Update v1.34:
- Add: New shot weapons SFX
- Add: Many ambiant SFX in camp
- Add: New event - Spider zombies pack
- Add: Auto walk (default input: Q)
- Improve: Paper/Fuel/Refined fuel can be crafted/recycled
- Improve: Lighting campfire affect AI pawn visibility
- Improve: Ambiant occlusion rendering if fog enable
- Improve: Sandbox option - Increase max number squad of faction player
- Improve: Some SFX melee attacks
- Improve: Auto sort inventory
- Improve: Intels - Spy UI
- Fix: Editor map - Camp size if use a scale != 1.0
- Fix: Editor map - Pre-rendering of loot asset after load map
- Fix: Editor map - Duplicate fast travel actor after load map
- Fix: Some script errors

Update v1.33:
- Add: Spider zombies
- Add: New sandbox option - Spider zombies rate
- Add: New building - Bear trap
- Add: New building - Library
- Add: New building - Single bed
- Add: New building - Bunk bed
- Add: New perk - Light foot
- Add: Editor map - 24 new post-apo assets
- Add: 2 new AI auto management (Fast travel/Craft vehicles)
- Add: Gameplay option - Enable/Disable Camera rotation lag
- Improve: New intels faction HUD
- Improve: AI turret accuracy
- Improve: AI optimisation
- Improve: AI combat behavior
- Improve: AI hearing
- Improve: Manage faction UI
- Improve: View map navigation
- Improve: Building view navigation
- Fix: Editor map - A grass collision
- Fix: Editor map - A fence texture