"/>
	<Smashable Name="SIGN_Road_street_37"/>
	<Smashable Name="SIGN_Road_street_38"/>
	<Smashable Name="SIGN_Road_street_39"/>
	<Smashable Name="SIGN_Road_street_40"/>
	<Smashable Name="SIGN_Road_street_41"/>
	<Smashable Name="SIGN_Road_street_42"/>
	<Smashable Name="SIGN_Road_street_43"/>
	<Smashable Name="SIGN_Road_street_44"/>
	<Smashable Name="SIGN_Road_street_45"/>
	<Smashable Name="SIGN_Road_street_46"/>
	<Smashable Name="SIGN_Road_street_47"/>
	<Smashable Name="SIGN_Road_street_48"/>
	<Smashable Name="SIGN_Road_street_49"/>
	<Smashable Name="SIGN_Road_street_50"/>
	<Smashable Name="SIGN_Direction_01"/>
	<Smashable Name="SIGN_Direction_02"/>
	<Smashable Name="SIGN_Direction_03"/>
	<Smashable Name="SIGN_Direction_04"/>
	<Smashable Name="SIGN_Direction_05"/>
	<Smashable Name="SIGN_Direction_06"/>
	<Smashable Name="SIGN_Direction_07"/>
	<Smashable Name="SIGN_Direction_08"/>
	<Smashable Name="SIGN_Direction_09"/>
	<Smashable Name="SIGN_Direction_10"/>
	<Smashable Name="SIGN_Direction_11"/>
	<Smashable Name="SIGN_Direction_12"/>
	<Smashable Name="SIGN_Direction_13"/>
	<Smashable Name="SIGN_Direction_14"/>
	<Smashable Name="SIGN_Direction_15"/>
	<Smashable Name="SIGN_Direction_16"/>
	<Smashable Name="SIGN_Direction_17"/>
	<Smashable Name="SIGN_Direction_18"/>
	<Smashable Name="SIGN_Direction_19"/>
	<Smashable Name="SIGN_Direction_20"/>
	<Smashable Name="SIGN_Direction_21"/>
	<Smashable Name="SIGN_Direction_22"/>
	<Smashable Name="SIGN_Direction_23"/>
	<Smashable Name="SIGN_Direction_24"/>
	<Smashable Name="SIGN_Direction_25"/>
	<Smashable Name="SIGN_Direction_26"/>
	<Smashable Name="SIGN_Direction_27"/>
	<Smashable Name="SIGN_Direction_28"/>
	<Smashable Name="SIGN_Direction_29"/>
	<Smashable Name="SIGN_Direction_30"/>
	<Smashable Name="SIGN_Direction_31"/>
	<Smashable Name="SIGN_Direction_31B"/>
	<Smashable Name="SIGN_Direction_32"/>
	<Smashable Name="SIGN_Direction_33"/>
	<Smashable Name="SIGN_Direction_34"/>
	<Smashable Name="SIGN_Direction_34B"/>
	<Smashable Name="SIGN_Direction_35"/>
	<Smashable Name="SIGN_Direction_36"/>
	<Smashable Name="SIGN_Direction_37"/>
	<Smashable Name="SIGN_Direction_38"/>
	<Smashable Name="SIGN_Direction_38Left"/>
	<Smashable Name="SIGN_Direction_39"/>
	<Smashable Name="SIGN_Direction_40"/>
	<Smashable Name="SIGN_Direction_48"/>
	<Smashable Name="SIGN_Direction_48_B"/>
	<Smashable Name="SIGN_Direction_48_C"/>
	<Smashable Name="SIGN_Direction_48_D"/>
	<Smashable Name="SIGN_Direction_49"/>
	<Smashable Name="SIGN_Direction_50"/>
	<Smashable Name="SIGN_Direction_51"/>
	<Smashable Name="SIGN_Direction_52"/>
	<Smashable Name="SIGN_Direction_53"/>
	<Smashable Name="SIGN_Bracket_01"/>
	<Smashable Name="SIGN_Direction_TimberMill_Left"/>
	<Smashable Name="SIGN_Direction_TimberMill_Right"/>
</BreakEvent>

<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_Barrel">
    <Smashable Name="PROP_Barrel_01"/>
	<Smashable Name="PROP_Barrel_02"/>
	<Smashable Name="PROP_Barrel_Stacked_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Metal/" Event="BRK_METAL_Container">
    <Smashable Name="PROP_Container_Blue_01"/>
	<Smashable Name="BLDG_Support_Scaffold_01"/>
	<Smashable Name="PROP_Light_Tower"/>
	<Smashable Name="FEST_Spotlight_01"/>
</BreakEvent>

<!--Plastic Objects-->
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Plastic/" Event="BRK_PLASTIC_WheelieBin">
    <Smashable Name="PROP_WheelieBin_01"/>
	<Smashable Name="PROP_WheelieBin_01_Var_A"/>
	<Smashable Name="PROP_Fibreglass_Banana_01"/>
	<Smashable Name="PROP_Bin_Modern_01"/>
	<Smashable Name="PROP_Bin_Ornate_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Plastic/" Event="BRK_PLASTIC_Gen">
    <Smashable Name="PROP_Piping_01"/>
	<Smashable Name="PROP_Plastic_Chair_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Plastic/" Event="BRK_PLASTIC_Cone">
    <Smashable Name="PROP_Traffic_Cone_01"/>
	<Smashable Name="PROP_Traffic_Cone_Light_01"/>
	<Smashable Name="PROP_Traffic_Cone_Light_01_Var_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Plastic/" Event="BRK_PLASTIC_MeshPole">
	<Smashable Name="BARR_MeshFence_Plastic_Pole"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Plastic/" Event="BRK_PLASTIC_Mesh">
	<Smashable Name="BARR_MeshFence_Plastic_Mesh"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Plastic/" Event="BRK_PLASTIC_TableChairs">
    <Smashable Name="PROP_Tables_Chairs_Plastic_01"/>
	<Smashable Name="PROP_Umbrella_Table_01"/>
	<Smashable Name="PROP_Umbrella_Table_02"/>
	<Smashable Name="PROP_Umbrella_Table_03"/>
	<Smashable Name="PROP_Umbrella_Table_03_Orange"/>
	<Smashable Name="PROP_Umbrella_Table_04"/>
	<Smashable Name="PROP_Table_Chairs_01"/>
	<Smashable Name="PROP_Table_Chairs_02"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Plastic/" Event="BRK_PLASTIC_BinLrg">
    <Smashable Name="PROP_Bin_Wheeled_01"/>
	<Smashable Name="PROP_Bin_Wheeled_02"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Plastic/" Event="BRK_PLASTIC_GuidePost">
    <Smashable Name="PROP_GuidePost_01"/>
	<Smashable Name="PROP_GuidePost_01_Mountain_Orange"/>
	<Smashable Name="PROP_Catseye_01"/>
</BreakEvent>

<!--Brush Fence-->
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Misc/" Event="BRK_FENCE_Brush">
    <Smashable Name="BARR_Fence_Bush_01_2m"/>
	<Smashable Name="BARR_Fence_Bush_01_Gate_2m"/>
	<Smashable Name="BARR_Fence_Bush_01_Gate_2m_LOD0"/>
</BreakEvent>

<!--Bushes-->
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Foliage/" Event="BRK_FOLIAGE_Hard_Lrg">
    <Smashable Name="Bush_Flatten_Hard_Lrg"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Foliage/" Event="BRK_FOLIAGE_Hard_Sml">
    <Smashable Name="Bush_Flatten_Hard_Sml"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Foliage/" Event="BRK_FOLIAGE_Soft_Lrg">
    <Smashable Name="Bush_Flatten_Soft_Lrg"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Foliage/" Event="BRK_FOLIAGE_Soft_Sml">
    <Smashable Name="Bush_Flatten_Soft_Sml"/>
    <Smashable Name="Bush_Flatten_Soft_Sml_Vineyard"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Foliage/" Event="BRK_FOLIAGE_Banana_Tree">
    <Smashable Name="TREE_Crops_Banana_01"/>
	<Smashable Name="TREE_Crops_Banana_02"/>
	<Smashable Name="TREE_Crops_Banana_03"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Foliage/" Event="BRK_FOLIAGE_Lrg_Tree">
	<Smashable Name="TREE_Gorge_GhostGum_01"/>
	<Smashable Name="TREE_Gorge_GhostGum_02"/>
	<Smashable Name="TREE_Gorge_GhostGum_03"/>
	<Smashable Name="TREE_Gorge_GhostGum_04"/>
	<Smashable Name="TREE_Gorge_GhostGum_04_Smashable"/>
	<Smashable Name="TREE_Gorge_GhostGum_05"/>
	<Smashable Name="TREE_Gorge_GhostGum_06"/>
	<Smashable Name="TREE_Gorge_GhostGum_07"/>
	<Smashable Name="TREE_Gorge_GhostGum_Hero"/>
	<Smashable Name="TREE_Coast_Maple_01"/>
	<Smashable Name="TREE_Coast_Maple_02"/>
	<Smashable Name="TREE_Coast_Pandanus_01"/>
	<Smashable Name="TREE_Coast_Pandanus_02"/>
	<Smashable Name="TREE_Coast_PaperBark_01"/>
	<Smashable Name="TREE_Coast_Poinciana_01"/>
	<Smashable Name="TREE_Coast_SheOak_01"/>
	<Smashable Name="TREE_Coast_SheOak_02"/>
	<Smashable Name="TREE_Dead_Tree_Branch01"/>
	<Smashable Name="TREE_Dead_Tree_Branch02"/>
	<Smashable Name="TREE_Dead_Tree_Branch03"/>
	<Smashable Name="Tree_Dead_Treestump_01"/>
	<Smashable Name="TREE_Dead_Tree01"/>
	<Smashable Name="TREE_Dead_Tree02"/>
	<Smashable Name="TREE_Dead_Tree03"/>
	<Smashable Name="TREE_Dead_Treestump01"/>
	<Smashable Name="TREE_Global_Gum_06"/>
	<Smashable Name="TREE_Global_Gum_07"/>
	<Smashable Name="TREE_Global_Leopard_01"/>
	<Smashable Name="TREE_Global_Leopard_02"/>
	<Smashable Name="TREE_Global_Pine_01"/>
	<Smashable Name="TREE_Global_Pine_02"/>
	<Smashable Name="TREE_Global_Pine_03"/>
	<Smashable Name="TREE_Rainforest_FallenTree_01"/>
	<Smashable Name="TREE_Rainforest_Gum_01"/>
	<Smashable Name="TREE_Rainforest_MountainAsh"/>
	<Smashable Name="TREE_Rainforest_MountainAsh_01"/>
	<Smashable Name="TREE_Rainforest_MountainAsh_02"/>
	<Smashable Name="TREE_Rainforest_MountainAsh_02_HERO"/>
	<Smashable Name="TREE_Rainforest_MountainAsh_HERO"/>
	<Smashable Name="TREE_Rainforest_Root_01"/>
	<Smashable Name="TREE_Rainforest_Root_02"/>
	<Smashable Name="TREE_Rainforest_Root_03"/>
	<Smashable Name="TREE_Rainforest_TreeFern_01"/>
	<Smashable Name="TREE_Rainforest_TreeFern_02"/>
	<Smashable Name="TREE_Rainforest_TreeFern_03"/>
	<Smashable Name="TREE_Global_Palm_01"/>
	<Smashable Name="TREE_Global_Palm_02"/>
	<Smashable Name="TREE_Rainforest_TreeFern_01_Smashable_small"/>
	<Smashable Name="TREE_Rainforest_TreeFern_01_Smashable_small_B"/>
	<Smashable Name="TREE_Rainforest_TreeFern_Smashable_small_B"/>
	<Smashable Name="TREE_Rainforest_TreeFern_02_Smashable_small"/>
	<Smashable Name="TREE_Rainforest_TreeFern_02_Smashable_small_B"/>
	<Smashable Name="TREE_Mountain_GhostGum_01"/>
	<Smashable Name="TREE_Mountain_GhostGum_02"/>
	<Smashable Name="TREE_Mountain_GhostGum_05"/>
	<Smashable Name="TREE_Mountain_GhostGum_07"/>
	<Smashable Name="TREE_Mountain_SnowGum_01"/>
	<Smashable Name="TREE_Mountain_SnowGum_01_FullSnow"/>
	<Smashable Name="TREE_Mountain_SnowGum_01_MediumSnow"/>
	<Smashable Name="TREE_Mountain_SnowGum_02"/>
	<Smashable Name="TREE_Mountain_SnowGum_02_FullSnow"/>
	<Smashable Name="TREE_Mountain_SnowGum_02_MediumSnow"/>
	<Smashable Name="TREE_Mountain_SnowGum_03"/>
	<Smashable Name="TREE_Mountain_SnowGum_03_FullSnow"/>
	<Smashable Name="TREE_Mountain_SnowGum_03_MediumSnow"/>
	<Smashable Name="TREE_Mountain_SnowGum_04"/>
	<Smashable Name="TREE_Mountain_SnowGum_Dead_01"/>
	<Smashable Name="TREE_Mountain_SnowGum_Dead_02"/>
</BreakEvent>

<!--Misc Objects-->
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Misc/" Event="BRK_WICKER_Planter">
    <Smashable Name="PROP_Planter_Wicker_01"/>
	<Smashable Name="PROP_Potted_Plant_01"/>
	<Smashable Name="PROP_Potted_Plant_02"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Misc/" Event="BRK_BRICK_Gen">
    <Smashable Name="PROP_Brick_Pile_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Misc/" Event="BRK_CONCRETE_Palette">
    <Smashable Name="PROP_Palette_Concrete_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Misc/" Event="BRK_FABRIC_Parasol">
    <Smashable Name="PROP_Parasol_Closed_01"/>
	<Smashable Name="PROP_Umbrella_Table_01"/>
	<Smashable Name="PROP_Umbrella_Table_02"/>
	<Smashable Name="PROP_Umbrella_Table_03"/>
	<Smashable Name="PROP_Umbrella_Table_04"/>
	<Smashable Name="PROP_Umbrella_Table_04_White"/>
	<Smashable Name="PROP_Umbrella_Table_02_Blue"/>
	<Smashable Name="PROP_Restaurant_Parasol_01"/>
	<Smashable Name="PROP_Restaurant_Parasol_02"/>
	<Smashable Name="PROP_Awning_02"/>
	<Smashable Name="PROP_Parasol_01"/>
	<Smashable Name="PROP_Parasol_02"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Misc/" Event="BRK_FABRIC_Flag">
<Smashable Name="FEST_OBJ_Flag_Teardrop_01"/>
<Smashable Name="FEST_OBJ_Flag_Teardrop_02"/>
<Smashable Name="FEST_FlagRazor_01"/>
<Smashable Name="FEST_FlagRazor_02"/>
<Smashable Name="FEST_FlagRazor_03"/>
<Smashable Name="PROP_Snowpole_01"/>
<Smashable Name="PROP_SlalomFlag_01"/>
<Smashable Name="PROP_SlalomFlag_PoleLeft_01"/>
<Smashable Name="PROP_SlalomFlag_PoleRight_01"/>
<Smashable Name="PROP_SlalomPole_01"/>
<Smashable Name="PROP_SlalomPole_02"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Misc/" Event="BRK_MULTI_TableChairs">
    <Smashable Name="PROP_Tables_Chairs_Modern_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Misc/" Event="BRK_MULTI_WarehouseTrolley">
    <Smashable Name="PROP_Warehouse_Trolley_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Misc/" Event="BRK_MULTI_TrolleyWheels">
    <Smashable Name="PROP_Warehouse_Trolley_Wheels_01"/>
	<Smashable Name="PROP_Warehouse_Trolley_Wheels_02"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Misc/" Event="BRK_HAYBALE_Gen">
    <Smashable Name="PROP_HayBale_Round_01"/>
	<Smashable Name="PROP_HayBale_Round_02"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Misc/" Event="BRK_CONC_StreetLight">
    <Smashable Name="PROP_StreetLight_02"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Misc/" Event="BRK_TIRE">
    <Smashable Name="PROP_Tyre_01"/>
	<Smashable Name="PROP_GiantBeachBall_01"/>
	<Smashable Name="PROP_BananaBag_01"/>
	<Smashable Name="PROP_BananaBunch_01"/>
	<Smashable Name="PROP_Cardboard_Box_01"/>
	<Smashable Name="PROP_Cardboard_Box_02"/>
	<Smashable Name="PROP_Cardboard_Box_03"/>
	<Smashable Name="PROP_Cardboard_Box_04"/>
	<Smashable Name="PROP_Cardboard_Box_05"/>
	<Smashable Name="PROP_Cardboard_Box_06"/>
	<Smashable Name="PROP_Cardboard_Box_07"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Misc/" Event="BRK_BMPowder">
    <Smashable Name="SnowMan_01"/>
</BreakEvent>
<!--Misc Objects-->
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Vehicle/" Event="BRK_VEHI_Plane_Small">
    <Smashable Name="VEHI_Plane_Small_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Vehicle/" Event="BRK_VEHI_Helicopter">
    <Smashable Name="VEHI_Helicopter_Media_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Vehicle/" Event="BRK_VEHI_Jet">
    <Smashable Name="VEHI_Cinematic_Jet_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Vehicle/" Event="BRK_VEHI_Tractor">
    <Smashable Name="VEHI_Tractor_01"/>
	<Smashable Name="VEHI_Tractor_Digger"/>
	<Smashable Name="VEHI_Tractor_LogCarrier"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Vehicle/" Event="BRK_VEHI_Scooter">
    <Smashable Name="VEHI_Scooter_01"/>
	<Smashable Name="VEHI_Scooter_02"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Smashable_Breaks/Vehicle/" Event="BRK_VEHI_Truck">
    <Smashable Name="VEHI_Truck_01"/>
</BreakEvent>

<!-- Defines the scrape event used when a scrape collision is detected -->
<ScrapeMappings>
    <Scrape Collision="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Scrape="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_Scrape"/>
    <Scrape Collision="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Scrape="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre_Scrape"/>
    <Scrape Collision="/Master/Collisions/Collisions_World/IMP_Wall_BMPowder" Scrape="/Master/Collisions/Collisions_Car/IMP_Car_BMPowder_Scrape"/>
</ScrapeMappings>

</CollisionData>