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<!--Format:
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x  => sprite x pos in texture
y  => sprite y pos in texture
w  => sprite width (may be trimmed)
h  => sprite height (may be trimmed)
pX => x pos of the pivot point (relative to sprite width)
pY => y pos of the pivot point (relative to sprite height)
oX => sprite's x-corner offset (only available if trimmed)
oY => sprite's y-corner offset (only available if trimmed)
oW => sprite's original width (only available if trimmed)
oH => sprite's original height (only available if trimmed)
r => 'y' only set if sprite is rotated
with polygon mode enabled:
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verticesUV => points in sheet coordinate system (x0,y0,x1,y1,x2,y2, ...)
triangles  => sprite triangulation, 3 vertex indices per triangle
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