﻿<?xml version="1.0" encoding="utf-8"?>
<placeable_events>
  <event_ids>
    <event_id index="1"		name="EMT_Tree_Default" 							inUse="True" />
    <event_id index="2" 	name="EMT_Tree_Null"                           		inUse="True" />			
    <event_id index="3" 	name="EMT_3D_Music_Sml"                           	inUse="True" />			
    <event_id index="4" 	name="EMT_3D_Music_Med"                           	inUse="True" />			
    <event_id index="5" 	name="EMT_3D_Music_Lrg"                           	inUse="True" />			
    <event_id index="6" 	name="SOS_Whoosh_Tunnel"                           	inUse="True" />			
    <event_id index="7" 	name="SOS_Whoosh_DangerSign"                        inUse="True" />			
    <event_id index="8" 	name="EMT_Crowd_General"                            inUse="True" />			
    <event_id index="9" 	name="EMT_Crowd_Line"                               inUse="True" />			
    <event_id index="10" 	name="EMT_Water_Waves"                              inUse="True" />			
    <event_id index="11" 	name="EMT_Water_Pier"                               inUse="True" />			
    <event_id index="12" 	name="EMT_Water_River_Med"                          inUse="True" />			
    <event_id index="13" 	name="EMT_Water_River_Sml"                          inUse="True" />			
    <event_id index="14" 	name="EMT_Water_Still"                              inUse="True" />			
    <event_id index="15" 	name="EMT_Waterfall_Lrg"                            inUse="True" />			
    <event_id index="16" 	name="EMT_Waterfall_Med"                            inUse="True" />			
    <event_id index="17" 	name="EMT_Waterfall_Sml"                            inUse="True" />			
    <event_id index="18" 	name="EMT_Tree_AridPlains"                          inUse="True" />			
    <event_id index="19" 	name="EMT_Tree_Coast"                               inUse="True" />			
    <event_id index="20" 	name="EMT_Tree_Gorge"                               inUse="True" />			
    <event_id index="21" 	name="EMT_Tree_Rainforest"                          inUse="True" />			
    <event_id index="22" 	name="EMT_Tree_RollingHills"                        inUse="True" />			
    <event_id index="23" 	name="EMT_Water_Surf"                               inUse="True" />			
    <event_id index="24" 	name="EMT_3D_Music_PreRace"                         inUse="True" />			
    <event_id index="25" 	name="EMT_RaceGantry_Proximity"                     inUse="True" />			
    <event_id index="26" 	name="EMT_Water_Still_Tunnel"                     	inUse="True" />			
    <event_id index="27" 	name="EMT_Tree_Suburbs"                     		inUse="True" />			
    <event_id index="28" 	name="EMT_Water_Waves_Small"                     	inUse="True" />			
    <event_id index="29" 	name="EMT_Festival_Lv_1"                     		inUse="True" />			
    <event_id index="30" 	name="EMT_Festival_Lv_2"                     		inUse="True" />			
    <event_id index="31" 	name="EMT_Festival_Lv_3"                     		inUse="True" />			
    <event_id index="32" 	name="EMT_Festival_Lv_4"                     		inUse="True" />			
    <event_id index="33" 	name="EMT_Festival_Lv_5"                     		inUse="True" />			
    <event_id index="34" 	name="VFX_Fireworks_Bang"                     		inUse="True" />			
    <event_id index="35" 	name="EMT_3D_Music_Med_Festival"                    inUse="True" />			
    <event_id index="36" 	name="EMT_Lift"                    				    inUse="True" />			
    <event_id index="37" 	name="EMT_Satellite"                    			inUse="True" />			
    <event_id index="38" 	name="EMT_Lake"                    					inUse="True" />			
  </event_ids>
  <events>	
    <event name="EMT_Tree_Default" 								minDistance="5" 	maxDistance="12" 	path="Master/Ambience" 											bankFile="GLB_Ambience" 							oneshot="False" />
    <event name="EMT_Tree_Null" 								minDistance="5" 	maxDistance="15" 	path="Master/Ambience" 											bankFile="GLB_Ambience" 							oneshot="False" />	
    <event name="EMT_3D_Music_Sml" 								minDistance="6" 	maxDistance="80" 	path="Master/Radio_3D" 											bankFile="GLB_Radio_3D" 							oneshot="False" />	
    <event name="EMT_3D_Music_Med" 								minDistance="20" 	maxDistance="200" 	path="Master/Radio_3D" 											bankFile="GLB_Radio_3D" 							oneshot="False" />	
    <event name="EMT_3D_Music_Lrg" 								minDistance="50" 	maxDistance="500" 	path="Master/Radio_3D" 											bankFile="GLB_Radio_3D" 							oneshot="False" />	
    <event name="SOS_Whoosh_Tunnel" 							minDistance="1" 	maxDistance="50" 	path="Master/SenseOfSpeed" 										bankFile="GLB_SOS" 									oneshot="False" />	
    <event name="SOS_Whoosh_DangerSign" 						minDistance="1" 	maxDistance="50" 	path="Master/SenseOfSpeed" 										bankFile="GLB_SOS" 									oneshot="False" />	
    <event name="EMT_Crowd_General" 						    minDistance="0" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Crowd" 								oneshot="False" />	
    <event name="EMT_Crowd_Line" 					         	minDistance="0" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Crowd" 								oneshot="False" />	
    <event name="EMT_Water_Waves" 					         	minDistance="40" 	maxDistance="200" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />	
    <event name="EMT_Water_Pier" 					         	minDistance="5" 	maxDistance="50" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />	
    <event name="EMT_Water_River_Med" 					        minDistance="5" 	maxDistance="50" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />	
    <event name="EMT_Water_River_Sml" 					        minDistance="5" 	maxDistance="50" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />	
    <event name="EMT_Water_Still" 					         	minDistance="0" 	maxDistance="20" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />	
    <event name="EMT_Waterfall_Lrg" 					        minDistance="40" 	maxDistance="400" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />	
    <event name="EMT_Waterfall_Med" 					        minDistance="15" 	maxDistance="200" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />	
    <event name="EMT_Waterfall_Sml" 					        minDistance="15" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />	
    <event name="EMT_Tree_AridPlains" 					        minDistance="5" 	maxDistance="12" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />	
    <event name="EMT_Tree_Coast" 					            minDistance="5" 	maxDistance="12" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />	
    <event name="EMT_Tree_Gorge" 					            minDistance="5" 	maxDistance="12" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />	
    <event name="EMT_Tree_Rainforest" 					        minDistance="5" 	maxDistance="12" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />	
    <event name="EMT_Tree_RollingHills" 					    minDistance="5" 	maxDistance="12" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />	
    <event name="EMT_Water_Surf" 					            minDistance="0" 	maxDistance="40" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />	
    <event name="EMT_3D_Music_PreRace" 					        minDistance="6" 	maxDistance="200" 	path="Master/Radio_3D" 										    bankFile="GLB_Radio_3D" 							oneshot="False" />	
    <event name="EMT_RaceGantry_Proximity" 					    minDistance="0" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />	
    <event name="EMT_Water_Still_Tunnel" 					    minDistance="0" 	maxDistance="20" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />	
    <event name="EMT_Tree_Suburbs" 					    		minDistance="5" 	maxDistance="12" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />	
    <event name="EMT_Water_Waves_Small" 					    minDistance="5" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />	
    <event name="EMT_Festival_Lv_1" 					    	minDistance="50" 	maxDistance="250" 	path="Master/Ambience" 										    bankFile="GLB_Crowd" 								oneshot="False" />	
    <event name="EMT_Festival_Lv_2" 					    	minDistance="50" 	maxDistance="250" 	path="Master/Ambience" 										    bankFile="GLB_Crowd" 								oneshot="False" />	
    <event name="EMT_Festival_Lv_3" 					    	minDistance="50" 	maxDistance="250" 	path="Master/Ambience" 										    bankFile="GLB_Crowd" 								oneshot="False" />	
    <event name="EMT_Festival_Lv_4" 					    	minDistance="50" 	maxDistance="250" 	path="Master/Ambience" 										    bankFile="GLB_Crowd" 								oneshot="False" />	
    <event name="EMT_Festival_Lv_5" 					    	minDistance="50" 	maxDistance="250" 	path="Master/Ambience" 										    bankFile="GLB_Crowd" 								oneshot="False" />	
    <event name="VFX_Fireworks_Bang" 					    	minDistance="200" 	maxDistance="1300" 	path="Master/VFX" 										    	bankFile="GLB_VFX" 									oneshot="False" />	
    <event name="EMT_3D_Music_Med_Festival" 					minDistance="20" 	maxDistance="200" 	path="Master/Radio_3D" 										    bankFile="GLB_Radio_3D" 							oneshot="False" />	
    <event name="EMT_Lift" 										minDistance="5" 	maxDistance="30" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_3DEmitters" 					oneshot="False" />	
    <event name="EMT_Satellite" 								minDistance="5" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_3DEmitters" 					oneshot="False" />	
    <event name="EMT_Lake" 										minDistance="5" 	maxDistance="50" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_3DEmitters" 					oneshot="False" />	
  </events>
</placeable_events>