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Downloaded from
YTS.MX

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Official YIFY movies site:
YTS.MX

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In the early days of the arcade,

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the idea of action and competition were fairly separate.

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So you had sports games like football, soccer.

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One on one things,
like YieAr Kung-Fu and  IK Plus

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I think because of that they were like
karate and martial arts.

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Simple appeal of like one against one.

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Like you obviously want to win.

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The fight against the preceded Street fighter one
where similar in a lot of ways.

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You take a game like Karate Champ which is probably
the most successful title in that vein beforehand

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and it did accommodate two players playing at once,
but nobody really used it that way.

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People were still used to score chasing
and that's what they thought an arcade game should do.

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Karate Champ in particular was very interesting
because all through sticks it's awkward.

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It's like, How do I do this move every time?

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And it was one of the first games
that did a winner stays, loser pays.

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And then after that there was Yie Ar Kung-Fu,
which was a multi character fighting game

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where you actually got to play different characters.

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So it was fun, but very, very simple.

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When you look at something like
Tenkaichi Bushi on Famicom.

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Hokuto No Ken on the home consoles.

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It's all based on extended boss battles
when it comes to the versus mode.

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And then you had like the Brawlers,
like Double Dragon just come out.

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And then when Street Fighter one comes out.

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Elaborating on the boss battle aspect

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rather than focusing on the competitive nature
of what fighting games would come to be.

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The original Street Fighter one was a kind
of luxury version of a lot of ideas gone before it.

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They tried to make it a reason to visit and play in the arcade,
something that you couldn't do at home.

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Street Fighter one starts the concept
of having iconic characters on screen.

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Ryu and Ken get introduced
in Street Fighter one.

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They are literal mirrors of each other, except one
is wearing a white guy and one is wearing a red one.

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And then with Sagat, you've got a guy
with a very similar move set, except he's enormous.

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What I think it does right,
is that it creates

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the allure of playing as the hero
and the competitive nature.

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It creates that martial artist that goes
through all these masters and you tackling them.

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You're becoming the world champion like a sport.

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It did get some things right
and it got some things wrong.

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Fundamentally, I think it did sort of tap into this idea
of a one on one versus fighter.

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The exciting idea of just walking up to somebody,
a stranger in the arcade,

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popping that quarter in and squaring
off in a battle that was engaging.

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The difference between Street Fighter and Double Dragon
was that if you were playing Double Dragon first player

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and another kid came up and put in a quarter,
you were still playing the game with that person.

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That person's objective was your objective.

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If you're playing Street Fighter and you're doing well
and another kid comes up and puts in a quarter,

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suddenly you're fighting that kid.

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In America especially,
that's how the game was used.

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And that really changed the dynamic of the game
because it became this two kids in the arcades

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squaring off versus one another as opposed to one kid
fighting for the high score on the machine.

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Back in that time,
it wasn't known how you play fighting games

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and there was no like official command
this that taught you.

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You just have to sort of figure it all out.

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Some of the special moves,
the Hadoken, the Shoryuken,

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were introduced that gave a little bit
of differentiation and fun factor to the game.

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And then lo and behold, you know,
there's always the first time you ever did a fireball.

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Theres the first time you ever did a Tatsumaki.
The first time you ever did a Dragon Punch.

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So there's all these things that you're getting used
to feeling in the game and understanding,

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you know, how the different mechanics work.

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Street Fighter one, we know that the way that the inputs
were done back in those days, it's not the same.

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They were like really rigid, right?

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The input method, it started with those
pneumatic buttons that you sort of slam with your hand.

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And the idea was that the harder you press it,
the harder you punch in the game.

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The players loved the game play.

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However, that big punch pad was not holding up.

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You sometimes miss the button
and would skin your knuckles.

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People would break their hands on those things.

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People were breaking their thumbs on them.
They were cutting their hands.

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Apunch pads were breaking up.

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People were obviously playing these games to destruction

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and with an arcade game, you the machine's
got to stay relevant for a long period of time.

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You want to make money off it.

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The game was being held back by its controls.

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Then comes the introduction of the six buttons.

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And now you get six buttons.
I mean, it's I think it's going to be too complicated.

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I'll never forget what it said to me.

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Jeff-san, you're an amazing marketing guy,
but you're not a game player.

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There's going to be more flexibility.

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There's going to be more combination of moves
when you've got six different buttons.

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Well, of course he was right, I was wrong.

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And I stated my my lane after that.

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It still had this feeling of sort of almost like
a side scrolling platformer style feel to it.

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And rather than a proper fighting game
as we know it today.

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We only have singular elements that kind of work
on their own, but they haven't come together yet.

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But you could feel the origins of something.
Capcom was finding their feet, so to speak.

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Lots of stuff happens behind the scenes
between the release of Street Fighter 1 and 2.

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First of all, the team that creates
Street Fighter one leaves Capcom,

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moves across town to SNK and essentially
immediately installs themselves as

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Street Fighter's earliest game studio rival.

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Then, in the meantime,

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Capcom makes the bold choice
of tapping these two extremely young developers

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Akira Nishitani and Akira Yasuda
to lead the Street Fighter 2 project.

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And just as they're getting underway,
there's a global shortage of silicon,

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which means that the extra memory that they knew
that they would need to make this game is impossible.

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And Street Fighter 2 goes on the shelf.

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The Capcom Play System One.
The CPS hardware.

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This was Capcom's big move to create
sort of a centralized arcade platform.

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Essentially, so they could develop games
targeting the specific piece of kit.

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It was able to produce large colorful graphics
with independent background

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scrolling layers, and it was used in games
like Strider, Mercs, Ghouls'n Ghosts.

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In the meantime, they worked on another project,
a side scroller in the style of Double Dragon

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that ultimately is called Final Fight.

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Or Street Fighter '89,
which was its informal internal title.

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And I even remember seeing Street Fighter '89
in like EGM where one the American magazines

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have a coverage of Japan where they
show that Street Fighter '89 is coming out.

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And when they were developing Final Fight
they always have monitors looking at American films,

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American television and then primarily American
wrestling as well as Japanese.

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A Walter Hill movie comes out in the
early eighties called Streets of Fire.

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And see if this plot sounds familiar.

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You've got a fighter named Cody
whose girlfriend is stolen away from him by an angry mob

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that takes her across town and he has to fight his way
across the wild urban streets to rescue her.

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That is exactly the plot of Final Fight.

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I'm surprised there was no licensing
deal required to make that happen.

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So I definitely think that Final Fight has some cues
from Street Fighter one and is sort of this middle

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ground towards the progression to Street Fighter two
and I think if you put the three games

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side by side by side,
you can see that's very logical progression.

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Final Fight was one of the first arcade games
I can remember being absolutely obsessed with.

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The massive sprites, the animation, the fact that you could do stuff
like throw enemies into other enemies.

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You could see that a lot of time have been
spent on the character design.

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Even the enemies were completely
unique to one another.

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So as you progressed through Final Fight,

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you're playing against very different,
low key kind of enemies until you get to a boss character.

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And that whole concept really carries
across to Street Fighter as well.

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When I did eventually get Final Fight in the snares,
it was obviously single player,

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had less characters and less levels,
but I still absolutely loved it.

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And I think with Final Fight they try to
improve some things from Street Fighter one

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where maybe the moves weren't as flashy,
but they're much easier to do.

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So anyone could jump into a final fight,
feel powerful, feel special.

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And the controls were great, very responsive.

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The culmination of the music,

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the backgrounds and the action with an
underlying story that pushed people forward.

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I think those are all elements
that helped to inspire Street Fighter 2.

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Walter Hill's first feature in the mid seventies
was called Hard Times and it was released in the US.

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But in Japan and elsewhere
it was called The Street Fighter.

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And here's the plot.

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Charles Bronson plays
this drifter who arrives in New Orleans by train

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and proceeds to fight for money in front of docks,

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a crawfish boil, a dance hall,
all these picturesque scenes against a series of colorful characters.

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And it's not a stretch to say we really see
the plot of Street Fighter in this movie.

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Building that character roster
really was all about contrast.

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So for instance, now we see Ryu and Ken
starting to take on distinctive personalities

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beyond the fact that they're wearing different colors.

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Ryu is the strong and silent
Japanese version of this fighter,

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whereas Ken is the headstrong,
Corvette driving blond American.

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To be the best example of this contrast
is Guile and Blanka.

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Nishitani and Yasuda used to play a lot of
Nintendo pro-wrestling after hours

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as they were making Street Fighter 2

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Yasuda especially got into the dynamic
between two of these characters,

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one called the Amazon, this feral monster,
and another called Star Man, who was very slick and cool

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and it wasn't that either of those characters
grabbed them so much as the dynamic between them

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really captured Yasuda.

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And that literally gets ported over
into Blanka and Guile.

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Guile is supposed to be the unflappable, cool
soldier, and Blanka is the one who can roll in

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and ruffle his feathers.

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And so those characters
exist in contrast to one another.

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There are a lot of stereo types
in the street fighter world, and it's not by accident.

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It's not something that
Akira Yasuda apologizes for.

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Street Fighter is very much based on archetypes
from each country.

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You know, your Russian is a big,
strong man from the USSR.

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We've got very traditional
Chinese dress for Chun-Li.

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Dhalsim, the yoga who for some reason
is wearing a necklace of skulls.

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Who knows where he's pulling
some of these influences from.

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But certainly honoring cultures
wasn't the foremost intent.

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I think back then, this was all about trying to pull up
recognizable stereotypes and helping

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you sort of understand where these characters
are supposed to fit in his universe of contrast.

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Any player anywhere in the world
could get a sense of World Warriors.

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E. Honda was kind of fun just because he was odd.

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He wasn't real athletic.

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My favorite character was always Blanka.

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I don't know. I'd try and use him in everything
I did just because he was green and ugly

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and he rolled up in a ball.

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Blanka really felt different.
How he animated his background.

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His story were very interesting to me,
and even though he's never been a top tier

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character in any sort of version of Street Fighter,
he's always my go to fallback, fun character.

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I'm going to be boring and I'm going to say Ryu.

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Obviously he's the character from
Street Fighter one. Him and Ken.

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It feels like the series is built around
those two characters.

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They've got the right balance between speed and power.

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If I'm going to pick up a controller, it's
that's the character I'm going to go for

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because I know I can deal with any situation
that's thrown at me.

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Zangief is my absolute favorite character.

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He's my he's my spirit animal.

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Basically.

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I won't do cosplay as saying it
because no one is that scared.

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My favorite character out of that set is Chun-Li.

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I think most of the fighting game
depictions of Chinese characters

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when the games come from
Japan can be negative or stereotyped.

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And in Chun-Li we just see
this awesome admired hero.

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Guile just looked cool.
The flat top, the army fatigues, the camo.

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The sonic boom and the flash kick looked really cool.
And his stage with the jet was very iconic.

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I do think the global nature of the characters
and the setting for the game helped

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make it a worldwide phenomenon, not necessarily
in a localization kind of way where people were playing

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because they felt represented,
but it did give it A, a grandness of scope

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and B, just allowed them to touch
on every possible martial arts style

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or trope that they could think of.

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The happy accident in there
is the fact that there was combos.

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Those kind of natural combos were in there,

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but the actual cancels or two in ones,
that's a happy accident.

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That where suddenly the competitive play exploded.

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A game is neat,
but if you can imagine playing the game without those

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without two in ones or cancels...

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It had legs, but it wouldn't have the kind
of legs that ended up having.

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The special move was a special move.

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The fact that in Street Fighter you had light,
medium and hard versions of all the moves

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that had their own uses for combos or depending
on the height and trajectory of someone's flying attack,

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little baby Dragon Punches
that level of multi dimensionality

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tactics, strategy... like chess, isn't it?

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So I think the music was definitely

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a crucial part of the Streetfighter experience.

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They're memorable from the standpoint that they're always
playing in the background and as we played Street Fighter

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so frequently, the song started just getting
in our brains and loops and stuff like that.

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The quality of the songs

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and their catchiness as far as in relation to matching
the levels that they were part of were really crucial

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because it just felt like a cohesive experience
between the character, the background and the music.

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There are moments that resonate with me,
and if I were to have to choose one song,

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00:22:04,629 --> 00:22:08,462
it have to be Vegas stage because it's very fast
paced, it's very energetic.

215
00:22:09,171 --> 00:22:14,962
It matches sort of his background, his level very well,
but it makes the battle feel very intense,

216
00:22:15,254 --> 00:22:17,837
almost like the timer is going
faster and faster and faster.

217
00:24:15,629 --> 00:24:17,879
So in Coin-op, the way that
they would test the game is

218
00:24:18,171 --> 00:24:22,337
they'd sent a printed circuit board over to us
basically stick it in a cab and off we go.

219
00:24:22,629 --> 00:24:25,337
So in February of 1991, I got the board.

220
00:24:25,629 --> 00:24:29,046
I'd already have a meeting set up
with the distributors to launch it.

221
00:24:29,421 --> 00:24:31,629
They were testing not two blocks from where I lived.

222
00:24:31,921 --> 00:24:33,796
It just completely captured my imagination.

223
00:24:34,087 --> 00:24:37,796
Oh, there's a guy throwing sonic booms
and there's a stretchy guy.

224
00:24:38,171 --> 00:24:41,796
At that time, if you had a game that was doing

225
00:24:42,087 --> 00:24:45,629
five or $600 a week to start off,
you were doing pretty well.

226
00:24:45,921 --> 00:24:49,171
And of course I'm monitoring the sales,
booking my flights because I got to go down

227
00:24:49,462 --> 00:24:52,504
and report some earnings
and you need a seven day earnings to report.

228
00:24:53,004 --> 00:24:58,587
So it's like $523 for the earnings for the five days.

229
00:24:59,046 --> 00:25:02,671
So I said, well, I'm going around it out
and just say, we headed there for seven days

230
00:25:02,962 --> 00:25:05,837
and it did 750 bucks for a week,
which was very impressive.

231
00:25:06,129 --> 00:25:08,629
So everybody was very excited about it.

232
00:25:09,379 --> 00:25:12,546
Those units went out and I sold 900 way too fast

233
00:25:13,004 --> 00:25:17,212
because of my $750 earnings were really $900

234
00:25:17,879 --> 00:25:20,712
and that they were asking for a
second game and a third game.

235
00:25:21,004 --> 00:25:25,046
And every time I got in another game,
their overall gross went up to the point

236
00:25:25,337 --> 00:25:29,379
where I think at one point they were probably
operating 12 or 13 of them in one location.

237
00:25:32,421 --> 00:25:35,671
So that this kid is like, ouch,
I've just played Street Fighter 2.

238
00:25:35,962 --> 00:25:37,212
Said, "Oh, what's it like?"

239
00:25:37,504 --> 00:25:38,921
He was like, was almost shaking, right.

240
00:25:39,212 --> 00:25:41,421
They said, it is amazing, man.
You've got to play it.

241
00:25:42,421 --> 00:25:44,379
Everybody seem massively excited about it.

242
00:25:44,671 --> 00:25:48,587
And it was almost like, say,
Nirvana or Terminator 2 or anything else

243
00:25:48,879 --> 00:25:52,921
around those time in the 90's that was like a
must see movie or a must have album.

244
00:25:53,337 --> 00:25:55,962
And Street Fighter 2 was a must
play and must own game.

245
00:25:56,421 --> 00:25:59,087
When Street Fighter 2 dropped,
arcades were really in decline.

246
00:25:59,379 --> 00:26:01,837
That notion of heading to the arcades,
so you could chase the high score.

247
00:26:02,129 --> 00:26:05,337
It was really not much reason to do that
when you could do the same thing on your home console.

248
00:26:05,629 --> 00:26:08,754
But then Street Fighter 2 arrives
and there is a reason to go to the arcade

249
00:26:09,087 --> 00:26:11,087
because you've got to prove
that you're the king of the mall.

250
00:26:13,129 --> 00:26:15,671
I saw the game in the arcades a few times.

251
00:26:15,962 --> 00:26:19,921
It wasn't that well known and says
something very special about it.

252
00:26:20,254 --> 00:26:23,296
It was just very, very playable
and I really wanted to talk about it.

253
00:26:23,587 --> 00:26:27,879
I wrote about it for the first time
in an editorial in Mean Machines magazine.

254
00:26:28,171 --> 00:26:32,712
Mean Machines was the magazine
that I read about Street Fighter 2 in first,

255
00:26:33,004 --> 00:26:35,046
and they'd say, oh, you know,
this new arcade machines out. It's amazing.

256
00:26:35,337 --> 00:26:36,629
It's going to take the world by storm.

257
00:26:36,921 --> 00:26:42,129
This one Arcade and Water Street
in London had an entire wall of Street Fighter 2

258
00:26:42,421 --> 00:26:44,546
all occupied with people waiting to get on it.

259
00:26:44,837 --> 00:26:47,212
That's when you knew that it was serious.

260
00:26:47,504 --> 00:26:48,296
It was intimidating.

261
00:26:48,587 --> 00:26:54,254
So it was such a popular arcade that there was
a queue of people with their 20p, 10p laid down

262
00:26:54,546 --> 00:26:59,296
and you would get on there for maybe one game,
get absolutely thrashed, and then you're just watching.

263
00:26:59,587 --> 00:27:02,587
It took like 20 minutes to get my turn
and I got killed right away.

264
00:27:02,879 --> 00:27:06,879
Street Fighter 2 was, you know, center stage,
everyone crowding around it,

265
00:27:07,171 --> 00:27:10,879
people leaving their credits for my other games
to come over and watch the crowd of Street Fighter players.

266
00:27:11,254 --> 00:27:12,754
This is like the ultimate Karate Champ.

267
00:27:13,046 --> 00:27:14,171
This is so awesome.

268
00:27:14,462 --> 00:27:14,796
I played it.

269
00:27:15,087 --> 00:27:17,796
I put all my quarters into it and I got fairly good.

270
00:27:18,087 --> 00:27:19,671
I kind of grew naturally to it.

271
00:27:19,962 --> 00:27:23,754
That's the first time I'd ever seen a game
literally take over an entire arcade.

272
00:27:24,087 --> 00:27:26,587
You go in there,
you get your butt handed to you by the AI.

273
00:27:26,879 --> 00:27:28,504
But then when you're squaring
off against one another,

274
00:27:28,796 --> 00:27:31,671
you're kind of learning the game
and just figuring things out together.

275
00:27:32,796 --> 00:27:34,837
They're just like, yeah, you know,
do this, do fireball.

276
00:27:35,254 --> 00:27:37,212
I don't know.
You go like this to do the sonic boom thing.

277
00:27:37,504 --> 00:27:42,004
A lot of times when you have new arcade games come out
that people are interested in, there's a lot of like

278
00:27:42,296 --> 00:27:46,754
rumor and hearsay about what's in it, and that sparks
a lot of imagination about what's real or not.

279
00:27:47,046 --> 00:27:48,962
So everything was spread word of mouth.

280
00:27:49,337 --> 00:27:51,671
I still remember to this day
it was this guy.

281
00:27:51,962 --> 00:27:53,837
He was older than me.
I was probably eight.

282
00:27:54,129 --> 00:27:55,462
He had a girl, his arms.

283
00:27:55,754 --> 00:27:58,171
He came over and he's like, oh,
I'm going to beat that punk.

284
00:27:58,671 --> 00:28:00,921
And I was like, Oh, sure.
Like, I'll play you.

285
00:28:01,337 --> 00:28:05,796
And definitely he was trying to get my quarter
because if he wins, he continues, I remember I beat him.

286
00:28:06,212 --> 00:28:07,587
I beat him really bad.

287
00:28:07,879 --> 00:28:12,046
And by the time the match was over, his girl had left
and he was just like, well, where is she?

288
00:28:12,504 --> 00:28:14,671
And I learned a very valuable lesson.

289
00:28:14,962 --> 00:28:16,337
Women don't care about Street Fighter.

290
00:28:18,087 --> 00:28:22,587
Here we are, the source of all Street Fighter strategy.
Capcom headquarters in Northern California.

291
00:28:23,337 --> 00:28:26,671
Another job I had Capcom...
I was a man of many jobs.

292
00:28:27,087 --> 00:28:29,546
James here is a resident Street Fighter 2 expert.

293
00:28:30,046 --> 00:28:32,712
Rumor has it you got a new Guile killer combo.

294
00:28:33,004 --> 00:28:33,671
You got it, man.

295
00:28:33,962 --> 00:28:38,004
Because I also was basically,
I guess, their first community manager.

296
00:28:38,546 --> 00:28:40,504
Oh, yeah. Hey, you're the guy
who knows Tomo, right?

297
00:28:40,962 --> 00:28:42,754
Hey Tomo, you know this guy, right?

298
00:28:43,712 --> 00:28:45,421
No, I've never seen him before.

299
00:28:46,379 --> 00:28:49,796
But when people would call in about
Street Fighter with rumors and that's

300
00:28:50,087 --> 00:28:51,837
how we started hearing about handcuffs.

301
00:28:52,129 --> 00:28:54,212
And we start hearing about Dhalsim disappearing.

302
00:28:54,837 --> 00:28:55,837
What is this now? Right.

303
00:28:56,129 --> 00:28:58,629
Can we just go back to Sheng Long?
What is happening?

304
00:29:00,921 --> 00:29:03,837
Yes. Guile had handcuffs
and the body would get locked on.

305
00:29:04,129 --> 00:29:05,587
And this caused a lot of fights.

306
00:29:05,879 --> 00:29:09,962
What would happen is, you know, little cheeky
guys would learn it against the CPU

307
00:29:10,629 --> 00:29:13,671
and then they would do it against the human opponent
and then leave the arcade.

308
00:29:14,546 --> 00:29:18,004
Now, it's a very specific command
to escape the handcuffs,

309
00:29:18,379 --> 00:29:21,004
but if you don't escape the handcuffs
before the time runs out,

310
00:29:21,296 --> 00:29:24,421
the game infinitely freezes on
that single frame of no time

311
00:29:24,712 --> 00:29:29,087
with Guile, with the opponent in handcuffs not moving,
neither player can move nor start a new credit

312
00:29:29,379 --> 00:29:33,421
because the game thinks that the game is still running
because the timer is on, but there's no time left.

313
00:29:33,712 --> 00:29:36,962
And this one time a guy did handcuffs and left
and I didn't know how to escape it then.

314
00:29:37,504 --> 00:29:40,587
And on like 10 seconds left
because these guys were freaking

315
00:29:40,879 --> 00:29:41,879
Oh my god.
Gonna lose the credits, man.

316
00:29:42,171 --> 00:29:42,546
Quick, don't you know how to do it?

317
00:29:42,837 --> 00:29:43,212
Get on it, man.

318
00:29:43,504 --> 00:29:46,587
And then this guy just casually
walks over and goes...

319
00:29:50,171 --> 00:29:52,379
They're going "continue now"
and just walks off.

320
00:29:52,671 --> 00:29:54,796
Yeah, that was a very powerful tool.

321
00:29:55,087 --> 00:29:56,171
If you knew it.

322
00:29:58,796 --> 00:30:00,046
Seeing moves and learning

323
00:30:00,337 --> 00:30:03,587
that they had a complicated
input to achieve them,

324
00:30:03,879 --> 00:30:08,171
that it required a kind of
elevated level of skill to pull off.

325
00:30:08,462 --> 00:30:10,879
Suddenly there's an eliteism now.

326
00:30:11,171 --> 00:30:14,546
There's people that have put in the training
that can do moves that you can't.

327
00:30:14,921 --> 00:30:15,879
It's never been seen before.

328
00:30:16,171 --> 00:30:19,504
Re-dizzy combo by Guile,
double sonic boom re-dizzy.

329
00:30:19,796 --> 00:30:21,754
Pull up that game screen over there,
and I'll talk you through it right.

330
00:30:22,046 --> 00:30:22,796
All right!

331
00:30:23,087 --> 00:30:24,421
The feedback was pretty universal.

332
00:30:24,712 --> 00:30:27,379
Everybody want to play the same character.
Everybody wanted to play the same bosses.

333
00:30:27,921 --> 00:30:32,171
The more we did tournaments, the more that was obvious,
especially when you're having to make rules like,

334
00:30:32,462 --> 00:30:33,171
All right, ready?

335
00:30:33,462 --> 00:30:38,629
We're going to toss a coin
that's two out of three coin tosses gets to pick side

336
00:30:39,212 --> 00:30:42,671
or character, because even which side you played
on was a thing back then.

337
00:30:42,962 --> 00:30:47,087
It's like, oh damn, I really want to play Guile,
but I really want that right side.

338
00:30:47,379 --> 00:30:50,921
So I'll take the right side.
I'm taking Guile. Dammit!

339
00:32:18,462 --> 00:32:20,087
So Street Fighter 2's
popularity in the west

340
00:32:20,379 --> 00:32:24,754
is really rooted around this head to head shoulder
to shoulder arcade dynamic that super competitive.

341
00:32:25,129 --> 00:32:26,587
That wasn't the way it was in Japan.

342
00:32:26,879 --> 00:32:30,254
The notion of person versus person
game play was slower to develop.

343
00:32:30,587 --> 00:32:34,421
And even today you go to an arcade in Japan
that has Street Fighter machines, they're positioned

344
00:32:34,712 --> 00:32:35,462
opposite one another.

345
00:32:35,754 --> 00:32:38,129
So even if you're playing someone else,
you can't see that person.

346
00:32:39,087 --> 00:32:43,254
Because the Japanese were playing differently than us
and because socially walking up

347
00:32:43,546 --> 00:32:47,337
and just being like sitting down next to a stranger
and being like, I'm just going to play, you know?

348
00:32:47,629 --> 00:32:49,546
It's was like, that's not that's rude.
That's not how it works.

349
00:32:49,879 --> 00:32:51,546
I ended up at an arcade show playing

350
00:32:51,837 --> 00:32:57,087
one of the best street fighter players from Japan
at the time from Gamest magazine.

351
00:32:57,754 --> 00:33:01,296
So I go playing all eight characters,
I go 50/50 with them.

352
00:33:01,629 --> 00:33:05,129
And he was like, wow,
you're one of the best players in the U.S.?

353
00:33:05,421 --> 00:33:08,212
I go, I don't even make top
16 in my local tournament.

354
00:33:08,504 --> 00:33:09,712
And it shocked him.

355
00:33:10,004 --> 00:33:14,629
You know, I said, that's because we play
Wild West cry school style.

356
00:33:14,962 --> 00:33:16,087
It's just whose the best.

357
00:33:16,379 --> 00:33:21,754
And so until Japan starts playing that way,
they're never going to be as good as us, right?

358
00:33:22,046 --> 00:33:24,254
It's kind of a little taunt.

359
00:33:24,546 --> 00:33:26,837
And he's like, oh,
so he went and wrote an article about it.

360
00:33:27,129 --> 00:33:28,837
And then I worked out with him.

361
00:33:29,129 --> 00:33:33,587
We'll make it on the Japanese version
that if you hit the second player button, it flashes.

362
00:33:33,879 --> 00:33:37,921
I welcome any player in Japanese
and we changed it to winner stays, loser pays.

363
00:33:38,212 --> 00:33:41,671
That changed everything.
So now all of a sudden they're playing head to head too.

364
00:33:41,962 --> 00:33:45,671
Now a lot more money is pouring in,
so more units are being sold.

365
00:33:45,962 --> 00:33:46,796
It was a worldwide hit.

366
00:34:29,921 --> 00:34:32,296
We just kept trying to stop Street Fighter 2,

367
00:34:33,879 --> 00:34:35,421
and guys just kept saying, well, can you just...

368
00:34:35,712 --> 00:34:38,462
and then next think you know...
No, I'll, I'll do a thousand more and that's it.

369
00:34:39,712 --> 00:34:46,296
Well then Sugimoto had the problem
of keeping a young development team in Japan,

370
00:34:46,587 --> 00:34:49,379
keep them hungry and they want
another game to come out.

371
00:34:49,671 --> 00:34:53,004
They just did not want to be known
as a one trick pony and Street Fighter.

372
00:34:53,296 --> 00:34:56,879
So there was a game called Captain Commando,
which was a tremendous turd.

373
00:35:01,337 --> 00:35:03,796
Japanese felt and wasn't, you know, done.

374
00:35:04,087 --> 00:35:07,796
They were going to work on Captain Commando.
That was their big next game was Captain Commando.

375
00:35:08,337 --> 00:35:11,754
And yeah, there was a lot of energy into that.

376
00:35:13,337 --> 00:35:14,879
It wasn't earning well at all

377
00:35:15,171 --> 00:35:18,421
and it was a four player game
and there was all kinds of problems with it.

378
00:35:19,462 --> 00:35:22,754
And James Goddard said to me,

379
00:35:23,046 --> 00:35:26,337
Jeff, you got to come down to Sunnyvale Golf Land.

380
00:35:26,629 --> 00:35:31,462
The kids are all dressed up as the characters
and they're in huge arguments

381
00:35:32,004 --> 00:35:34,546
because they can't play the same character.

382
00:35:35,087 --> 00:35:36,254
So I went down there, I saw this.

383
00:35:36,546 --> 00:35:40,879
I saw these two young girls dress up like Chun-Li,
and she goes, It's my turn next.

384
00:35:41,171 --> 00:35:41,796
I'm playing that game.

385
00:35:42,087 --> 00:35:43,754
Or they're trying to coordinate playing each other.

386
00:35:44,046 --> 00:35:45,962
But the game wasn't facilitating their form.

387
00:35:46,754 --> 00:35:50,171
So I had to ask Jeff Walker how to make it happen
because I saw an opportunity

388
00:35:50,462 --> 00:35:51,421
and he saw that opportunity.

389
00:35:51,712 --> 00:35:54,629
He saw people waiting,
wanting to play the same characters.

390
00:35:54,921 --> 00:35:55,962
He looked at me, I looked at him.

391
00:35:56,254 --> 00:35:58,296
I go, looks like a pretty easy fix to me.

392
00:35:58,671 --> 00:36:01,379
He helped me pitch it
the right way, which is business first.

393
00:36:03,296 --> 00:36:06,421
I said, James, are you telling me that
if we just had a couple more characters

394
00:36:06,712 --> 00:36:10,712
and we allow them to be the same character
and play the same game, we can run this thing again.

395
00:36:11,212 --> 00:36:13,337
He said, not only can we run again,
I think it would be bigger.

396
00:36:13,671 --> 00:36:15,587
I'm positive.

397
00:36:16,171 --> 00:36:17,004
So what should we call it?

398
00:36:17,296 --> 00:36:20,796
I said we have to set this thing up
so we can facilitate tournaments with them.

399
00:36:21,087 --> 00:36:23,837
So let's call it Championship Edition.

400
00:36:24,129 --> 00:36:26,796
I get on a phone in Japan, got an idea.

401
00:36:27,296 --> 00:36:31,004
So Sugimoto says to me, so let me tell you something
right now if you can guarantee me

402
00:36:31,296 --> 00:36:34,796
we can do a thousand uprights on that thing,
I'll roll into it.

403
00:36:36,087 --> 00:36:37,337
So okay, we can do a thousand.

404
00:36:38,462 --> 00:36:40,504
Do you mind if I fly

405
00:36:40,796 --> 00:36:43,504
and I hear that from your distributors mouths?

406
00:36:45,004 --> 00:36:45,796
No problem.

407
00:36:46,087 --> 00:36:49,837
So I brought in eight of my biggest distributors
from around the country.

408
00:36:50,129 --> 00:36:55,171
They flew in, sat there, Sugimoto sat there, and
he says, I need to see a commitment of a thousand games.

409
00:36:55,462 --> 00:36:59,962
Let's start with you, Peter Betti from Betson Pacific,
who represented 33%.

410
00:37:00,254 --> 00:37:01,504
And he said, OK, I'll take a thousand.

411
00:37:02,296 --> 00:37:03,629
Next.

412
00:37:04,129 --> 00:37:06,337
So within just in that meeting

413
00:37:06,629 --> 00:37:09,754
we'd already sold about 8000 units.

414
00:37:10,962 --> 00:37:16,379
But you in concept learned a lot
about what's involved in all the changes

415
00:37:16,671 --> 00:37:18,754
to make a game like that land.

416
00:37:19,046 --> 00:37:21,046
And we really did a great job on that thing.

417
00:37:23,421 --> 00:37:27,212
We're going to maximize the sales.
One is I got to keep the earnings up in the street.

418
00:37:27,504 --> 00:37:30,587
These operators are too quickly
to discount the pricing.

419
00:37:31,671 --> 00:37:35,379
Right now, the game went out to 50 cent start
25 cent to continue play.

420
00:37:35,671 --> 00:37:37,546
I'm so confident in the game,
I'm locking them out.

421
00:37:37,837 --> 00:37:43,254
They're going to go 50/50 and also another thing
a dirty little part of the business is

422
00:37:43,671 --> 00:37:47,129
you got to collect your money
because they're only paying you while you're red hot.

423
00:37:47,837 --> 00:37:50,879
So I starved the market
and I set and I kept building them.

424
00:37:51,171 --> 00:37:55,254
I took the three different factors,
build them at the time I set and I waited and I waited.

425
00:37:55,546 --> 00:37:56,629
I said, everybody pay their bills.

426
00:37:56,921 --> 00:37:59,296
Everyone get their operators
collect it up. Everyone paid me.

427
00:37:59,671 --> 00:38:00,296
Here they come.

428
00:38:01,962 --> 00:38:05,837
Champion Edition would go on to actually
sell more than the original.

429
00:38:06,129 --> 00:38:12,629
We sold tons of dedicated cabinets, tons of kits,
and it wasn't even just in America.

430
00:38:12,921 --> 00:38:15,754
It was a worldwide hit.

431
00:38:16,046 --> 00:38:19,254
And part of the reason that that was well received in
Japan is that meanwhile, Akira Nishitani

432
00:38:19,546 --> 00:38:23,546
had been continuing to tinker with the game
and realized that he wasn't satisfied with

433
00:38:23,837 --> 00:38:27,879
where he had left the balance, wanted to do some tweaks,
but knew he needed to package it with something

434
00:38:28,171 --> 00:38:29,046
bigger and more ambitious.

435
00:38:29,337 --> 00:38:32,046
And this feedback from America
gave him carte blanche to do that.

436
00:38:32,337 --> 00:38:34,754
So there's Champion Edition.

437
00:38:35,629 --> 00:38:37,796
But everything about Champion was just amazing.

438
00:38:38,087 --> 00:38:38,837
It had more characters.

439
00:38:39,129 --> 00:38:41,296
You could pick the bosses,
which was really anticipated.

440
00:38:41,629 --> 00:38:42,254
They were cool.

441
00:38:42,546 --> 00:38:43,629
There was a new color palette.

442
00:38:43,921 --> 00:38:45,962
Everyone looked really fresh, you know,

443
00:38:47,004 --> 00:38:48,421
the game was faster, which I

444
00:38:48,712 --> 00:38:52,129
personally really liked because it was more of like,
Who can beat who to the punch now?

445
00:38:52,421 --> 00:38:54,504
Rather than just building a strategy
that you make them follow.

446
00:38:54,837 --> 00:38:56,379
So this was really cool.

447
00:38:56,671 --> 00:38:59,046
I mean, they really did a good job with the champion.

448
00:38:59,337 --> 00:39:00,962
And I put a lot of time into that.

449
00:39:01,254 --> 00:39:04,546
So I have particularly fond memories
of playing that particular version.

450
00:39:04,837 --> 00:39:07,796
I think it's well balanced,
just a lot of memories tied up.

451
00:39:08,337 --> 00:39:11,004
Playing all the mean machines team.

452
00:39:11,337 --> 00:39:17,129
With how many tournaments at lunch times
and sneak off work for a few games.

453
00:39:17,504 --> 00:39:20,296
And just brilliant to have that in the office.

454
00:39:20,587 --> 00:39:21,587
Very lucky.

455
00:39:21,879 --> 00:39:25,712
My favorite is Champion Edition
just because that is the, you know, the first tweak

456
00:39:26,087 --> 00:39:30,046
where you can play the bosses, but it really still
points to that original character roster.

457
00:39:30,337 --> 00:39:31,421
And I appreciate that so much.

458
00:39:31,712 --> 00:39:35,129
The sort of contrasting set of characters
that Akira Yasuda developed.

459
00:39:35,546 --> 00:39:41,254
And I just that to me is the sort of purist execution
of the original version for Street Fighter 2.

460
00:39:41,629 --> 00:39:43,421
These are things you put,
you just can't plan them.

461
00:39:43,712 --> 00:39:49,046
You just kind of look at what the market is doing, what
the players want and go with it and you try things and

462
00:39:50,129 --> 00:39:51,546
We're damn, damn lucky.

463
00:39:51,837 --> 00:39:53,504
But we were listening.

464
00:39:57,504 --> 00:39:58,629
Stay calm.

465
00:39:58,921 --> 00:40:01,129
Concentrate on the screen.

466
00:40:01,421 --> 00:40:03,379
Street Fighter 2 is on Super Nintendo.

467
00:40:03,671 --> 00:40:07,379
From the arcades, the ultimate combat game.

468
00:40:09,587 --> 00:40:12,837
Once the console version was being discussed,
the fact that was even possible.

469
00:40:14,129 --> 00:40:14,879
It just seemed crazy.

470
00:40:15,171 --> 00:40:16,837
It would even fit on the Super Nintendo, right?

471
00:40:17,129 --> 00:40:21,004
Everyone knew that Street Fighter 2
coming home was going to be a big deal.

472
00:40:21,379 --> 00:40:23,462
Nintendo was the first one to strike with this.

473
00:40:23,754 --> 00:40:27,462
They obviously had a deal with Capcom,
Street Fighter 2 was announced for Super NES.

474
00:40:27,754 --> 00:40:30,296
Everyone was psyched for it.

475
00:40:30,587 --> 00:40:33,504
Crazy what they were able to do
to shrink the sprites down just a bit

476
00:40:33,796 --> 00:40:37,546
and still retain the integrity
of the way that the game played.

477
00:41:02,712 --> 00:41:06,546
I remembered thinking to myself,
my God it looks just like the arcade.

478
00:41:06,921 --> 00:41:09,254
Like it's really, really close.

479
00:41:09,712 --> 00:41:11,504
It felt like it was the full experience.

480
00:41:11,796 --> 00:41:15,129
You'd got all the characters, you'd got the two player
modes, you've got the battle mode.

481
00:41:15,421 --> 00:41:19,962
And I thought, this is really exciting
because there was the possibility that I could now

482
00:41:20,254 --> 00:41:24,962
play a game without losing my quarter,
get familiar with it without the threat of getting

483
00:41:25,254 --> 00:41:26,379
kicked off the cabinet.

484
00:41:26,671 --> 00:41:30,296
You could play Street
two on the SNES and go down the arcade

485
00:41:30,587 --> 00:41:35,171
and what you learned at home, you would be able
to repeat it in the arcade and become a bit of a legend.

486
00:41:35,462 --> 00:41:35,796
You know.

487
00:41:36,087 --> 00:41:38,004
I remember getting the game into in the office.

488
00:41:38,296 --> 00:41:39,254
Work stopped.

489
00:41:39,546 --> 00:41:44,504
Everybody piled into the office to look at this game
and to see whether it lived up to all the hype.

490
00:41:44,879 --> 00:41:46,587
It was an amazing conversion.

491
00:41:46,879 --> 00:41:48,129
It was actually spot on.

492
00:41:48,421 --> 00:41:51,212
It was kind of nervous about what this sport could be.

493
00:41:51,504 --> 00:41:54,296
But then when we got it was the complete package
and I couldn't believe it.

494
00:41:54,587 --> 00:42:00,712
I was blessed by my darling mother with the Super
Nintendo Streetfighter two package for Christmas.

495
00:42:01,046 --> 00:42:02,671
Yes, I still remember it like it was yesterday.

496
00:42:02,962 --> 00:42:04,837
I can smell the fibers of that cardboard.

497
00:42:05,129 --> 00:42:07,004
I played it all day, all night.

498
00:42:07,296 --> 00:42:08,379
Don't I think I slept for a month.

499
00:42:08,671 --> 00:42:11,171
You can have a tournament, whatever.
You've got two or three friends around.

500
00:42:11,462 --> 00:42:15,337
And I remember just spending hours with my mates,
you know, we'd have sleepovers and it would just be

501
00:42:15,629 --> 00:42:18,296
the SNES hooked up to a telly
and it would be winner stays on

502
00:42:18,587 --> 00:42:20,629
and that would be all you played
for hours and hours at a time.

503
00:42:20,921 --> 00:42:25,212
The Super NES pad was made before
six button fighters would become a big deal.

504
00:42:25,504 --> 00:42:28,962
So while it did have six buttons
with the shoulder buttons, you didn't

505
00:42:29,254 --> 00:42:33,046
have the six face buttons
that you would expect from the arcade original.

506
00:42:33,337 --> 00:42:33,879
It's really hard.

507
00:42:34,171 --> 00:42:39,254
D-pad on the Super Nintendo we had played
that way was like, oh God, I can't do anything.

508
00:42:39,546 --> 00:42:41,254
I sure as hell to do a walking spinning pile driver.

509
00:42:41,546 --> 00:42:46,712
This is the specific moment, in fact,
that I believe caused the rise of six button pads.

510
00:42:47,087 --> 00:42:49,587
Without street Street Fighter 2,
we would not have had that.

511
00:42:50,587 --> 00:42:51,629
You win.

512
00:43:02,879 --> 00:43:06,004
So when I got my Mega Drive,
that kind of opened my eyes to the fact that,

513
00:43:06,379 --> 00:43:10,171
you know, you could actually get arcade
perfect games like Golden Axe and Ghouls'n Ghosts.

514
00:43:10,754 --> 00:43:12,712
Prior to that, I'd been an Atari ST owner.

515
00:43:13,004 --> 00:43:16,504
There'd been a lot of arcade conversions, which would
that got the flavor and the essence of the game.

516
00:43:16,796 --> 00:43:19,462
But there was something missing.
You know, you've got less fire buttons.

517
00:43:19,921 --> 00:43:23,004
The hardware wasn't really designed
for games at that point.

518
00:43:23,587 --> 00:43:26,504
So when US gold got its hands on Street
Fighter two and started

519
00:43:26,796 --> 00:43:30,171
releasing ports, of course
people were excited, right?

520
00:43:30,546 --> 00:43:32,504
You want this game on your home computer.

521
00:43:32,796 --> 00:43:34,212
That was an exciting thing.

522
00:43:34,504 --> 00:43:37,462
The problem is, is most of the platforms
they were targeting

523
00:43:37,879 --> 00:43:41,171
were not up to the task
of running a game like this, right?

524
00:43:41,462 --> 00:43:47,837
Yes, the arcade conversions back then were absolutely hit
and miss and the basic Amiga version was not good.

525
00:43:48,379 --> 00:43:50,879
It really wasn't much fun
playing against the computer at all.

526
00:43:51,171 --> 00:43:55,087
We always played as Dhalsim because it's slightly broken
and you can just punch from a distance

527
00:43:55,379 --> 00:43:57,337
and getting the special moves wasn't fun.

528
00:43:57,629 --> 00:43:58,129
It's not good.

529
00:43:58,421 --> 00:44:03,337
Let's be honest, the scrolling is choppy,
the sprites look a little bit often awkward.

530
00:44:03,629 --> 00:44:06,879
Everything feels wrong and that's exactly

531
00:44:07,171 --> 00:44:10,754
the same issue with every
other home computer version.

532
00:44:11,087 --> 00:44:12,462
They don't feel right.

533
00:44:12,754 --> 00:44:16,546
One of my friends was a big Amiga owner
and I can remember the look

534
00:44:16,837 --> 00:44:21,129
of crushing disappointment on his face
when he realized that it A, came on about 20 disks

535
00:44:21,587 --> 00:44:26,671
and B, it looked terrible and you'd only got one button
to do all those special moves with.

536
00:44:27,004 --> 00:44:31,546
But we played it loads in two player,
don't get me wrong, it wasn't great, but it was all we had

537
00:44:31,837 --> 00:44:35,504
and it was clearly still Street Fighter 2
and they're still shouting Shoryuken

538
00:44:35,796 --> 00:44:38,546
and flying across screen.
So we were quite happy with that.

539
00:44:39,171 --> 00:44:42,796
I remember my mate, you made a big song
oh, I've got the Amiga version of Street Fighter 2.

540
00:44:43,087 --> 00:44:45,296
It's going to be amazing,
it's going to blow this SNES version away.

541
00:44:45,587 --> 00:44:47,754
And he's like, oh you know...
a click, click.

542
00:44:48,379 --> 00:44:49,962
Okay, well, forget let's play
Sensible Soccer again.

543
00:44:50,254 --> 00:44:52,587
So I got to review the Spectrum
version of Street Fighter 2.

544
00:44:52,879 --> 00:44:54,879
I don't even remember being able
to sort of really even play it.

545
00:44:55,171 --> 00:45:00,171
Actually, I think that's a kind of controller
with a with a Kensington joystick with like one button.

546
00:45:00,462 --> 00:45:05,296
The graphics are impressive and the kinds of the games
there, but the multi load is an absolute killer.

547
00:45:05,587 --> 00:45:10,087
You have to rewinding and loading from a tape
which takes several minutes and you're never quite

548
00:45:10,379 --> 00:45:13,587
sure which position you are on the tape
unless you happen to have one on the tape counter.

549
00:45:14,004 --> 00:45:16,546
And it should not have been a thing.

550
00:45:16,837 --> 00:45:20,921
You'd have the amazing artwork on the box
and you'd think, okay, so I'm getting in the same game.

551
00:45:21,254 --> 00:45:22,754
Oh, that actually looks like Street Fighter.

552
00:45:23,046 --> 00:45:28,004
I'll pick this up, then you take it home and you're
swapping disks and it runs at like 15 frames per second.

553
00:45:28,296 --> 00:45:29,546
And it's, it's terrible.

554
00:45:29,837 --> 00:45:34,087
I mean, that just goes to show you
how kind of ruthless and a little bit cruel

555
00:45:34,379 --> 00:45:36,087
some of the publishers were in those days.

556
00:45:36,379 --> 00:45:38,546
Not a great time for conversions.

557
00:45:38,921 --> 00:45:41,379
If you wanted the game at home,
you had to play it on Super NES.

558
00:45:41,671 --> 00:45:42,712
At the time.

559
00:45:50,462 --> 00:45:55,629
So Capcom had this team of American operatives,
not just the arcade guys, also some creatives

560
00:45:55,921 --> 00:45:59,837
who were looking into how the games might be updated
and how they're being received in arcades.

561
00:46:00,171 --> 00:46:05,004
James Goddard was one of those guys
and one of the things he noticed was that a wave

562
00:46:05,296 --> 00:46:10,504
of fake hacked editions of Street Fighter
were making their way into American arcades.

563
00:46:10,796 --> 00:46:12,837
They're like, Hey, there's
another kid on the phone for you

564
00:46:14,254 --> 00:46:15,171
talking about Street Fighter.

565
00:46:15,462 --> 00:46:17,254
Can you just take this call?
Sure. Pick it up.

566
00:46:17,546 --> 00:46:21,671
Like, Hey, tell me about like
how to do the fireballs in the air.

567
00:46:21,962 --> 00:46:24,129
And I'm like, Oh, man,
there's no fireballs in the air.

568
00:46:24,421 --> 00:46:26,171
And he goes, No, I'm seeing it.

569
00:46:26,462 --> 00:46:28,671
It's crazy. And like,
there's hurricane kicks in the air.

570
00:46:28,962 --> 00:46:32,879
And then I got another call
and then they're talking about it at the arcade.

571
00:46:33,296 --> 00:46:34,837
Sure enough, walk in...

572
00:46:35,129 --> 00:46:38,504
Yeah, there's fireballs in the air
and there's just crazy stuff happening.

573
00:46:38,796 --> 00:46:40,254
Sonic booms like

574
00:46:41,462 --> 00:46:42,671
going on a sine wave like this.

575
00:46:42,962 --> 00:46:45,421
And I'm like, Oh, wow.

576
00:46:45,712 --> 00:46:47,004
And it was super fast.

577
00:46:47,296 --> 00:46:49,462
It was probably like 25, 30% faster.

578
00:46:49,879 --> 00:46:53,337
These hacked games arrive Street Fighter
Rainbow Edition, which is not a real game,

579
00:46:53,629 --> 00:46:55,921
but it was a hacked game that
showed up in arcades everywhere.

580
00:46:56,254 --> 00:46:57,421
Characters had new moves.

581
00:46:57,712 --> 00:47:01,546
The speed of the game was dramatically
faster and ultimately this forces

582
00:47:01,837 --> 00:47:05,587
Capcom to realize after initially resisting,
especially on the Japanese side,

583
00:47:06,379 --> 00:47:10,212
to kind of come around to yeah this faster game
it it's hard to go back to the slow game

584
00:47:10,504 --> 00:47:11,587
once you played the fast game.

585
00:47:11,879 --> 00:47:18,129
Get back to Capcom write a report
basically in summary says yes this is real.

586
00:47:18,421 --> 00:47:21,004
It's apparently some kind of a
bootleg chip that's been added.

587
00:47:21,504 --> 00:47:26,712
You know, this this game is completely unbalanced
and it's fun, but it ruins the game.

588
00:47:27,004 --> 00:47:27,796
So I wrote this report.

589
00:47:28,087 --> 00:47:31,629
I put aside sit down and play
Champion Edition and it felt terrible.

590
00:47:32,837 --> 00:47:34,879
I'm just like, I'm completely thrown off.

591
00:47:35,296 --> 00:47:39,421
I go back, scrap my report,
and instead I write.

592
00:47:40,129 --> 00:47:44,462
Rainbow Edition represents the greatest threat
to our business around Street Fighter

593
00:47:44,921 --> 00:47:49,004
because after just a short time in playing,
when it's so much faster,

594
00:47:49,296 --> 00:47:52,712
it changes your perception of the game
so the game never feels right again.

595
00:47:53,129 --> 00:47:55,337
Part of the Manufacturers Association.

596
00:47:55,629 --> 00:48:00,921
Distributors Association was a FBI force,
if you will, or a committee

597
00:48:01,212 --> 00:48:03,171
that was looking at copy games
and where they were coming from.

598
00:48:03,462 --> 00:48:05,296
And most of them are coming from Taiwan.

599
00:48:05,587 --> 00:48:08,587
When we tracked him down,
we cut a deal with them

600
00:48:09,046 --> 00:48:12,046
because it was easier to cut a deal with them
and take a percentage of what they were selling.

601
00:48:12,337 --> 00:48:16,629
They were servicing all of the third world markets
that we really couldn't service anyway.

602
00:48:16,921 --> 00:48:20,879
So Mexico, South America, stuff
where we didn't have inventory anyways,

603
00:48:21,171 --> 00:48:25,837
To my knowledge, a deal was cut in Japan
and they were making a piece of they get a licensing deal with that.

604
00:48:26,129 --> 00:48:30,962
And in the meantime we were satisfying
everybody else and, and keeping the copies out of the US

605
00:48:31,337 --> 00:48:36,754
telling these other companies we don't want to see
any in Europe or Asia or Japan or the US.

606
00:48:37,046 --> 00:48:39,254
And it pretty much worked out. So yeah.

607
00:48:39,546 --> 00:48:45,421
After Champion Edition, we have a new system,
the new super system coming out, it's more powerful

608
00:48:45,921 --> 00:48:51,379
and we could add more characters and cue sound
and there's a lot more we're going to do with it.

609
00:48:51,671 --> 00:48:53,129
So we're going to make Super Street Fighter.

610
00:48:53,421 --> 00:48:55,921
I was like, awesome, this is exciting.
We're gonna add four characters.

611
00:48:56,254 --> 00:48:58,671
Wow, that's great.
And then Hyper Fighting happened.

612
00:48:59,962 --> 00:49:02,879
We need to make our own ROM.

613
00:49:03,379 --> 00:49:08,462
We've got to make it super exciting
and way more balanced and tournament worthy.

614
00:49:08,796 --> 00:49:12,087
And so that's how Hyper Fighting came to be,
is we pitched it and it was like,

615
00:49:12,379 --> 00:49:16,421
Oh, here we go, like more
ideas from the US and we don't...

616
00:49:16,712 --> 00:49:19,421
We're in the middle of Super Street Fighter.
We don't really want to do this.

617
00:49:19,712 --> 00:49:24,546
And none of us, none of us wanted to touch
Champion Edition, but Rainbow Edition was out there

618
00:49:24,837 --> 00:49:28,421
and the operators were buying it like crazy
and it was going to wreck everything.

619
00:49:28,921 --> 00:49:31,421
So I foolishly and epically

620
00:49:32,129 --> 00:49:35,921
in front of a roomful of designers
where I should have had my mouth shut, apparently.

621
00:49:36,254 --> 00:49:39,671
Go, give me five changes
we've tested here in Japan.

622
00:49:39,962 --> 00:49:44,962
And if it doesn't work, then we can write,
"It's a failure" and then we'll just stop.

623
00:49:45,671 --> 00:49:50,379
We go through the five changes,
Hurricane Kicks in the air, Chun-Li Bird Kick in the air

624
00:49:50,921 --> 00:49:54,254
Chun-Li Fireball.
Blanka ball in the air.

625
00:49:54,587 --> 00:49:57,546
And Dhalsim disappearing.
Its 15% faster.

626
00:49:57,879 --> 00:50:03,254
They tested literally two and a half hours away by train
to make sure it's been nowhere near the office

627
00:50:03,546 --> 00:50:06,671
to embarrass themselves.
It's over there on site testing.

628
00:50:06,962 --> 00:50:09,546
It was phenomenal.
They're just like freaking out.

629
00:50:09,837 --> 00:50:14,462
There was a line, what, an hour long line to play
without that many people around cheering.

630
00:50:14,754 --> 00:50:19,087
And it's coming fresh off the uncertainty of like,
hey, did I just risk my entire career

631
00:50:19,379 --> 00:50:23,629
on five changes based on channeling
what the players want back home?

632
00:50:23,962 --> 00:50:27,504
I saw them freaking out about
and so it was really awesome.

633
00:50:27,837 --> 00:50:32,879
It sold tons of kits,
sold actual uprights also worldwide.

634
00:50:33,337 --> 00:50:36,254
So, Hyper Fighting has been
the best thing for my career overall

635
00:50:36,712 --> 00:50:38,921
and the worst thing that could
have happened to me at Capcom

636
00:50:39,212 --> 00:50:42,546
because after that my career was pretty much done
because I caused somebody big

637
00:50:42,837 --> 00:50:46,129
to lose face a couple times,
even though I actually didn't intend it,

638
00:50:46,587 --> 00:50:51,004
it absolutely did what we wanted to do, which is
destroy Rainbow Edition, want to make it obsolete.

639
00:50:51,546 --> 00:50:56,337
And so high performing was so successful
in the middle wasn't planned that,

640
00:50:56,629 --> 00:51:01,171
you know, Super Street Fighter would have had of course
correct to address all those things and it didn't.

641
00:51:01,462 --> 00:51:04,004
So did the Street Fighter 2 Turbo characters
turn up for the interview, then?

642
00:51:06,754 --> 00:51:09,379
So you're going to show off the new moves then?
Great.

643
00:51:10,712 --> 00:51:12,504
Well, that works then.

644
00:51:12,796 --> 00:51:14,087
Well if I'd known you were
having this much fun.

645
00:51:14,379 --> 00:51:16,962
I'd never hidden in the lab
as I'd pretended to be late.

646
00:51:17,254 --> 00:51:19,754
Street Fighter 2 Turbo.
Intimidating. Invincible. Nintendo.

647
00:51:21,046 --> 00:51:22,712
And so a really unique thing about Street Fighter

648
00:51:23,004 --> 00:51:27,129
is that in some ways this was the
forerunner to the modern console title.

649
00:51:27,421 --> 00:51:28,837
You know, the Internet supported console title

650
00:51:29,129 --> 00:51:33,337
that gets season one, season two, season three,
balance updates, new characters, things like that.

651
00:51:33,712 --> 00:51:38,337
In an age when that wasn't possible,
popularity of Street Fighter willed it to be possible.

652
00:51:58,712 --> 00:52:03,129
As the years went on
I would get the successive updates of the game.

653
00:52:03,629 --> 00:52:08,087
I think the speed increase
I remember with Hyper Fighting,

654
00:52:08,379 --> 00:52:12,254
I remember there was a star system
of how fast you wanted it to be.

655
00:52:12,546 --> 00:52:19,504
So experimenting with what's the sweet spot for speed,
because I felt like max speed, it was too fast.

656
00:52:19,796 --> 00:52:23,296
You know, It's no different really
from upgrading FIFA every year.

657
00:52:23,587 --> 00:52:27,879
You know, it felt like it was a natural progression to do
because me and my mates, we were all still playing it.

658
00:52:28,171 --> 00:52:31,462
We're all still obsessed with Street Fighter
and the idea that if you didn't buy

659
00:52:31,754 --> 00:52:35,337
this version, you wouldn't be able to play as the bosses
and you wouldn't be able to play at the right speed.

660
00:52:35,629 --> 00:52:36,879
You know, no one wanted to miss out.

661
00:52:37,171 --> 00:52:38,046
On the very first one.

662
00:52:38,337 --> 00:52:42,504
Street Fighter two was was fun because we were
talking earlier about the different formats

663
00:52:42,796 --> 00:52:46,254
and each of them had a different packaging shape.

664
00:52:47,212 --> 00:52:54,504
I remember having E. Honda just do one hand forward
and I sent that off to the art director.

665
00:52:54,921 --> 00:52:57,004
I do remember them asking for this change.

666
00:52:57,296 --> 00:53:03,587
They wanted to really make sure that I tried
to accentuate the fact that he could do it like that.

667
00:53:04,046 --> 00:53:07,712
When I got it back,
I had the paint out the hand that was just kind of

668
00:53:08,004 --> 00:53:12,337
just thrusting straight out,
you know, look like he just did one of these thrusts.

669
00:53:12,629 --> 00:53:13,754
He's flying backwards.

670
00:53:14,046 --> 00:53:17,421
And and it turned out that became the focal

671
00:53:17,712 --> 00:53:19,796
point of the whole box,
in my opinion.

672
00:53:20,087 --> 00:53:22,337
It was hugely successful.
I can't remember the numbers.

673
00:53:22,629 --> 00:53:25,754
It's four plus million Super Nintendo carts alone.

674
00:53:26,212 --> 00:53:29,837
You know, whatever the Genesis did,
it's a it's another worldwide phenomenon.

675
00:53:41,296 --> 00:53:45,587
The thing is, is this was still early days
for the console war, if you will, at the time.

676
00:53:45,921 --> 00:53:47,837
But Sega Genesis was big in America.

677
00:53:48,129 --> 00:53:50,171
It was known for its big arcade style games.

678
00:53:50,462 --> 00:53:55,087
So the fact that the still new Super NES
was getting Street Fighter 2 it felt kind of like

679
00:53:55,379 --> 00:54:00,129
a blow for Sega fans to be honest I was more
I love them both, but I was more of a Sega guy.

680
00:54:00,421 --> 00:54:05,671
I mean, I think Street Fighter was one of those series
that the battle lines were drawn between Sega and Nintendo

681
00:54:06,046 --> 00:54:11,254
because obviously Nintendo scored a massive coup
by having the first game ported to the Super Famicom

682
00:54:11,546 --> 00:54:16,796
and I remember the hype around that being absolutely
massive, purely just because they'd secured the license.

683
00:54:17,337 --> 00:54:19,962
Well, I mean, Nintendo sort of famously had

684
00:54:20,421 --> 00:54:25,046
an advertisement that said
you're not going to get this on Sega Mega Drive.

685
00:54:25,462 --> 00:54:27,962
Of course they were wrong.
And they eventually did come out.

686
00:54:41,629 --> 00:54:46,587
It was obviously a big deal, right?
But the thing is that the road to this conversion was a difficult one.

687
00:54:46,879 --> 00:54:53,587
Traditionally Capcom games they appeared on
Sega's 16-bit system had actually been developed by Sega itself,

688
00:54:53,879 --> 00:54:59,671
but at some point Capcom took over the project
and they delivered the final version, if you will.

689
00:55:00,212 --> 00:55:03,212
It comes remarkably close
to matching the Super NES version.

690
00:55:03,629 --> 00:55:07,087
In fact, it looks like it was directly based
upon it and that was also

691
00:55:07,379 --> 00:55:11,087
one of those games that pushed the
arrival of the six button controller.

692
00:55:11,421 --> 00:55:15,712
That six button pad really felt like a
big difference to me because you had

693
00:55:16,462 --> 00:55:19,754
instead of having two of the buttons on the shoulders,
which was sometimes hard to get for combos

694
00:55:20,046 --> 00:55:23,712
and stuff, you had all six buttons
on the front of the pad, which made things a lot easier.

695
00:55:24,171 --> 00:55:29,379
That new six button pad ended up being vastly superior
Street Fighter over the Super NES

696
00:55:29,671 --> 00:55:35,962
which is a roundabout way of saying
I did ultimately prefer the game on Sega Genesis

697
00:55:36,296 --> 00:55:39,754
because of this pad you could do
those quarter circle moves perfectly.

698
00:55:40,171 --> 00:55:41,879
Whether you were on Sega or Nintendo,

699
00:55:42,171 --> 00:55:48,462
you were treated to an exceptionally high quality conversion
of what was a fairly demanding arcade game at the time.

700
00:55:55,296 --> 00:55:58,296
The guy that brought me Street Fighter,
his name was Denny Moore,

701
00:55:58,587 --> 00:56:03,296
he worked for Moore & Price Design,
up near Palo Alto in California.

702
00:56:03,921 --> 00:56:07,546
He was a real go getter, entrepreneur guy,
really fun guy to work with.

703
00:56:07,837 --> 00:56:10,587
You never met him
for the first ten years of working with him.

704
00:56:10,879 --> 00:56:13,921
He had a relationship with Capcom already.

705
00:56:14,379 --> 00:56:21,462
He sent me three screenshots of the video game
and they said, we want to feature Blanka

706
00:56:21,837 --> 00:56:25,671
I guess it was Ryu and Chun-Li,
so give us some sketches.

707
00:56:25,962 --> 00:56:30,921
And anyway, so I went to work
and did two or three sketches and had a lot of fun.

708
00:56:31,212 --> 00:56:32,254
They were really happy with it.

709
00:56:32,546 --> 00:56:37,087
It is probably the most iconic piece
that I think I did of all of them.

710
00:56:37,379 --> 00:56:41,921
The artwork's not terrible, I regret one of my interviews
that I actually said that because it's like,

711
00:56:42,212 --> 00:56:43,129
No, the artworks awesome.

712
00:56:43,421 --> 00:56:47,796
You know how things were back
then, like on TV and all the box covers.

713
00:56:48,087 --> 00:56:50,296
It was all real, like fantasy and epic.

714
00:56:50,587 --> 00:56:53,504
But the guy is super talented.
The artwork is not his fault, it's his style.

715
00:56:53,796 --> 00:56:57,629
He's been asked, do his style, Western style
and not Japanese style.

716
00:56:58,046 --> 00:57:01,837
Just as a way of promoting
the next Street Fighter.

717
00:57:02,129 --> 00:57:05,921
I think I did maybe eight or ten characters,

718
00:57:06,212 --> 00:57:08,879
just small, small little pieces,

719
00:57:09,879 --> 00:57:14,546
kind of in an action posed in my style
instead of what was available

720
00:57:14,837 --> 00:57:18,587
for them at the time was
just the Japanese versions.

721
00:57:19,212 --> 00:57:23,046
Well, I always thought that I was realistic,
but I really wasn't.

722
00:57:23,337 --> 00:57:26,921
I mean, I was I was actually
a step or two behind

723
00:57:27,254 --> 00:57:31,546
the people that were doing all those
illustrations for the Japanese covers.

724
00:57:31,837 --> 00:57:37,587
I mean, it wasn't anything I admired all that much,
but now it's like one of my favorite art forms.

725
00:57:37,879 --> 00:57:39,879
I mean, there are just beautiful.

726
00:57:40,212 --> 00:57:44,129
Looking at the original artwork,
I felt like all I could do

727
00:57:44,421 --> 00:57:48,504
was just be myself and based on my influences,

728
00:57:49,087 --> 00:57:53,629
I was going to redraw and repaint these characters,
doing their fighting moves.

729
00:57:54,296 --> 00:57:58,462
But try not to compete
against the Japanese style.

730
00:57:59,004 --> 00:58:01,129
We would write about
it almost every month.

731
00:58:01,504 --> 00:58:05,337
Because readers wanted to read everything
they could about the game.

732
00:58:05,629 --> 00:58:08,837
It was, you know, it was always a joke.
ls Street Fighter 2

733
00:58:09,129 --> 00:58:13,879
mentioned on the cover of the magazine,
because if it's not, it's not going to sell as well.

734
00:58:14,171 --> 00:58:20,962
So you've got interesting things like this Street Fighter 2
Special Champion Edition Mean Machine Sega poster book.

735
00:58:21,379 --> 00:58:25,504
But it's not bad, actually.
The art works pretty nice all the way through,

736
00:58:25,796 --> 00:58:30,962
so there's a poster of each of your favorite characters
and yeah, it's nicely drawn, it's nicely put together.

737
00:58:31,462 --> 00:58:33,421
That's quite a nice, nice little thing, that.

738
00:58:33,921 --> 00:58:36,212
Announcing the all new official strategy guide.

739
00:58:36,504 --> 00:58:37,796
For Street Fighter 2.

740
00:58:38,087 --> 00:58:41,004
From the Masters of Menace, Game Pro magazine.

741
00:58:41,629 --> 00:58:48,129
On the original Game Pro Guide, I got invited to consult
and so it was done in a way that was good.

742
00:58:49,046 --> 00:58:51,921
Like, here's the moves and
here's stuff about the character.

743
00:58:52,212 --> 00:58:57,087
And it was it was a really good book, you know,
It was like a fighting game guide was kind of new.

744
00:58:57,379 --> 00:59:02,171
There's a lot of Japanese magazines covering
Street Fighter like crazy, especially by Champ Edition.

745
00:59:02,504 --> 00:59:06,921
And so, you know, there's a lot more stuff
being written about techniques and all that.

746
00:59:07,212 --> 00:59:10,962
And now because of that, Capcom, they're giving me
all kinds of books and I'm looking through them.

747
00:59:11,254 --> 00:59:13,671
I'm going not even been able to read.

748
00:59:14,004 --> 00:59:17,087
I'm seeing collision boxes.
I'm seeing notes about timing.

749
00:59:17,379 --> 00:59:19,337
I'm seeing notes about how much damage.

750
00:59:19,629 --> 00:59:23,921
So when hyper fighting comes around,
especially being the co-lead hyper fighting designer,

751
00:59:24,212 --> 00:59:27,254
I definitely had some say in
how that book was going to go,

752
00:59:27,796 --> 00:59:30,712
and I got a chance to be like a co-lead author on it.

753
00:59:31,004 --> 00:59:35,754
The difference in how we approached it was
we want to model off of what the Japanese were doing,

754
00:59:36,046 --> 00:59:39,879
but why don't we go Beginner,
Intermediate and Advanced.

755
00:59:40,462 --> 00:59:42,837
Street Fighter 2 Expert Player's Handbook.

756
00:59:43,254 --> 00:59:45,421
Not only is it got incredible artwork

757
00:59:46,462 --> 00:59:51,587
from throughout the eras of Street Fighter,
but it's obviously got tutorials on the basic moves.

758
00:59:51,879 --> 00:59:55,212
And as you progress into progressive combos

759
00:59:55,879 --> 00:59:59,254
looking at this stuff because you know
when you've been playing a game for a while,

760
01:00:01,046 --> 01:00:05,212
you almost forget training certain combos,
doing a crossover combo,

761
01:00:05,921 --> 01:00:09,837
which is almost like a broken buggy thing in
Street Fighter that you can fly

762
01:00:10,129 --> 01:00:13,546
and kick over the player's head,
but you're hitting them behind you.

763
01:00:13,837 --> 01:00:16,462
Even though the striking limbs are facing that way.

764
01:00:16,754 --> 01:00:23,087
It's like the hit boxes were a bit dodgy,
but people liked it, so they kept these things in.

765
01:00:23,421 --> 01:00:26,962
We had tons and tons of footage we had to edit.
We had to do all the combos.

766
01:00:27,254 --> 01:00:28,087
You asked how it was done.

767
01:00:28,379 --> 01:00:31,629
Dave Winstead, Matt Taylor
and I did everything.

768
01:00:31,921 --> 01:00:34,337
We actually discovered combos
we didn't even know were there.

769
01:00:34,796 --> 01:00:37,921
Maybe doing a light punch, a medium

770
01:00:38,421 --> 01:00:42,462
low punch into a standing fierce
uppercut into their shoulder.

771
01:00:42,754 --> 01:00:48,754
You can getting that because the uppercut to shoulder
you can was a great knockdown combo

772
01:00:49,129 --> 01:00:53,712
and then with a charge characters
that was almost more difficult with Guile

773
01:00:54,421 --> 01:01:00,421
jumping in with that flying kind of slap
chop thing that he does that's a certain skill

774
01:01:01,087 --> 01:01:04,754
charging, particularly sonic booms and flash kicks.

775
01:01:05,212 --> 01:01:09,087
I'm really proud of the work that Game Pro did on that
because they were they were the first, you know,

776
01:01:09,504 --> 01:01:15,004
later on Matt Taylor would form Versus Books
and do just amazing guides with all the top pros

777
01:01:15,296 --> 01:01:17,546
and you know it kept going from there.

778
01:01:23,421 --> 01:01:26,504
We did lots of different promotions for our magazines.

779
01:01:26,796 --> 01:01:29,212
We gave away stickers and badges.

780
01:01:29,504 --> 01:01:35,296
And all sorts of things and we thought,
why not try and put a video cassette

781
01:01:35,587 --> 01:01:40,004
on the front of a magazine to promote it,
you know, as a cool freebie?

782
01:01:40,296 --> 01:01:44,004
I mean, kind of sums it up,
you know, like a nineties

783
01:01:44,671 --> 01:01:50,171
games coverage, like a VHS tape with commentary
from a couple of the guys that works on the magazine.

784
01:01:50,504 --> 01:01:54,129
And we're here to teach you
how to play Street Fighter 2 like a master.

785
01:01:54,421 --> 01:01:55,962
Unlikely, but it's possible.

786
01:01:56,254 --> 01:02:02,504
So we basically put together
what was a very early let's play player guide.

787
01:02:02,796 --> 01:02:05,879
So we went to a recording studio
and pretty much did it

788
01:02:06,171 --> 01:02:10,379
all in one take, played the game
and just narrated how we were playing.

789
01:02:10,712 --> 01:02:11,587
And now he's on the fence.

790
01:02:11,879 --> 01:02:15,837
Now this is where you want to do the Dragon.
And make sure you're well positioned.

791
01:02:16,171 --> 01:02:17,754
He's up... and a miss.

792
01:02:18,046 --> 01:02:19,087
Deary, deary me.

793
01:02:19,379 --> 01:02:21,337
But to give them credit,
they knew what they were talking about.

794
01:02:21,629 --> 01:02:25,587
Gary constantly practicing
and he would actually go down the arcades and pick up

795
01:02:25,879 --> 01:02:30,754
tips from the kids that are playing in Soho,
like religiously for hours and hours and hours.

796
01:02:31,296 --> 01:02:35,421
At various comments over the years,
people saying how much they enjoy,

797
01:02:35,921 --> 01:02:39,337
enjoyed watching it, and nearly wore
the tape out when they first got it.

798
01:02:39,629 --> 01:02:45,046
It's a fun trip down memory lane watching this
old video that's now 30 years old.

799
01:02:45,337 --> 01:02:50,296
With the editorials that they had very good
at registering, kind of like what is it

800
01:02:50,587 --> 01:02:58,712
that grabs the attention of people is a kind of created
this atmosphere of worldwide competition.

801
01:02:59,004 --> 01:03:02,879
So basically the arena of Street Fighter
as a video game became an arena for coverage

802
01:03:03,171 --> 01:03:04,379
in the video game magazines.

803
01:03:04,671 --> 01:03:08,796
It's funny how Street Fighter just
kind of rolls out and becomes

804
01:03:09,171 --> 01:03:11,254
every medium that it touches.

805
01:03:17,921 --> 01:03:19,754
The Street Fighter brand just
started to be everywhere.

806
01:03:20,046 --> 01:03:23,087
Obviously, there's a Hollywood movie,
but also lunchboxes and t-shirts.

807
01:03:23,379 --> 01:03:27,296
And this was just, y'know,
maybe alongside Pacman, one of the very first franchises

808
01:03:27,587 --> 01:03:31,462
to sort of get the full run market saturation treatment
in terms of merchandise.

809
01:03:31,837 --> 01:03:37,129
Starting to get pulled into discussions
about toys and pinball machines and never cereal.

810
01:03:37,421 --> 01:03:38,337
But that's unfortunate.

811
01:03:38,629 --> 01:03:41,837
Because I used to read magazines
like Super Play CVG

812
01:03:42,129 --> 01:03:45,171
Mean Machines, and they would occasionally report
on what was happening in Japan.

813
01:03:45,879 --> 01:03:49,087
One of the things they did say
is that this game's a phenomenon because in Japan

814
01:03:49,379 --> 01:03:53,421
they've got music, CDs and toys
and t-shirts and stuff like that.

815
01:03:53,712 --> 01:03:56,212
And that's when I kind of realized, well,
this is obviously quite a big thing.

816
01:04:13,046 --> 01:04:17,754
Man, there's all these almost encyclopedic books
and stuff coming out in Japan.

817
01:04:18,046 --> 01:04:19,754
I remember to show that off in Super Play.

818
01:04:20,046 --> 01:04:25,254
I think it was like a page was like, Hey,
there's an art book just specifically by Street Fighter.

819
01:04:25,546 --> 01:04:28,171
I imported a very expensive book.

820
01:04:28,754 --> 01:04:34,254
The Street Fighter 2, was like a hardback,
came with a CD with all the sound effects on it, right.

821
01:04:34,921 --> 01:04:37,337
Amazing artwork.
It was so beautiful.

822
01:04:37,879 --> 01:04:42,421
And I just started working at this publisher and
I was taking it and say, I've got this, you know?

823
01:04:43,087 --> 01:04:45,837
And the guy there was like, Huh,

824
01:04:46,129 --> 01:04:48,837
we should probably produce something like that
here, you know?

825
01:04:49,129 --> 01:04:52,754
So basically what they did,
we got permission to sort of use the artwork,

826
01:04:53,087 --> 01:04:55,587
but they just had to scan it all in,
and completely wrecked my book.

827
01:04:56,546 --> 01:04:58,171
So I managed to get another one.

828
01:04:58,462 --> 01:05:03,671
The first Game Pro book was Western Art
with maybe a couple of pieces of Japanese art.

829
01:05:03,962 --> 01:05:07,754
And so when we went to the Hyper Fighting guide,
sorry, I was persuasive enough

830
01:05:08,046 --> 01:05:12,337
and to be able to say, Hey, here are the guidelines
for the way we're going to the Hyper Fighting guide.

831
01:05:12,629 --> 01:05:14,046
No American art.

832
01:05:14,337 --> 01:05:17,754
I really like the Super Street Fighter 2 artwork.

833
01:05:18,212 --> 01:05:21,962
I love this artwork as well.
That's a great image. That's tattoo worthy.

834
01:05:22,337 --> 01:05:25,879
So here we have everybody's
favorite Street Fighter 2 item

835
01:05:26,171 --> 01:05:31,921
Look And Find Street Fighter 2. It's like where's Wally
for Street Fighter 2, but is where's Blanka instead?

836
01:05:32,421 --> 01:05:36,462
Here is the USSR factory full of random people

837
01:05:36,754 --> 01:05:41,504
and also Zangieffor I don't know, Blanka
wearing a hat on that even on the back it says

838
01:05:42,629 --> 01:05:47,129
"search each of the nine wildly confusing fighting arenas."
Is that good?

839
01:05:47,629 --> 01:05:51,962
The gloves are off as far as merchandizing was concerned
you know anything they could slap a name on.

840
01:05:52,629 --> 01:05:56,129
So Street Fighter 2 at the apex of its popularity
was still early days

841
01:05:56,421 --> 01:06:00,171
for the notion that a video game property
could be turned into three dimensional

842
01:06:00,462 --> 01:06:04,421
touch them and hold them toys
that could dominate at a retailer like Toys R US.

843
01:06:04,712 --> 01:06:06,296
But everybody wanted a piece of the action.

844
01:06:06,587 --> 01:06:10,421
And early on, Capcom strikes
an ill fated deal with Hasbro

845
01:06:10,712 --> 01:06:16,712
to make basically G.I. Joes that are slightly repurposed
to look vaguely like street fighter figures.

846
01:06:17,421 --> 01:06:19,337
That was a landmark licensing deal, right?

847
01:06:19,629 --> 01:06:21,504
Not a super success for one.

848
01:06:22,337 --> 01:06:24,171
Its the most lethal G.I. Joe team yet.

849
01:06:24,462 --> 01:06:26,587
Capcom's Street Fighter 2.
No way.

850
01:06:26,879 --> 01:06:27,379
Way.

851
01:06:27,671 --> 01:06:31,712
The commercials that were released
were really just not great.

852
01:06:32,004 --> 01:06:37,004
And unless you were a kid of like eight years old,
I don't think you'd get any enjoyment of them.

853
01:06:37,296 --> 01:06:41,296
And I think even young kids
who saw those commercials really felt

854
01:06:42,379 --> 01:06:43,962
like they didn't want to play with those characters.

855
01:06:44,254 --> 01:06:48,379
I understand the opportunity they felt
they had with Street Fighter 2.

856
01:06:48,921 --> 01:06:54,921
This was a group of characters that were in interesting
and distinct costumes, just like G.I. Joe was based around.

857
01:06:55,212 --> 01:06:58,129
This was a group of action heroes, just like G.I. Joe

858
01:06:58,421 --> 01:07:04,212
And they were the perfect vehicle as a toy company
to create Street Fighter 2 action figures.

859
01:07:04,629 --> 01:07:08,462
So from the Official Street Fighter 2 chapter of G.I. Joe

860
01:07:08,754 --> 01:07:15,004
it's Chun-Li with you will notice a hand grenade around
her neck because that's her classic look apparently.

861
01:07:15,296 --> 01:07:20,129
So all of these figures had to have some sort of crappy
spring loaded action in order to ruin them.

862
01:07:20,421 --> 01:07:22,754
How is this particularly egregious...

863
01:07:23,046 --> 01:07:26,171
So, just noticed she's got a
flintlock pistol on her thigh.

864
01:07:26,462 --> 01:07:28,587
Why does Chun-Li have a flintlock pistol?

865
01:07:29,004 --> 01:07:35,004
They are a group of very colorful action figures
that are based around the Ninja Force format.

866
01:07:35,462 --> 01:07:38,462
They come with sprues
of neon colored weapons.

867
01:07:38,754 --> 01:07:41,421
All the kids knew who all these characters were.

868
01:07:41,712 --> 01:07:46,087
Yeah, so you notice she's got this sort of odd thing
with the sort of design of the waist and legs.

869
01:07:46,379 --> 01:07:47,587
It looks like she's wearing a nappy.

870
01:07:47,879 --> 01:07:52,046
And that is because there has to be
the spinning bird kick action.

871
01:07:54,379 --> 01:07:56,671
Yeah, spinning bird kick straight to your shin.

872
01:07:57,212 --> 01:08:03,254
So all of the head sculpts for all of the Street Fighter 2
action figures are totally unique, but the action

873
01:08:03,546 --> 01:08:06,837
figures themselves, except for a handful

874
01:08:07,212 --> 01:08:11,796
reuse body parts that are just
repainted from previous G.I. Joe characters.

875
01:08:12,087 --> 01:08:14,629
The card backs are beautiful,
the artwork is great.

876
01:08:14,921 --> 01:08:16,504
They didn't skimp in that.

877
01:08:16,796 --> 01:08:19,254
Sense, but it is a line of recycled parts.

878
01:08:19,962 --> 01:08:22,379
So in the nineties everything had a board game.

879
01:08:22,671 --> 01:08:25,337
Street Fighter 2 had two of them.
This is the Milton Bradley version.

880
01:08:25,671 --> 01:08:27,671
I haven't actually played this yet,
only got it recently,

881
01:08:27,962 --> 01:08:32,587
but I'm intrigued to see how it works
because how do you sort of transfer the game play

882
01:08:32,879 --> 01:08:37,254
of a one on one tournament fighter
to some sort of traffic management simulator?

883
01:08:37,546 --> 01:08:43,129
I'm really confused by it, but I'll bet if we open it up
it's a lot of cardboard and a lot of plastic cancers.

884
01:08:44,837 --> 01:08:46,546
Take that back. It's just garbled.

885
01:08:46,837 --> 01:08:53,962
The rocket stock and robots Street Fighter adaptation
that they brought out, which, that's kind of like saying I have

886
01:08:54,254 --> 01:08:58,379
Street Fighter 2 Monopoly, but at least in this case
it was two guys who were duking it out

887
01:08:58,671 --> 01:09:01,087
and they had the Street Fighter 2 skins over them.

888
01:09:01,421 --> 01:09:06,587
From around the globe, the street fighters came
bashing and banging til only

889
01:09:06,879 --> 01:09:10,712
Ryu and Guile remained in the
Street Fighter 2 tabletop game.

890
01:09:11,546 --> 01:09:12,754
You see some of the stuffies back here.

891
01:09:13,046 --> 01:09:16,129
These were in vending machines like course
you know they they hooked me up.

892
01:09:16,421 --> 01:09:21,629
I will say I didn't spend 10,000 dollars in Yen
to get these, but I'm terrible at Crane games.

893
01:09:22,129 --> 01:09:25,504
So because we are a sinful people
and God chose to punish us,

894
01:09:25,962 --> 01:09:29,962
Tiger Electronics were given the license
to just about every video game property

895
01:09:30,254 --> 01:09:34,921
and every movie property in the world
and produced one of these LCD games for them.

896
01:09:35,421 --> 01:09:39,462
And if you've ever played one of these
and I use the term played as loosely as it can

897
01:09:39,754 --> 01:09:40,754
be in the English language,

898
01:09:41,879 --> 01:09:46,129
Lots of little black drawings flicker
about and it beeps at you.

899
01:09:46,504 --> 01:09:52,087
Hundred Hand Slaps and rolling attacks,
fireballs and hurricane kicks are your weapons.

900
01:09:52,379 --> 01:09:55,212
The Street Fighter 2 one is
I mean it's as bad as all the others.

901
01:09:55,504 --> 01:09:58,379
You can't quite tell what's going on
and that's probably for the best.

902
01:10:03,546 --> 01:10:07,837
Street Fighter, it's a move set
a lot of people have grown up with.

903
01:10:08,337 --> 01:10:09,754
People know there's respect.

904
01:10:10,046 --> 01:10:14,379
You're a top tier Street Fighter player
that a certain level of kudos comes with it.

905
01:10:14,754 --> 01:10:16,796
In particular, Northern California was the hub.

906
01:10:17,254 --> 01:10:20,296
And when we run tournaments,
people come in from Arizona or wherever

907
01:10:20,587 --> 01:10:24,629
and they just get stomped because no Internet,
so no knowledge sharing.

908
01:10:25,129 --> 01:10:28,587
And so there was just tribal knowledge about like,
you know, techniques.

909
01:10:28,879 --> 01:10:34,962
That is when the tournament scene became in overdrive,
like everybody was flocking back.

910
01:10:35,254 --> 01:10:39,004
And then all of a sudden it was northern California,
Northern California versus Southern California.

911
01:10:39,296 --> 01:10:40,296
And there was a rivalry.

912
01:10:40,587 --> 01:10:41,171
They were good.

913
01:10:41,462 --> 01:10:46,421
That was also the birth of some deep
matchup, technology and tactics.

914
01:10:46,712 --> 01:10:52,087
That tournament for sure was the moment
that everybody got it and then start talking about it.

915
01:10:52,379 --> 01:10:55,504
This is the first time we had ever heard of a tournament.

916
01:10:56,129 --> 01:11:01,129
We were alien to the concept of a tournament
on fighting games. We got sponsors, we got a venue.

917
01:11:01,421 --> 01:11:03,962
Its going down. We've told everyone
we've been everywhere, I've been all over the country.

918
01:11:04,254 --> 01:11:05,421
We're going to get these players all together.

919
01:11:05,712 --> 01:11:08,462
We're going to find out
who the best Street Fighter in the country is.

920
01:11:08,754 --> 01:11:10,254
We're going to work it out.

921
01:11:10,546 --> 01:11:13,296
Get everyone down to Central London,
no one can argue it's too far.

922
01:11:13,587 --> 01:11:14,504
Everyone's got to travel.

923
01:11:14,796 --> 01:11:20,046
The UK players, which was, you know, a combination
of different, you know, backgrounds and races and stuff.

924
01:11:20,546 --> 01:11:21,171
But then...

925
01:11:22,254 --> 01:11:24,129
I think the Chinese guys were really good.

926
01:11:24,421 --> 01:11:26,046
The Chinese guys seemed to excel.

927
01:11:26,337 --> 01:11:28,754
There was one guy, though,
who did come third at the national tournament

928
01:11:29,046 --> 01:11:30,212
that I told you about, the Trocadero.

929
01:11:30,504 --> 01:11:33,629
He was from Japan, his name was Shin,
but I didn't know him then.

930
01:11:33,921 --> 01:11:36,212
We became friends much later on and I'm like,
Oh my God, you're that guy.

931
01:11:36,504 --> 01:11:37,171
He said yeah.

932
01:11:37,462 --> 01:11:41,171
And he lived in the UK for a lot of years
and was very, very good at every game he played.

933
01:11:41,462 --> 01:11:43,504
Honestly, though, I wasn't that good.

934
01:11:43,879 --> 01:11:47,671
And because I wasn't that good,
I didn't really understand why he's so much better

935
01:11:47,962 --> 01:11:49,296
than the others, you know?

936
01:11:49,587 --> 01:11:53,462
So I really wasn't that deep into,
you know, the technical stuff here.

937
01:11:54,087 --> 01:11:58,546
I probably didn't understand a lot of the dynamics
that makes, you know, a top, top, top player.

938
01:11:58,962 --> 01:12:02,962
So I think the personalities,
the people that play Street Fighter have become minor

939
01:12:03,254 --> 01:12:04,754
celebrities in their own right.

940
01:12:05,046 --> 01:12:07,754
I was already heavily into Fatal Fury
and World Heroes and stuff like that.

941
01:12:08,171 --> 01:12:10,712
I almost got shunned
and banished to like a remote island.

942
01:12:11,004 --> 01:12:12,379
Like, are you playing that now?

943
01:12:12,671 --> 01:12:13,212
Yeah. You know, people just

944
01:12:13,504 --> 01:12:16,712
didn't like to see that I'm not playing the game
that obviously I'm only allowed to play.

945
01:12:17,046 --> 01:12:18,629
You know, I could learn something new here.

946
01:12:18,921 --> 01:12:20,421
That Street Fighter didn't seem to offer.

947
01:12:20,712 --> 01:12:27,462
It takes a seismic shift for something new
to come along and fully pull people away.

948
01:12:37,879 --> 01:12:38,587
With the popularity

949
01:12:38,879 --> 01:12:42,962
rise of Street Fighter in general, in the arcades,
there was bound to be some competition.

950
01:12:43,254 --> 01:12:47,296
The biggest one probably was SNK
with their Neo Geo fighting games.

951
01:12:47,712 --> 01:12:51,254
Fatal Fury one, two, three.
Fatal Fury Special was amazing.

952
01:12:51,546 --> 01:12:52,879
That was a very, very good fighting game.

953
01:12:53,171 --> 01:12:56,379
I could see from the earlier games that SNK released

954
01:12:56,671 --> 01:13:00,254
like Fatal Fury 2 and Art of Fighting
and then the first King of Fighters.

955
01:13:00,754 --> 01:13:06,171
That was when I kind of thought, actually that does
feel like it's a more technically involving game.

956
01:13:06,462 --> 01:13:10,837
And I know that as SNK went on with the King
of Fighters series and the sequels to Fatal Fury,

957
01:13:11,421 --> 01:13:15,504
they did gain a reputation
for being more technically deeper games.

958
01:13:15,837 --> 01:13:17,962
SNK's just outdone themselves.
I think they could have had a slow release, period.

959
01:13:18,254 --> 01:13:21,796
They they had absolute classics
that were just clustered with other classics.

960
01:13:22,087 --> 01:13:23,421
So they would be overlooked.

961
01:13:23,712 --> 01:13:28,004
After playing sort of Street Fighter 2 and getting
into Champion Edition and things like that.

962
01:13:28,296 --> 01:13:33,421
The overall speed and sort of floaty-ness and roughness
of the SNK games, especially the early ones,

963
01:13:33,796 --> 01:13:35,712
unfortunately, none of them really resonated.

964
01:13:36,004 --> 01:13:38,879
However, when Mortal Kombat came out,

965
01:13:39,504 --> 01:13:43,129
that was definitely one that
influenced people to sort of

966
01:13:43,421 --> 01:13:47,212
take a pause on Street Fighter and jump over
and see what this game was about.

967
01:13:47,504 --> 01:13:53,046
Yeah, I remember we were hearing about Mortal Kombat,
and so Jeff found where it was being tested.

968
01:13:53,671 --> 01:13:57,046
A rare moment where because it
was a big deal and was Midway,

969
01:13:57,337 --> 01:14:01,254
I'd come in, yeah, that thing,
that thing had, had a vibe.

970
01:14:01,587 --> 01:14:04,004
You walk in that this was like,
"Get over here."

971
01:14:07,296 --> 01:14:11,879
It's the first time you're seeing a fighting game,
but you're like digitized sprites.

972
01:14:12,212 --> 01:14:16,587
This is kind of real human beings
and it suddenly makes it all the more

973
01:14:17,837 --> 01:14:20,796
tangible and believable
because you're like these movies.

974
01:14:21,087 --> 01:14:24,587
When I see a nice high sidekick,
someone actually did that.

975
01:14:24,879 --> 01:14:30,796
And the gore it was just I mean, what kid at that time
isn't into always wanting to watch 18 movies.

976
01:14:31,087 --> 01:14:35,962
And you know, you saw Robocop
for the first time and Predator

977
01:14:36,254 --> 01:14:40,462
and you're talking about when the arm got shot off
and it was still shooting on the floor, you know.

978
01:14:40,879 --> 01:14:44,754
So I thought it was really awesome.
I love the base, love the swagger.

979
01:14:45,046 --> 01:14:47,212
It had so much attitude, super violent.

980
01:14:47,504 --> 01:14:48,671
We saw a couple of fatalities.

981
01:14:48,962 --> 01:14:54,462
It wasn't really fair to say that Street Fighter
or was any better or Mortal Kombat was, you know, worse.

982
01:14:54,754 --> 01:14:57,337
I think they just appeals to different audiences.

983
01:14:57,629 --> 01:15:01,962
Not everybody who like Street Fighter got Mortal Kombat,
but people who just played Mortal Kombat

984
01:15:02,254 --> 01:15:03,879
and didn't like Street Fighter,
Boy, they loved it.

985
01:15:04,171 --> 01:15:07,462
I was never the biggest fan
because it always felt very stiff

986
01:15:07,754 --> 01:15:11,379
compared to Street Fighter 2 in terms of the way
the characters moved and animated.

987
01:15:11,754 --> 01:15:13,879
Mortal Kombat in the corner
where you're just punching,

988
01:15:15,421 --> 01:15:18,337
just trapping people with these punches.

989
01:15:18,629 --> 01:15:19,879
They were quite fluid, actually.

990
01:15:20,171 --> 01:15:22,129
Some of the punches, it was just different.

991
01:15:22,504 --> 01:15:23,837
You went to every single arcade.

992
01:15:24,129 --> 01:15:28,421
It was Street Fighter, Mortal Kombat,
just trading spaces and staying in the top

993
01:15:28,712 --> 01:15:31,004
five forever for over a year.

994
01:15:31,296 --> 01:15:34,254
It definitely changed things in a good way.

995
01:15:34,546 --> 01:15:35,087
I mean, it expanded.

996
01:15:35,379 --> 01:15:39,879
I think it brought I think I think it wasn't like 100%
of the fighting players got divided.

997
01:15:40,171 --> 01:15:43,337
I think we probably lost,
you know, 20, 30%.

998
01:15:43,671 --> 01:15:47,046
Between the two games,
averaging about $1,000 a week.

999
01:15:47,462 --> 01:15:50,254
The boost to the industry was tremendous.

1000
01:15:50,629 --> 01:15:55,671
Nothing prior to Mortal Kombat had really stuck
no other than Street Fighter.

1001
01:15:56,087 --> 01:16:00,796
I definitely followed Capcom and SNK in tandem,
but wasn't too keen on the Western

1002
01:16:01,087 --> 01:16:04,712
developed fighting games because they did
feel like they were kind of jumping on a bandwagon.

1003
01:16:05,212 --> 01:16:09,004
You had games like Body Blows on the Amiga
and stuff like that and all these are that

1004
01:16:09,796 --> 01:16:13,046
to a lesser extent Killer Instinct and stuff like that
that came out that did feel

1005
01:16:13,671 --> 01:16:17,421
they're very much sort of hanging on the coattails
of what the Japanese companies were doing.

1006
01:16:17,754 --> 01:16:21,087
I think Street Fighter did very well
to kind of hold onto its

1007
01:16:21,462 --> 01:16:25,712
they had a very even since like Street Fighter
the first one, it had a very sort of clear

1008
01:16:26,004 --> 01:16:31,504
idea of what it was and who it was for
and why people played it and didn't get swayed too much.

1009
01:16:31,796 --> 01:16:35,879
I don't think by Mortal Kombat
or any of the earlier SNK games.

1010
01:16:36,296 --> 01:16:41,629
But when King of Fighters started to
gain momentum, that really did take over.

1011
01:16:44,004 --> 01:16:46,004
When I look at what games
people were starting to get into,

1012
01:16:46,296 --> 01:16:49,254
they were games that had a lot more to offer,
you know, Bloody Roar, Mortal Kombat, Killer Instinct.

1013
01:16:49,546 --> 01:16:51,796
These had very unique elements to them.

1014
01:16:52,171 --> 01:16:54,712
What made those games special that
Street Fighter didn't have.

1015
01:16:55,129 --> 01:16:56,837
So people were just looking for something new.

1016
01:16:57,129 --> 01:16:58,254
It doesn't mean they didn't like Street Fighter.

1017
01:16:58,546 --> 01:17:00,962
It was just like, Well, what's that about?
Oh, that looks cool. I'm going to, you know.

1018
01:17:01,254 --> 01:17:03,879
So I think either Capcom could have
released a second fighting game

1019
01:17:04,254 --> 01:17:07,879
or made different updates to Street Fighter
so that people could feel

1020
01:17:08,171 --> 01:17:10,879
that it was still fresh and new and worth
investing time into.

1021
01:17:18,296 --> 01:17:22,546
I think Super Street Fighter is a great
example of a missed opportunity.

1022
01:17:22,837 --> 01:17:25,504
We get the Polaroids over and it's four characters.

1023
01:17:25,796 --> 01:17:27,796
It's two characters that look the same.

1024
01:17:28,087 --> 01:17:30,129
They're just be a head swap like
Ken and Ryu, basically.

1025
01:17:30,421 --> 01:17:31,837
And color palette change.

1026
01:17:32,129 --> 01:17:33,046
And that was Fei Long.

1027
01:17:33,337 --> 01:17:36,046
And then T. Hawk,
wasn't called T. Hawk at the time,

1028
01:17:36,337 --> 01:17:39,254
and there was Cammy,
who wasn't Cammy at the time,

1029
01:17:39,546 --> 01:17:42,379
And that was it.
And so what do you think it was like?

1030
01:17:42,671 --> 01:17:48,254
Well, we think that you should do four
unique characters and not just do a head swap.

1031
01:17:48,546 --> 01:17:51,129
Like, well, it's more RAM and more memory.

1032
01:17:51,587 --> 01:17:53,421
You want to...
You really think so?

1033
01:17:53,712 --> 01:17:55,546
It's like, yeah, you say
you're doing four characters,

1034
01:17:55,837 --> 01:17:58,421
it's not going to feel like that
if you don't do four characters.

1035
01:17:58,712 --> 01:18:01,546
Well, do you have any ideas?
Well, actually, let me go think.

1036
01:18:01,837 --> 01:18:02,629
Y, know, I might.

1037
01:18:02,921 --> 01:18:05,129
And so I had been watching

1038
01:18:06,087 --> 01:18:10,046
a lot of different movies, and one that really stuck
with me was King of the Kickboxers.

1039
01:18:10,337 --> 01:18:13,129
If Billy Blanks was in there
and I hadn't seen him before

1040
01:18:13,462 --> 01:18:17,296
and he just had a lot of crazy kicks,
you know, from lots of weird angles.

1041
01:18:17,587 --> 01:18:20,421
And and he had one in particular
that he would do that would kill people.

1042
01:18:21,004 --> 01:18:24,129
He'd jump up, and his legs
would clap together. Bam!

1043
01:18:24,421 --> 01:18:29,254
You know, I pitched not him,
but I pitched the idea of let's do a black character.

1044
01:18:29,629 --> 01:18:33,462
It's not the typical Japanese,
you know, bad guy, black character

1045
01:18:33,754 --> 01:18:36,546
and like, let's make him a hero,
you know, let's go down this road.

1046
01:18:36,837 --> 01:18:41,754
And so I sent over probably a pretty crummy
sketch initially, but mostly a write up,

1047
01:18:42,212 --> 01:18:46,087
you know, passed on, passed back like,
okay, here's here's what we're thinking.

1048
01:18:48,296 --> 01:18:49,754
We looked at T. Hawk.

1049
01:18:50,046 --> 01:18:53,671
We had a friend who worked for us at
Yellow Brick Road, which Capcom owned,

1050
01:18:54,046 --> 01:18:55,671
and so he's part Native American Indian.

1051
01:18:55,962 --> 01:18:59,046
And so we reached out to him, went down there
and we showed him

1052
01:18:59,337 --> 01:19:03,212
the images and got lots of feedback
on what's appropriate, you know,

1053
01:19:03,504 --> 01:19:07,587
what would be not offensive, what would be good
costuming for him, and also what's a good name.

1054
01:19:07,879 --> 01:19:09,796
So he actually coined the name T. Hawk.

1055
01:19:10,087 --> 01:19:15,879
And then we came up with Cammy for Cammy,
because she had camouflage and she seemed really cool.

1056
01:19:16,171 --> 01:19:19,546
And so that is how those characters
all ended up where they are.

1057
01:19:19,837 --> 01:19:22,587
And we just provided lots of feedback
and it was great. It's a great time.

1058
01:19:22,879 --> 01:19:29,546
So the four characters we first saw in marketing,
I think it was big pictures of Cammy and Fei Long

1059
01:19:29,837 --> 01:19:34,087
like all amazing, like you've got your obvious
Bruce Lee parallel, you've got a new character.

1060
01:19:34,379 --> 01:19:37,087
Oh, apparently the stage in Scotland
and she's British, so they are...

1061
01:19:37,379 --> 01:19:38,671
This is all very interesting.

1062
01:19:38,962 --> 01:19:42,462
Seeing Fei Long and seeing some
shots with the nunchucks.

1063
01:19:42,754 --> 01:19:45,587
I saying, oh, is he going to be
able to use nunchucks in a game?

1064
01:19:45,879 --> 01:19:48,796
And you're like, no,
it's just one of his win poses.

1065
01:19:49,087 --> 01:19:54,004
I love the fact that they added like Fei Long
because it puts a huge Hong Kong action fan.

1066
01:19:54,504 --> 01:19:57,754
So I was like, they added Bruce Lee into Street Fighter.

1067
01:19:58,254 --> 01:19:59,879
Like, are you serious?

1068
01:20:00,171 --> 01:20:02,046
So I was a big Fei Long player, actually.

1069
01:20:02,421 --> 01:20:06,796
I think in general, the characters in
Super Street Fighter 2 of the new challengers,

1070
01:20:07,296 --> 01:20:08,296
they're pretty excellent.

1071
01:20:08,587 --> 01:20:12,212
And if you look at them,
especially when compared to later entries in the series,

1072
01:20:12,837 --> 01:20:16,962
I think they have a bit of the same
or as the original cast,

1073
01:20:17,254 --> 01:20:21,212
almost as if they were initially designed
and then entered later.

1074
01:20:21,504 --> 01:20:23,837
Initially, I thought it was okay.

1075
01:20:24,921 --> 01:20:30,504
I think some of them didn't quite fit into the world of
Street Fighter or weren't really necessary

1076
01:20:31,254 --> 01:20:36,046
like T. Hawk, I felt was just a
character made for no real reason.

1077
01:20:36,337 --> 01:20:38,962
And then of course, you try and play with T. Hawk,
and he's like Zangief,

1078
01:20:39,254 --> 01:20:42,337
but with all the fun taken out
and for some reason he can fly.

1079
01:20:42,796 --> 01:20:44,337
At that point, I had played Guile a lot.

1080
01:20:44,629 --> 01:20:47,587
He was a very, you know,
horizontal, vertical character.

1081
01:20:47,879 --> 01:20:51,254
And I just felt that Dee Jay
was similarly like that.

1082
01:20:51,546 --> 01:20:53,171
He was just a very horizontal character.

1083
01:20:53,462 --> 01:20:54,921
Charge moves for the most part.

1084
01:20:55,212 --> 01:20:58,379
The feedback was like, yeah, cool character,
but why does he play like Guile?

1085
01:20:58,837 --> 01:21:00,754
And he wasn't really supposed to
play like Guile too much.

1086
01:21:01,046 --> 01:21:02,504
Dee Jay is supposed to be
a bit more high flying.

1087
01:21:02,796 --> 01:21:06,296
You know, as cheesy as it may be,
I think Cammy was the one that seemed to resonate

1088
01:21:06,587 --> 01:21:10,379
with me and my friends
as far as a unique addition to Street Fighter

1089
01:21:10,796 --> 01:21:14,879
feeling a bit different enough with her move set
and being enjoyable to play.

1090
01:21:15,171 --> 01:21:18,379
And maybe that's one of the reasons
why she's one of the only characters

1091
01:21:18,671 --> 01:21:22,671
of those of those four that continues to be in
Street Fighter, and is still very popular

1092
01:21:22,962 --> 01:21:25,254
as a playable character,
even now in Street Fighter 5.

1093
01:21:25,546 --> 01:21:32,587
But I think they started to really differentiate
Ryu and Ken's fighting styles.

1094
01:21:32,879 --> 01:21:38,587
Ken was a lot faster. Ryu suddenly now
had a much more solid, traditional karate feel.

1095
01:21:38,879 --> 01:21:40,004
He was level and straight.

1096
01:21:40,296 --> 01:21:44,212
Ken had arching moves and
his three hit Dragon Punch

1097
01:21:44,504 --> 01:21:48,796
doing a crossover, you know,
flying psychic into Uppercut

1098
01:21:50,004 --> 01:21:52,879
just... it was great.

1099
01:21:53,171 --> 01:21:57,129
As most people know when Super came out
the overall game speed of it was pretty slow.

1100
01:21:57,421 --> 01:21:59,212
It was almost a shock to the system.

1101
01:21:59,504 --> 01:22:03,171
If think about it Hyper Fighting if hadn't happened,
and we went from Champion to Super.

1102
01:22:04,171 --> 01:22:05,629
It wouldn't have felt slower.

1103
01:22:05,921 --> 01:22:10,546
And so that that's part of the context
of what went wrong for Super.

1104
01:22:10,962 --> 01:22:15,046
They didn't change it to speed it up,
you know, to match what had just happened to the market.

1105
01:22:15,337 --> 01:22:18,171
There's part of having your vision
and not wanting to change because the market changed.

1106
01:22:18,754 --> 01:22:22,004
But then there's like, players want this,
so give them what they want.

1107
01:22:22,296 --> 01:22:28,046
And I'll tell you that game hurt Capcom.
It hurt Street Fighter's momentum.

1108
01:22:28,337 --> 01:22:33,921
Super had so much potential and
Hyper Fighting really diverted its course.

1109
01:22:34,337 --> 01:22:39,087
You know it was successful so it's hard to say, you know,
was that a good thing or a bad thing?

1110
01:22:39,379 --> 01:22:43,504
That is kind of what happened with Super Street Fighter
is that Hyper Fighting was such a success,

1111
01:22:43,796 --> 01:22:44,629
it blindsided us.

1112
01:22:45,712 --> 01:22:49,462
That we just didn't adapt.

1113
01:22:51,171 --> 01:22:52,712
When Super Street Fighter two came out

1114
01:22:53,004 --> 01:22:57,087
of course console sports would follow
Super Street Fighter added more characters.

1115
01:22:57,379 --> 01:23:00,296
It added more backgrounds, just more to the game.

1116
01:23:00,671 --> 01:23:04,254
So obviously you're going to need a larger,
more expensive cartridge.

1117
01:23:04,546 --> 01:23:08,212
And it's an interesting time
because this was later in the console development cycle.

1118
01:23:08,587 --> 01:23:12,337
New machines were on the horizon or out,
in fact, in some areas.

1119
01:23:12,712 --> 01:23:17,296
So there was another cover
that was the logo busting out of a wall

1120
01:23:17,587 --> 01:23:21,587
so that was used as a cover,
and all it said was Street Fighter 2.

1121
01:23:22,462 --> 01:23:28,212
I did the logo and the brick and I mean, usually
the logo is always supplied by somebody else.

1122
01:23:28,587 --> 01:23:32,004
And then the idea came along that same image

1123
01:23:32,337 --> 01:23:36,046
was going to be melded with another brick wall.

1124
01:23:36,337 --> 01:23:40,379
But down below they just wanted this kind of high noon

1125
01:23:41,087 --> 01:23:44,421
silhouette of the characters shining up next to it.

1126
01:23:44,712 --> 01:23:46,421
I think that was part of the idea.

1127
01:23:46,712 --> 01:23:47,504
They wanted to.

1128
01:23:47,796 --> 01:23:50,796
A little mystery
of who these next characters are going to be.

1129
01:23:51,171 --> 01:23:55,046
But as far as the actual game play,
the visuals being presented,

1130
01:23:55,629 --> 01:23:59,004
you know, it's still well
within the realm of that original conversion.

1131
01:23:59,337 --> 01:24:03,754
And as a result,
it is really actually quite good on both the Super NES

1132
01:24:04,046 --> 01:24:06,712
and the Sega Genesis slash Mega Drive.

1133
01:24:07,546 --> 01:24:10,921
The only issue I guess with
Mega Drive is the sound reproduction.

1134
01:24:11,337 --> 01:24:12,879
And this isn't the fault of the system.

1135
01:24:13,171 --> 01:24:16,254
Its Capcom's own sound driver
and the way they implement it,

1136
01:24:16,546 --> 01:24:19,962
it's very garbled, scratchy and
not optimal for the time.

1137
01:24:20,254 --> 01:24:22,796
And anybody that played it back
then probably would have noticed that,

1138
01:24:23,087 --> 01:24:27,462
especially if you compared the voice clips
from Super NES to the Sega version,

1139
01:24:35,171 --> 01:24:36,879
That kind of gave you bragging rights.

1140
01:24:37,171 --> 01:24:40,004
You could say if you were playing on Super NES.

1141
01:24:40,379 --> 01:24:43,587
If you were more of a casual Street Fighter fan
or just a casual gamer in general,

1142
01:24:44,546 --> 01:24:48,546
then yes, I could see how these near releases of

1143
01:24:48,837 --> 01:24:53,379
Street Fighter on the platforms at 70 bucks a pop
or so could be a bit much for you.

1144
01:24:53,879 --> 01:24:55,712
But for us, we loved it.

1145
01:24:56,004 --> 01:24:58,421
We kept wanting them to come out with more.

1146
01:24:59,004 --> 01:25:00,754
We wanted to play more.

1147
01:25:01,046 --> 01:25:03,296
We would swap
between the different versions of the game.

1148
01:25:03,587 --> 01:25:05,254
I know I didn't mind the frequent updates.

1149
01:25:05,546 --> 01:25:07,837
I was there on day one,
waiting in line to buy them all.

1150
01:25:08,254 --> 01:25:12,712
Capcom maybe got a little bit too iterative,
so when Super Street Fighter 2 was announced,

1151
01:25:13,004 --> 01:25:17,879
I mean, you know, I can remember walking into school
with the copy of Mean Machines or Nintendo magazines,

1152
01:25:18,171 --> 01:25:22,337
whatever it was in, and people were just gazing
at the artwork, said, oh, this is amazing.

1153
01:25:22,629 --> 01:25:25,462
Look, this new fighter,
this new characters, you know, they couldn't believe it.

1154
01:25:25,837 --> 01:25:27,004
So that became a point of obsession.

1155
01:25:27,296 --> 01:25:31,962
But obviously when it came out, we were already been
promised Super Street Fighter 2 Turbo.

1156
01:25:32,254 --> 01:25:36,796
So I think maybe when the luster started to fade
a little bit, I think, well, you know, I'm

1157
01:25:37,087 --> 01:25:41,837
going to shell out sixty quid for this and there's
going to be a better version six months down the line.

1158
01:25:42,129 --> 01:25:47,171
Not having a Super Nintendo or Mega Drive myself,
I'd completely lost track of which version was which.

1159
01:25:47,587 --> 01:25:50,004
There's like Turbo and then
there's Championship.

1160
01:25:50,337 --> 01:25:51,212
Which one's better?

1161
01:25:51,504 --> 01:25:55,962
Well, the marketing for Sega says Championship's better.
But hmm, is the Super Nintendo...

1162
01:25:56,254 --> 01:25:57,962
I was completely lost by that stage.

1163
01:25:58,254 --> 01:26:02,254
And it wasn't, I think,
until Super Turbo came out in the arcade, though.

1164
01:26:02,546 --> 01:26:07,254
I actually went back and managed to get straight
in my head which version was which and what did what.

1165
01:27:30,712 --> 01:27:32,962
So the long run of Street Fighter 2 culminates

1166
01:27:33,254 --> 01:27:37,337
in this final release Super Street Fighter 2 Turbo,
or Super Turbo as it's called.

1167
01:27:37,671 --> 01:27:41,921
And the fact that they were able to get to this,
what fifth version allows them to really create

1168
01:27:42,212 --> 01:27:46,379
this final, perfectly balanced,
fully realized version of Street Fighter 2.

1169
01:28:00,296 --> 01:28:01,837
So when Super Street Fighter 2

1170
01:28:02,129 --> 01:28:05,921
was announced for the 3DO console,
it was kind of a big deal, right?

1171
01:28:06,212 --> 01:28:09,421
Because while the 3DO
was not a huge commercial success,

1172
01:28:09,837 --> 01:28:13,129
it was actually well known
amongst people playing games.

1173
01:28:13,546 --> 01:28:17,712
Obviously, the price was a huge barrier to entry,
but that doesn't mean

1174
01:28:18,004 --> 01:28:19,837
that there wasn't still a lot of attention around it.

1175
01:28:20,129 --> 01:28:23,421
Your impression is that, wow,
this is really close to the arcade game.

1176
01:28:23,879 --> 01:28:27,046
Unlike the 16-bit ports,
everything was larger.

1177
01:28:27,379 --> 01:28:28,754
The resolution seemed higher.

1178
01:28:29,046 --> 01:28:32,462
And on top of that,
you had this fabulous CD audio soundtrack,

1179
01:28:32,754 --> 01:28:38,004
which I would only later learned was actually
borrowed from the FM Towns version of Street Fighter.

1180
01:28:38,796 --> 01:28:41,962
But it's fantastic arrangements of great tracks.

1181
01:28:51,462 --> 01:28:55,337
So it's this combination of larger graphics,
more colors,

1182
01:28:55,629 --> 01:28:59,379
the CD audio soundtrack and remarkably fast
loading for a CD console.

1183
01:28:59,671 --> 01:29:02,296
It really felt like a huge step up.

1184
01:29:02,587 --> 01:29:07,171
The thing is, though, the 3DO did not ship
with a six button controller by default.

1185
01:29:07,587 --> 01:29:11,712
It actually had five buttons, which is a little better,
but two of them were shoulder buttons.

1186
01:29:12,004 --> 01:29:14,337
So of course there was that as well.

1187
01:29:14,712 --> 01:29:16,212
But honestly, overall

1188
01:29:16,504 --> 01:29:20,004
that was the best looking
version of Street Fighter

1189
01:29:20,296 --> 01:29:24,671
that you could play in your home at the time,
and it was something special.

1190
01:29:24,962 --> 01:29:29,004
Then I made the fatal error of buying
Super Street Fighter 2 Turbo

1191
01:29:29,337 --> 01:29:32,379
well, for the A 1200, and it's just abysmal.

1192
01:29:32,671 --> 01:29:34,671
Half of the frames of animation are missing.

1193
01:29:35,004 --> 01:29:39,462
It's almost completely unplayable unless you've got
the most powerful accelerated Amiga in the world.

1194
01:29:39,754 --> 01:29:43,587
It ran like an absolute dog
and it was no fun whatsoever.

1195
01:29:43,921 --> 01:29:49,004
I think overall it's probably the most polished
and well-balanced and just well-rounded

1196
01:29:49,462 --> 01:29:55,671
Street Fighter game, and it's just unfortunate
that it came too long after Super Street Fighter 2

1197
01:29:55,962 --> 01:30:00,546
because I think it would have sort of
gotten us to come back together again

1198
01:30:01,004 --> 01:30:05,254
and get excited about Street Fighter again
and come back in the arcades to play it again.

1199
01:30:05,754 --> 01:30:12,046
Super Turbo showed, it brought back a lot of people
and it's considered one of the best of the two series for tournaments.

1200
01:30:12,337 --> 01:30:15,671
It's considered also like with Hyper Fighting
one of the best balanced games.

1201
01:30:16,212 --> 01:30:19,879
I think Super Street Fighter 2 Turbo
has that kind of not only

1202
01:30:20,171 --> 01:30:24,296
does it have a massive nostalgia hits around it,
but also the strength of the game play

1203
01:30:24,587 --> 01:30:27,546
is something that still holds up
for the excellent balancing.

1204
01:30:27,879 --> 01:30:29,462
And it's just much fun to play.

1205
01:30:29,754 --> 01:30:31,504
I think that's why people
keep going back to it.

1206
01:30:31,796 --> 01:30:33,712
They use it as a benchmark effectively.

1207
01:31:28,087 --> 01:31:32,962
Well, I was aware of the game because
every weekend I would ride bicycles

1208
01:31:33,254 --> 01:31:37,712
with my kids to the nearest arcade
and watch them throw quarters down the machine.

1209
01:31:38,046 --> 01:31:41,421
But I ended up being even more familiar with Capcom,

1210
01:31:41,712 --> 01:31:46,379
making a television series and a
home video game out of Cadillacs Dinosaurs.

1211
01:31:46,712 --> 01:31:50,754
And then the producer called me up
and said, I'm in business with them.

1212
01:31:51,046 --> 01:31:52,212
Ed Pressman.

1213
01:31:52,504 --> 01:31:55,212
The Capcom people are coming into L.A.

1214
01:31:55,504 --> 01:32:01,337
to audition writers, producers and directors
to make a movie out of their video game, Street Fighter 2

1215
01:32:01,629 --> 01:32:02,754
When is this meeting?

1216
01:32:03,046 --> 01:32:06,712
He says, well, they're coming on Monday
and they already had meeting set up.

1217
01:32:07,004 --> 01:32:08,837
And this conversation is like on a Thursday.

1218
01:32:09,129 --> 01:32:11,421
My condition is I want to direct the movie,
if it happens,

1219
01:32:11,712 --> 01:32:14,796
if I'm going to like kill myself
and come up with this in 72 hours.

1220
01:32:15,087 --> 01:32:17,587
So they said, all right, we'll go with that.
And they sent me a bunch of materials.

1221
01:32:17,921 --> 01:32:19,629
A lot of it was in Japanese.

1222
01:32:19,921 --> 01:32:26,337
It was like for the Japanese home market,
but it was a fold out of Bison's secret hideout.

1223
01:32:26,629 --> 01:32:28,754
It was like we have in
a James Bond movie.

1224
01:32:29,046 --> 01:32:33,337
It was under a temple and he had like
secret submarine pens and missile launchers.

1225
01:32:33,629 --> 01:32:36,921
And I go, wow, this is a whole world
of world building that they've done

1226
01:32:37,212 --> 01:32:40,921
that hasn't shown up in the game yet,
but they're planning far ahead.

1227
01:32:41,421 --> 01:32:45,087
So I decided to go out on a limb
and I was not going to pitch a tournament movie.

1228
01:32:45,712 --> 01:32:52,004
I just felt that there have been so many low budget
direct to video tournament movies that I thought that

1229
01:32:52,296 --> 01:32:57,296
if this was going to be the big budget,
high end motion picture debut of a fighting game,

1230
01:32:57,837 --> 01:33:03,004
that perversely as it sounded,
I didn't want it to be about the tournament.

1231
01:33:03,379 --> 01:33:04,962
So I went out on a limb with that approach.

1232
01:33:05,254 --> 01:33:06,421
It's dumb luck would have it.

1233
01:33:06,712 --> 01:33:10,171
They were thinking along those lines
anyway for the far future.

1234
01:33:10,587 --> 01:33:11,921
So I ended up pitching.

1235
01:33:12,212 --> 01:33:16,171
What it subsequently said is really
the first, and best G.I. Joe movie.

1236
01:33:25,254 --> 01:33:27,962
Everybody at the time I was definitely excited
about the Street Fighter film.

1237
01:33:28,337 --> 01:33:32,587
Video game movies weren't a common
and it was an exception rather than normality.

1238
01:33:32,879 --> 01:33:36,504
I mean, now you've got a lot of adaptations,
but back then it felt unique.

1239
01:33:36,796 --> 01:33:41,587
I'm going to be honest, I don't think any of us were
particularly interested because we'd already been burned

1240
01:33:41,879 --> 01:33:48,337
by Super Mario Brothers, which of course ultimately
has nothing to do with the game, and it's pretty bad.

1241
01:33:48,629 --> 01:33:52,337
The best thing about that was at the beginning
when they had the little "ba-ding!"

1242
01:33:56,754 --> 01:33:58,712
And I thought, oh,
Nintendo, you know,

1243
01:33:59,129 --> 01:34:02,629
and then the movie sort of just
went from bad to worse.

1244
01:34:03,296 --> 01:34:07,212
They were so literal minded
about the Mario Brothers game.

1245
01:34:07,504 --> 01:34:12,171
So in the Mario Brothers game,
the characters travel by jumping.

1246
01:34:12,462 --> 01:34:17,587
So they decided that the storyline of the movie,
they had to get these boots with springs in them

1247
01:34:17,962 --> 01:34:20,546
to explain why they didn't walk or run, they jumped.

1248
01:34:20,962 --> 01:34:26,921
So I'm going like of all the things you could say must be
in the movie, the jumping, why were they fixated on that?

1249
01:34:27,212 --> 01:34:31,337
Being in the movies was so sort of
like a validation for video games.

1250
01:34:31,629 --> 01:34:33,087
And it was again, it was
like a pop culture thing.

1251
01:34:33,379 --> 01:34:37,254
You know, if something can infiltrate movies and music,
which obviously it did as well,

1252
01:34:37,587 --> 01:34:41,254
we had like singles based on Super Mario Brothers
and Tetris and stuff like that.

1253
01:34:41,879 --> 01:34:44,837
So I was excited about it, even to
the point where, you know,

1254
01:34:45,129 --> 01:34:49,046
I saw the first few clippings in magazines and thought,
well, that doesn't look quite right, but you know,

1255
01:34:49,337 --> 01:34:50,087
I'll give them the benefit of the doubt

1256
01:34:50,379 --> 01:34:54,296
because how can you turn a video game with a
green man with orange hair and it's like a monster?

1257
01:34:54,587 --> 01:34:57,254
How can you turn that
into a live action movie?

1258
01:35:01,171 --> 01:35:06,046
Well, out of all the people we saw, the only two two studios
wanted to do it, and we went with Universal.

1259
01:35:06,462 --> 01:35:10,087
It was easier for Universal to decide
because Capcom was going to pay

1260
01:35:10,379 --> 01:35:15,962
the entire cost of production,
so Universal was only on the hook for distribution.

1261
01:35:16,671 --> 01:35:21,587
Capcom was determined for this to come off
as a major motion picture, as a star studded picture.

1262
01:35:21,879 --> 01:35:25,962
They originally were talking about getting, you know,
all of the action stars for the character of Guile.

1263
01:35:26,254 --> 01:35:27,712
Oh, they were talking about Schwarzenegger,

1264
01:35:28,004 --> 01:35:31,504
Stallone, all these people, stuff like that,
all of whom were priced out of their range.

1265
01:35:32,129 --> 01:35:36,462
But Jean-Claude, at that time,
we were going to just hire him for like a month or five weeks.

1266
01:35:36,754 --> 01:35:38,087
We were able to afford Jean-Claude.

1267
01:35:38,379 --> 01:35:42,212
I was a big fan of van Damme.
You know, being an avid martial artist myself.

1268
01:35:42,504 --> 01:35:47,379
The accent and the first images,
his hair looked almost orange rather than sort of blond.

1269
01:35:47,671 --> 01:35:49,337
I was like, look, it's Van Damme.

1270
01:35:49,629 --> 01:35:52,504
You know, to hear that we were going to
do a live action was awesome.

1271
01:35:52,879 --> 01:35:54,337
How do you go wrong with Van Damme? Right?

1272
01:35:54,629 --> 01:35:56,046
Him being Guile is going to be amazing.

1273
01:35:56,337 --> 01:36:02,337
I got invited into look at some of
the initial treatments on how the movie was going to go.

1274
01:36:03,379 --> 01:36:05,296
Chun-Li's got a gun.

1275
01:36:05,587 --> 01:36:06,171
Awesome.

1276
01:36:06,462 --> 01:36:09,171
You know, there's a bunch of military stuff.

1277
01:36:09,462 --> 01:36:13,421
We didn't have a lot of details,
but the tone just felt way off. Like, way off.

1278
01:36:13,796 --> 01:36:15,337
And now they wanted another big name.

1279
01:36:15,629 --> 01:36:18,171
They want another name that would elevate the picture.

1280
01:36:18,837 --> 01:36:22,046
Now it's an action movie
and we make it a major motion picture.

1281
01:36:22,379 --> 01:36:23,587
Raul Julia was on the list.

1282
01:36:23,879 --> 01:36:28,504
Now, up to that point, if we had not had Raul Julia,
we were talking about Stephen Lang,

1283
01:36:28,837 --> 01:36:30,212
you know, the villain in Avatar.

1284
01:36:30,504 --> 01:36:35,712
It turned out Raul Julia's kids played the game,
so they see an envelope come to his house, Street fighter.

1285
01:36:36,087 --> 01:36:37,921
Dad, Dad, you've to do that.

1286
01:36:38,212 --> 01:36:42,462
So we were lucky that his kids were fans of the game
and they encouraged his father to do it.

1287
01:36:42,796 --> 01:36:45,504
And it was great.
He had this wonderful trip to Australia.

1288
01:36:46,421 --> 01:36:49,254
They were down there, we they were
they rented a condo at the beach.

1289
01:36:49,546 --> 01:36:51,921
So we were like, next we were like,
they were both on the same beach.

1290
01:36:52,254 --> 01:36:56,004
We had a wonderful time with his kids on this,
what turned out to be his last picture.

1291
01:36:56,296 --> 01:36:58,171
So I was glad that he was able to have that.

1292
01:36:58,462 --> 01:37:01,962
He's so funny in the movie
because he's not trying to be funny.

1293
01:37:02,254 --> 01:37:06,212
He based a lot of his body language
on Mussolini, Saddam Hussein.

1294
01:37:06,504 --> 01:37:08,171
He approached this quite, quite seriously.

1295
01:37:08,462 --> 01:37:11,087
He approached this like he
was playing Richard the third.

1296
01:37:11,379 --> 01:37:12,671
You know, the fact that
Van Damme was in it.

1297
01:37:12,962 --> 01:37:16,087
Kylie Minogue, obviously she was a
big part of everyone's life back.

1298
01:37:16,379 --> 01:37:19,212
If you were a young teenage boy, you know,
that was a big selling point.

1299
01:37:19,504 --> 01:37:24,421
Kylie I tell you what,
she is not only a beautiful soul, beautiful, hard,

1300
01:37:25,337 --> 01:37:30,171
hard worker, and I said,
This is what we want you to do.

1301
01:37:30,712 --> 01:37:32,837
How do you feel about...
She says, What do you think?

1302
01:37:33,129 --> 01:37:34,379
I said, I know you can do it.

1303
01:37:34,671 --> 01:37:35,587
She says let's go.

1304
01:37:35,879 --> 01:37:38,171
As she didn't second guess herself at all.

1305
01:37:38,587 --> 01:37:42,171
You know, she's a pro at whatever she does,
I mean, her voice and everything else.

1306
01:37:42,462 --> 01:37:47,004
But when it came to that action,
I really enjoyed watching her performing.

1307
01:37:47,421 --> 01:37:49,212
It was basically Ken and Ryu's movie.

1308
01:37:49,504 --> 01:37:53,546
And we're going to have,
I think, Chun-Li and Honda, Balrog,

1309
01:37:53,837 --> 01:37:57,212
I think it was four and four was a couldn't
get it to seven, but I had four and four.

1310
01:37:57,504 --> 01:38:02,921
But once John Claude came
in, his part became much more dominant.

1311
01:38:03,379 --> 01:38:06,046
He eats up so much time
he can't have time with the other people.

1312
01:38:06,379 --> 01:38:08,421
Plus he we did not have
him for the whole shoot.

1313
01:38:08,796 --> 01:38:12,296
The whole picture was a ten week shoo,
but we only had him for like six weeks.

1314
01:38:12,587 --> 01:38:14,712
Van Damme, you know,
he was always in shape.

1315
01:38:15,212 --> 01:38:18,004
That's one thing. You know,
I had never had to worry about him.

1316
01:38:18,296 --> 01:38:22,587
He was ripped
flexibility from his dance background.

1317
01:38:22,879 --> 01:38:24,587
He was always fit.

1318
01:38:24,879 --> 01:38:27,629
It was easy to work with him because, you know,

1319
01:38:27,921 --> 01:38:32,087
he said, okay, I don't want you to do a sidekick
and you're going to kick over his head.

1320
01:38:32,379 --> 01:38:34,546
He would just stand there,
go boop, put it out there.

1321
01:38:34,837 --> 01:38:37,296
And I said, okay, that was easy.

1322
01:38:37,671 --> 01:38:40,671
As I would write each draft of the script,
they would come back and hammer me,

1323
01:38:40,962 --> 01:38:44,046
and hammer me, and hammer me,
and add more characters and add characters.

1324
01:38:44,337 --> 01:38:47,462
And I kept saying to them,
look, we've got 100 minute movie.

1325
01:38:47,962 --> 01:38:50,754
If you have ten characters,
that's 10 minutes each.

1326
01:38:51,296 --> 01:38:53,712
But then the storyline,
the plot of the movie, right?

1327
01:38:54,004 --> 01:38:55,754
You're going to like people are going to be,
who was that?

1328
01:38:56,046 --> 01:39:00,712
You know, they would say, all right,
I guess we could give you another million, 200,000 dollars

1329
01:39:01,004 --> 01:39:03,254
but we'd like you to add this other character.

1330
01:39:03,587 --> 01:39:08,129
So before we were done,
it had like crept back up to like 18 or 19 characters.

1331
01:39:08,671 --> 01:39:14,671
Original world warriors, seven eight characters,
and focusing on them could have worked.

1332
01:39:14,962 --> 01:39:20,962
But you have to have the central heart of the film clearly going to be
Guile because is the American or Belgian in this case

1333
01:39:21,254 --> 01:39:25,087
All roads lead to Bison,
whose road is clearest.

1334
01:39:25,379 --> 01:39:28,337
Well, Guile had this friend killed.

1335
01:39:28,629 --> 01:39:31,796
Chun-Li had her father killed by this single man.

1336
01:39:32,421 --> 01:39:37,171
So we kind of make them in the forefront
because people can they can relate to revenge story.

1337
01:39:37,462 --> 01:39:39,629
A good revenge story makes for good cinema.

1338
01:39:43,671 --> 01:39:47,254
The hype was real and they were very crafty.

1339
01:39:47,921 --> 01:39:53,296
One of the first images they released, I think I got it
in a games mag and I had the poster on my wall was Vega.

1340
01:39:53,754 --> 01:39:59,129
It was just an image of vega.
You're like, he's ripped, he's got the claw, he's got the mask.

1341
01:40:00,087 --> 01:40:01,671
What's to complain about?

1342
01:40:01,962 --> 01:40:03,254
He looks dope, right?

1343
01:40:03,546 --> 01:40:07,504
So I remember seeing that and I thought,
well, if vega looks this good, then,

1344
01:40:07,796 --> 01:40:09,337
you know, we're in for a good time.

1345
01:40:09,629 --> 01:40:12,879
The fighting in the game is not the way
people fight in streets, it's fantastic.

1346
01:40:13,171 --> 01:40:17,296
Now they push the cash back up to
19 people we could not afford

1347
01:40:17,629 --> 01:40:21,004
18 like well known martial artists,
we couldn't afford it.

1348
01:40:21,337 --> 01:40:26,421
So he said since it's disconnected from reality,
we have to teach them these crazy fighting moves anyway.

1349
01:40:26,712 --> 01:40:28,796
Let's go with actors.
So we went with actors.

1350
01:40:29,171 --> 01:40:30,879
Each character was different.

1351
01:40:31,171 --> 01:40:35,212
So each one of them,
I had to train them a little bit different.

1352
01:40:35,921 --> 01:40:39,129
Physically, they all they all ran.
They all stretch.

1353
01:40:39,421 --> 01:40:45,004
But when it came down to the fight game, we had to train
a little bit different for each one of them.

1354
01:40:45,379 --> 01:40:50,504
Once the schedule changed to accommodate Raul,
I was putting a lot of the supporting players

1355
01:40:50,879 --> 01:40:54,962
into their scenes,
like weeks ahead of when they were supposed to do it

1356
01:40:55,254 --> 01:40:58,962
and they had not been trained
beyond just the basics of fighting.

1357
01:40:59,254 --> 01:41:00,712
It wasn't because of the of the team.

1358
01:41:01,004 --> 01:41:02,546
I think they did some great work.

1359
01:41:02,837 --> 01:41:04,671
And Benny also plays a character in the movie.

1360
01:41:04,962 --> 01:41:07,004
You see him here in there being sinister.

1361
01:41:07,671 --> 01:41:10,879
When it came from fighting
with the boxing, kickboxing,

1362
01:41:11,629 --> 01:41:17,046
grappling, whether it be sword fighting, knife fighting.
That was my thing.

1363
01:41:17,337 --> 01:41:21,754
At the 11th hour, they wanted to add Fei Long,
which is a character that was just added to the game.

1364
01:41:22,171 --> 01:41:24,004
It's obviously Bruce Lee.

1365
01:41:24,296 --> 01:41:26,004
I don't know how that fits in the movie.

1366
01:41:26,296 --> 01:41:30,337
So then they said, okay, well, then another character,
Captain Sawada, and they had an actor.

1367
01:41:30,629 --> 01:41:35,004
They were pressing on us to play Ryu,
but his command of English was not very good.

1368
01:41:35,296 --> 01:41:39,754
And at a certain point they finally realized
that he would is English, would never up to the level.

1369
01:41:40,046 --> 01:41:41,587
So they said, he's your Captain Sawada.

1370
01:41:41,879 --> 01:41:44,337
It was a contest.
Like who was harder to understand?

1371
01:41:44,629 --> 01:41:47,421
Captain Sawada speaking English or
Jean-Claude speaking English.

1372
01:41:47,712 --> 01:41:50,254
You go like, the audience is used to Jean-Claude,

1373
01:41:50,546 --> 01:41:52,629
I would say to them, you know,
what about the accent?

1374
01:41:53,087 --> 01:41:57,504
And I'm going to kick that on of a bitch
Bison's ass so hard.

1375
01:41:57,796 --> 01:42:00,462
They said, What accent?
Because he was looped in Japan.

1376
01:42:00,754 --> 01:42:01,879
In other words,
they didn't know he had it.

1377
01:42:02,171 --> 01:42:03,754
So we had dialog in the movie.

1378
01:42:04,046 --> 01:42:06,087
The Jean-Claude character
was from Louisiana.

1379
01:42:06,462 --> 01:42:10,712
It fell out of the movie,
so his accent remains unexplained.

1380
01:42:11,004 --> 01:42:14,879
It's been on a conference call and I start challenging
the stuff about it not being authentic.

1381
01:42:15,171 --> 01:42:18,504
Right. And not being you know, it's not the  IP.

1382
01:42:18,796 --> 01:42:21,379
Certainly the video game community
are going to have their favorites.

1383
01:42:21,671 --> 01:42:25,962
They're going to have a very clear idea
of what is Street Fighter.

1384
01:42:26,254 --> 01:42:30,504
Capcom didn't have enough stake
in the way had done their deal, you know, even though

1385
01:42:30,796 --> 01:42:36,296
they had some money into it, they didn't really want to
just try and tell Hollywood how to do their movie.

1386
01:42:36,837 --> 01:42:39,087
I think bastardization is the word I use a lot.

1387
01:42:39,379 --> 01:42:40,379
As I'm shooting the film.

1388
01:42:40,671 --> 01:42:42,962
And then a couple of times
Jean-Claude would call in sick.

1389
01:42:43,462 --> 01:42:45,504
He admitted to having some drug problems in the past.

1390
01:42:46,129 --> 01:42:48,379
He had such a beautiful heart and respect,

1391
01:42:48,671 --> 01:42:52,046
you know, so when I would ask him to do certain things,
he wouldn't argue.

1392
01:42:52,337 --> 01:42:55,504
He said, okay, let's do it, and we would do it.

1393
01:42:57,337 --> 01:43:01,212
We had a really good rapport with one another,
even though, you know,

1394
01:43:01,504 --> 01:43:04,587
we all knew that he was going to through some things.

1395
01:43:05,004 --> 01:43:08,379
But going through all that
when he got in front of that camera,

1396
01:43:10,337 --> 01:43:11,337
nobody would know.

1397
01:43:11,629 --> 01:43:15,754
Between making sure Raul Julia
was on his meds for several weeks

1398
01:43:16,254 --> 01:43:21,087
before we shot him and keeping Jean-Claude
off meds, this blew up the schedule.

1399
01:43:21,379 --> 01:43:23,962
So there's a couple of places
there were supposed to be fights and there aren't.

1400
01:43:24,296 --> 01:43:26,296
So there's a scene
where there's going to be a cage fight

1401
01:43:26,837 --> 01:43:31,379
and was going to be a fight there that did get
interrupted by Jean-Claude crashing through the wall.

1402
01:43:31,796 --> 01:43:37,087
But what I discovered that because of the scheduling
change, somehow the word did not percolate down.

1403
01:43:37,587 --> 01:43:39,921
To my astonishment,
they had not been trained in this knife fight.

1404
01:43:40,337 --> 01:43:42,462
Once I was cutting the picture back
and losing the fight,

1405
01:43:42,837 --> 01:43:44,879
we realized we had to
punch the fights up again.

1406
01:43:45,254 --> 01:43:49,046
So the last thing we did is we went up to Vancouver

1407
01:43:49,421 --> 01:43:52,462
and we rebuilt part of the sets
that we had had in Australia.

1408
01:43:53,004 --> 01:43:59,587
We filmed the big fight between Kena and Ryu,
and Vega and Sagat because the version we shot in

1409
01:43:59,879 --> 01:44:04,754
Australia had been cut back
so much that it was like really weak sauce.

1410
01:44:05,212 --> 01:44:08,671
And the special moves...
Ryu's Hadoken was just a flash.

1411
01:44:08,962 --> 01:44:12,337
They just put a white frame,
in that was like, oh God, is that it?

1412
01:44:12,629 --> 01:44:18,129
Finally at the end, the big fight between Raul
and Jean-Claude, that was the last week of filming

1413
01:44:18,421 --> 01:44:22,087
and I was determined to get, you know,
the video game moves in there.

1414
01:44:22,504 --> 01:44:24,962
No sonic boom in the end fight with Bison.

1415
01:44:25,254 --> 01:44:28,879
And I thought this coming.
Sonic boom was going to come, you know,

1416
01:44:29,171 --> 01:44:34,546
maybe when the sort of pseudo psycho crusher is coming
towards him, he's going to do something.

1417
01:44:34,837 --> 01:44:37,879
The flash kicks were there, I guess, without the flash.

1418
01:44:38,171 --> 01:44:39,046
But, you know.

1419
01:44:39,337 --> 01:44:43,921
It was funny that the movie called Street Fighter
that the end of the day, the weakest thing

1420
01:44:45,004 --> 01:44:45,629
is the fighting.

1421
01:44:45,921 --> 01:44:50,296
And it was just a perfect storm of things
that like can sabotage

1422
01:44:50,587 --> 01:44:52,587
you happening all at once.

1423
01:44:54,754 --> 01:44:56,379
So the movie opened on Christmas Day

1424
01:44:56,671 --> 01:45:00,212
and it opened really well and
they made 130 million

1425
01:45:00,671 --> 01:45:05,421
on the initial release from Box Office
and then the toys and all that.

1426
01:45:05,712 --> 01:45:08,046
So right away they made $100 million dollars.

1427
01:45:08,379 --> 01:45:12,212
And from 20/20 Vision Video Street fighter.

1428
01:45:12,504 --> 01:45:14,587
Now available to own on video.

1429
01:45:14,879 --> 01:45:17,212
20/20 Vision in hindsight,
maybe they shouldn't have made it,

1430
01:45:17,504 --> 01:45:19,587
but hell they made a lot of money from it.

1431
01:45:19,879 --> 01:45:21,421
Made a fortune on rental.

1432
01:45:21,712 --> 01:45:23,546
I rented it every year.

1433
01:45:23,837 --> 01:45:27,837
This movie makes over 400 to $450,000 a year.

1434
01:45:28,129 --> 01:45:31,837
To this day. It's always on television
and it's a cash cow for them.

1435
01:45:32,296 --> 01:45:33,296
There were two albums, actually.

1436
01:45:33,587 --> 01:45:37,837
We had the soundtrack of the movie,
and then there was an album called Songs inspired by

1437
01:45:38,337 --> 01:45:40,462
which had a bunch of hip
hop artists and stuff like that.

1438
01:45:42,796 --> 01:45:46,004
They did the Laser Disc special edition from Universal.

1439
01:45:46,296 --> 01:45:49,004
They included Street Fighter
with like John Ford and Hitchcock.

1440
01:45:49,296 --> 01:45:52,796
I didn't understand how it got on that rack,
but maybe because it was their most recent picture.

1441
01:45:53,254 --> 01:45:57,337
It's kind of the effect with Star Wars,
you have diehard Star Wars

1442
01:45:57,629 --> 01:46:01,712
fans of the original three,
and anything else that's released later,

1443
01:46:02,004 --> 01:46:06,587
they've almost sort of drank their own kool aid
and just told themselves, this must be good,

1444
01:46:06,879 --> 01:46:09,962
even if I don't feel it's good.
It is good, I'm just not...

1445
01:46:10,379 --> 01:46:12,171
I'm just not aligning with it yet.

1446
01:46:12,462 --> 01:46:16,962
And I think with Street Fighter you kind of,
you so want it to be good that you kind of

1447
01:46:17,254 --> 01:46:22,004
are in a bit of denial at first and you maybe
watch it a couple of and you realize that...

1448
01:46:22,754 --> 01:46:28,046
then you see Mortal Kombat and you're like now
that a much closer adaptation of the source material.

1449
01:46:28,462 --> 01:46:33,046
Fortunately, you didn't get invited to the press
screening of it, but I remember one of the writers

1450
01:46:33,337 --> 01:46:39,337
coming back and he really struggled to describe
what he'd seen because he was just laughing so much,

1451
01:46:39,962 --> 01:46:42,129
particularly about like the origin of Blanka.

1452
01:46:42,421 --> 01:46:46,462
Zangief looked the business.
Actually does a couple of things

1453
01:46:46,754 --> 01:46:52,046
you can cherry pick from that, that you're like that
element in isolation is good.

1454
01:46:52,379 --> 01:46:59,254
Old Thunder Hawk with this little armlet,
you know, and all that'll do, that makes him native.

1455
01:46:59,546 --> 01:47:03,129
I don't think that guy probably
had a drop of native in him did he?

1456
01:47:04,046 --> 01:47:08,629
And making Honda Hawaiian?
Why? And Balrog a cameraman.

1457
01:47:08,921 --> 01:47:15,754
This has been written to troll the audience.
Let's makes Sagat the shortest actor in the cast

1458
01:47:16,129 --> 01:47:19,046
and just making Ryu and Ken two-bit hustlers.

1459
01:47:19,379 --> 01:47:26,296
It couldn't be any more sacrilegious
to what they represent.

1460
01:47:26,587 --> 01:47:29,504
And what I went to then showcase,
and right the wrongs

1461
01:47:29,796 --> 01:47:33,087
in Assassin's Fist, down the line.

1462
01:47:34,421 --> 01:47:37,004
It's kind of a mess, but weirdly enjoyable.

1463
01:47:37,296 --> 01:47:38,546
You got a few laughs out of it,

1464
01:47:38,837 --> 01:47:42,629
but it didn't stand up to the action
films of the time by any stretch of the imagination.

1465
01:47:43,129 --> 01:47:45,879
It's something we look back on now
as a bit of sort of campy fun.

1466
01:47:46,171 --> 01:47:49,796
But at the time, Street Fighter 2
was kind of important to you.

1467
01:47:50,254 --> 01:47:55,337
You didn't want Jean-Claude
running around in a weird, invisible stealth boat.

1468
01:47:55,629 --> 01:47:57,462
It just didn't fit the whole thing.

1469
01:47:57,754 --> 01:48:03,879
But it had Raul Julia in it who was coming off
of a huge career high with Addams Family.

1470
01:48:04,337 --> 01:48:07,254
Jean-Claude Van Damme was very
popular in the mid-nineties.

1471
01:48:07,629 --> 01:48:11,296
And then I go into the theater with my friends
and we're watching this movie

1472
01:48:11,587 --> 01:48:14,962
and then suddenly Kylie Minogue is on screen

1473
01:48:15,796 --> 01:48:18,629
and I go, oh my God,
that's Kylie Minogue.

1474
01:48:19,296 --> 01:48:22,421
And all of my friends look at
me and they're like, who?

1475
01:48:23,129 --> 01:48:25,462
And that was a little soul crushing for me.

1476
01:48:25,962 --> 01:48:30,796
But it also gave me something to hold on
to throughout this horrendous cinematic experience.

1477
01:48:31,087 --> 01:48:33,712
This is the collection agency Bison.

1478
01:48:34,379 --> 01:48:37,587
Your ass is six months overdue and it's mine.

1479
01:48:37,879 --> 01:48:41,837
I don't mean to sound so disrespectful
to the people who did the awesome work in there.

1480
01:48:42,129 --> 01:48:44,796
A lot of work that goes into that
and that's why I just didn't.

1481
01:48:45,296 --> 01:48:49,129
It just was so far off of the material that it's disappointing,
you know, everybody knows it.

1482
01:48:49,421 --> 01:48:52,087
It's really weird.
It's really that movie is really weird.

1483
01:48:52,379 --> 01:48:55,837
And then Mortal Kombat, just to continue
to kick us in the ass a bit,

1484
01:48:56,129 --> 01:49:00,921
comes out and, you know, and that was a bit campy
or whatever, but man, it felt so authentic, right?

1485
01:49:01,212 --> 01:49:04,462
It was to this day,
I still love the first Mortal Kombat movie a ton.

1486
01:49:04,754 --> 01:49:07,587
The fate of billions will depend upon you.

1487
01:49:11,296 --> 01:49:12,046
Sorry.

1488
01:49:12,337 --> 01:49:17,462
I avoid watching the Street Fighter movie as much
as I can because it always upsets the shit out of me.

1489
01:49:18,087 --> 01:49:23,212
Didn't Jackie Chan have some slight small Street Fighter
clip from one of his movies around that time

1490
01:49:23,504 --> 01:49:24,296
that was like a bit of a joke.

1491
01:49:24,629 --> 01:49:28,171
It was cool. City Hunter,
and they're actually really faithful,

1492
01:49:28,462 --> 01:49:32,754
although in a spoof, departure from
what's going on in the film at the time.

1493
01:49:33,212 --> 01:49:36,546
For example, you see Jackie hit their
cab machine on the cruise ship.

1494
01:49:36,879 --> 01:49:42,171
He does not become Honda because he
had a lifetime sponsorship deal with Mitsubishi.

1495
01:49:42,712 --> 01:49:45,837
Just the name Honda will
screw up my deal here.

1496
01:49:46,129 --> 01:49:47,962
You can't have that,
so they actually changed that.

1497
01:49:48,254 --> 01:49:51,129
And if you watch the Blu-Ray,
kind of see a little crude of a change.

1498
01:49:51,421 --> 01:49:55,546
Jackie in drag as Chun-Li
doing the jumping winning pose

1499
01:49:55,837 --> 01:50:00,004
the sort of knot knees and heels
and the kind of peace sign.

1500
01:50:00,837 --> 01:50:06,962
It was very well done for the time, but with
what kind of visual effects they had at their disposal.

1501
01:50:07,337 --> 01:50:12,212
But even that was more street
fighter than the entire Street Fighter movie I think.

1502
01:50:12,504 --> 01:50:14,129
It's very much like,
okay, that's the game.

1503
01:50:14,421 --> 01:50:15,712
In my astonishment now,

1504
01:50:16,004 --> 01:50:20,546
I saw all these revisionist reviews of the movie say,
Hey, this movie's actually pretty good.

1505
01:50:20,837 --> 01:50:23,462
The craziest one I've seen now is,
you know what?

1506
01:50:24,004 --> 01:50:25,546
This movie is supposed to be funny.

1507
01:50:25,837 --> 01:50:26,546
And there were the reviews

1508
01:50:26,837 --> 01:50:31,087
where the movie came out saying,
this movie is so stupid, it's accidentally funny.

1509
01:50:31,421 --> 01:50:36,087
Now, I don't know how you could look at a movie
like that and look at some of the dialog like.

1510
01:50:36,379 --> 01:50:38,129
Quick change the channel.

1511
01:50:38,421 --> 01:50:39,754
Obviously is supposed to be funny.

1512
01:50:40,046 --> 01:50:43,296
We can all go back and
enjoy the, you know,

1513
01:50:43,587 --> 01:50:48,087
The day Bison graced your father's village
is the most important day of your life.

1514
01:50:48,921 --> 01:50:50,796
For me, it was Tuesday.

1515
01:50:51,087 --> 01:50:52,879
It's meme worthy now.

1516
01:50:53,171 --> 01:50:55,337
Game over!

1517
01:50:55,629 --> 01:51:00,171
These things creep into your head and you're like,
actually, they must have done something right, you know?

1518
01:51:00,462 --> 01:51:03,337
Oh, here's a great quote from it.
What a screw up.

1519
01:51:03,921 --> 01:51:04,462
What a woman.

1520
01:51:06,712 --> 01:51:10,671
Looking out the window at Chun-Li
in her black catsuit escaping from there.

1521
01:51:11,087 --> 01:51:12,379
Utterly farcical.

1522
01:51:26,087 --> 01:51:29,004
I watch it and I think it's one
of those so-bad-it's-good

1523
01:51:29,546 --> 01:51:32,254
instances where, you know,
it's a part of the series history.

1524
01:51:32,712 --> 01:51:35,754
It's one of those things that Street Fighter fans
can look back on and, you know,

1525
01:51:36,046 --> 01:51:39,671
maybe not with rose tinted specs,
but it is an interesting piece of history.

1526
01:51:48,379 --> 01:51:50,504
Alongside the movie,
Capcom has this brilliant idea.

1527
01:51:50,796 --> 01:51:54,004
They've hired a bunch of movie stars
to play the beloved Street Fighter cast.

1528
01:51:54,379 --> 01:51:57,337
They'll just crank out
a video game that can take down Mortal Kombat.

1529
01:51:57,712 --> 01:51:59,754
It's like Mortal Kombat,
but with movie stars.

1530
01:52:00,087 --> 01:52:05,546
The arcade game, the Street Fighter The Movie was
a game that was developed kind of alongside the film.

1531
01:52:05,837 --> 01:52:10,046
The developers, which were in North America,
of course, they actually worked alongside

1532
01:52:10,337 --> 01:52:11,879
the filming of the movie.

1533
01:52:12,171 --> 01:52:14,129
So they got some time
with the different actors.

1534
01:52:14,421 --> 01:52:17,546
They were able to digitize them directly into game.

1535
01:52:17,837 --> 01:52:23,087
Mortal Kombat, this scrappy Chicago
team has hired a bunch of local martial artists

1536
01:52:23,379 --> 01:52:26,921
who actually know how to convincingly do martial arts,
which turns out not to be one of

1537
01:52:27,212 --> 01:52:29,879
Kylie Minogue's specialties or
some of the others in the cast.

1538
01:52:30,296 --> 01:52:32,546
I think of Raul Julia playing M. Bison,

1539
01:52:32,837 --> 01:52:36,796
who's not only not a martial artist
but is suffering from terminal cancer as of this moment.

1540
01:52:37,087 --> 01:52:38,504
I mean really you have
Jean-Claude Van Damme

1541
01:52:38,796 --> 01:52:42,796
and no one who is able to step into the video
capture booth and do this successfully.

1542
01:52:43,171 --> 01:52:44,962
Actually, they were going to use me

1543
01:52:46,046 --> 01:52:47,337
into one of the characters.

1544
01:52:47,629 --> 01:52:51,962
If they did, whoever was going to play against me,
they would have had their hands full, that's for sure.

1545
01:52:52,421 --> 01:52:53,587
And then Van Damme himself

1546
01:52:53,879 --> 01:52:58,296
was reluctant to go to work and do all the motion capture stuff,
had to be kind of cajoled into doing his moves.

1547
01:52:58,587 --> 01:53:00,254
Ultimately, incredible technologies.

1548
01:53:00,546 --> 01:53:05,837
The makers of Golden Tee that produced this game for Capcom
did get the performance out of J.C.V.D. that they needed.

1549
01:53:06,129 --> 01:53:09,879
That wasn't going to be enough
to deliver a worthy competitor to Mortal Kombat.

1550
01:53:10,254 --> 01:53:14,671
It really had this look of like fluid motion
in a way that Mortal Kombat did not.

1551
01:53:15,046 --> 01:53:22,171
The problem is it also highlighted what made Mortal Kombat work so well,
and it was the key framing the positions that they used.

1552
01:53:22,462 --> 01:53:24,254
Oh, hearing about this thing, and I'm upset.

1553
01:53:24,546 --> 01:53:26,629
And then I go look at it and I'm playing it.

1554
01:53:26,921 --> 01:53:30,754
I'm like, Oh, you know, hey, these inputs are off,
you know, like trying to give them feedback.

1555
01:53:31,046 --> 01:53:33,004
And of course it's like,
who wants that, right?

1556
01:53:33,379 --> 01:53:37,337
The ability to make a fighting game type
was, you know, unknown.

1557
01:53:37,629 --> 01:53:39,004
And so I knew how hard it was.

1558
01:53:39,296 --> 01:53:42,962
And so then to see it shipped that way just kind of
bugged me up because I thought I was just early.

1559
01:53:43,504 --> 01:53:44,754
And that also comes down to the fact

1560
01:53:45,046 --> 01:53:49,837
Capcom themselves did not share the
original source code with these developers.

1561
01:53:50,129 --> 01:53:53,712
So knowing that,
I actually think it's an interesting effort.

1562
01:53:54,004 --> 01:53:58,212
It's a cool game
and it is worth checking out, but it's very clearly

1563
01:53:58,504 --> 01:54:03,087
not a full on Street Fighter game
and it doesn't nail the fundamentals

1564
01:54:03,379 --> 01:54:08,254
and matching the frames of animation
that you need to make a street fighter game work.

1565
01:54:08,796 --> 01:54:12,671
I think the failure in that game has little to do
with its relationship to Street Fighter

1566
01:54:12,962 --> 01:54:14,754
and more to do with its
relationship to Mortal Kombat.

1567
01:54:15,046 --> 01:54:18,671
It played very little like Street Fighter, though
they tried to replicate some of those moves

1568
01:54:19,046 --> 01:54:24,212
and the moves just lacked the authenticity
of the equivalent game play in Mortal Kombat.

1569
01:54:24,754 --> 01:54:29,587
The Saturn and PlayStation game launched
very early in the lifecycle of these systems.

1570
01:54:30,004 --> 01:54:33,462
It was in fact a launch title for the
Sony PlayStation in North America.

1571
01:54:33,921 --> 01:54:37,171
Digitized sprites kind of fell out
of fashion really quickly,

1572
01:54:37,671 --> 01:54:42,421
and I think there was this general perception
that Street Fighters should not be digitized

1573
01:54:42,712 --> 01:54:45,671
and it ended up looking of cheesy as a result.

1574
01:54:45,962 --> 01:54:47,296
It's not my favorite Street Fighter in the series.

1575
01:54:47,587 --> 01:54:52,087
It's definitely one of those ones where it's like,
I love watching people play it like Maximilian

1576
01:54:52,546 --> 01:54:55,587
and Matt McMuscles, and anytime that one of those streamers

1577
01:54:55,879 --> 01:54:59,587
pops up that game to play, I'm just I just love
I love watching other people play it.

1578
01:54:59,879 --> 01:55:00,587
I can't play that game.

1579
01:55:00,879 --> 01:55:05,046
It's just kind of a slow version
of Super Street Fighter 2 Turbo

1580
01:55:05,337 --> 01:55:08,296
with a couple of interesting ideas,
like the EX moves that they picked up on later,

1581
01:55:08,796 --> 01:55:12,962
but just with sort of quite bad
looking digitized sprites,

1582
01:55:13,254 --> 01:55:17,754
it was basically just an inferior version
of Super Street Fighter 2 Turbo, really.

1583
01:55:18,337 --> 01:55:22,087
That has some features that you wouldn't
find in other street fighter games at the time,

1584
01:55:22,379 --> 01:55:29,087
such as the full story mode with branching paths
and digitized speech sections in their where it was more like text.

1585
01:55:29,379 --> 01:55:33,004
But you know, you're basically following the story
while playing the fighting game.

1586
01:55:33,296 --> 01:55:37,921
This is kind of the model that modern fighting games
would follow with their story modes, right?

1587
01:55:38,337 --> 01:55:40,046
They were doing it all the way back then.

1588
01:55:40,337 --> 01:55:43,796
And so when you look at it from that perspective
and you just play game,

1589
01:55:44,421 --> 01:55:47,379
I think it's a really cool period piece
and it still plays well.

1590
01:55:47,671 --> 01:55:50,004
Game over.

1591
01:56:03,587 --> 01:56:05,379
I associate that nineties period,

1592
01:56:05,671 --> 01:56:09,962
mid nineties with the advent of Manga films

1593
01:56:11,504 --> 01:56:12,796
Akira

1594
01:56:14,629 --> 01:56:16,796
Fist of the North Star

1595
01:56:17,962 --> 01:56:19,837
Ghost in the Shell

1596
01:56:21,837 --> 01:56:24,337
Legend of the Overfiend

1597
01:56:27,921 --> 01:56:30,671
Which none of us should have been watching

1598
01:56:34,921 --> 01:56:40,879
Street Fighter two the animated movie.
And when that drops, you were like, Oh, My God.

1599
01:56:42,712 --> 01:56:43,337
Yes!

1600
01:56:44,379 --> 01:56:45,546
I was so excited about that.

1601
01:56:45,837 --> 01:56:48,129
And I watched it and I was
glued from the first second.

1602
01:56:48,421 --> 01:56:52,046
This right here is what we mean.

1603
01:57:00,671 --> 01:57:04,504
The Sagat, Ryu intro.
It was the perfect intro.

1604
01:57:06,462 --> 01:57:07,837
I can't think of any fight

1605
01:57:08,129 --> 01:57:10,712
that would have been more hype
than that to open the movie.

1606
01:57:13,796 --> 01:57:17,671
That was better than the entire the Hollywood version.

1607
01:57:18,129 --> 01:57:23,587
The dark screen with the grass rustling in the wind
and then the lightning oh, my God.

1608
01:57:28,254 --> 01:57:29,671
Once you knew they got that right,

1609
01:57:29,962 --> 01:57:33,004
you would sort of settle in
and trust them to deliver all the rest of it.

1610
01:57:37,337 --> 01:57:40,921
The anime is very different
from the mainstream live action film.

1611
01:57:41,212 --> 01:57:43,504
Of course, it focuses Ryu for the most part.

1612
01:57:43,879 --> 01:57:49,337
It makes him the central focus and then brings in
the intrigue of he hasn't seen Ken for a long time.

1613
01:57:49,629 --> 01:57:53,921
There's this kind of like rivalry that we saw
in the film that being translated to the anime.

1614
01:57:54,212 --> 01:57:55,671
So there's this intrigue.

1615
01:57:55,962 --> 01:57:58,087
I'll see you with fate brings us together again.

1616
01:57:58,379 --> 01:57:58,962
Together again.

1617
01:57:59,254 --> 01:58:04,671
I looked at it and said, well, we'll take Street Fighter,
we'll take the world and in, but we'll ground it.

1618
01:58:04,962 --> 01:58:11,546
And the way you ground Street Fighter is the fighting
so they brought in the actual creator of K-1

1619
01:58:12,046 --> 01:58:17,754
and had him choreograph the film
as a live action film almost is.

1620
01:58:22,046 --> 01:58:25,796
A lot of rotoscoping of the moves and storyboards

1621
01:58:26,087 --> 01:58:29,462
then transported to the main film.

1622
01:58:30,129 --> 01:58:33,587
So they would have actually
filmed real choreography,

1623
01:58:33,879 --> 01:58:40,712
and you can see even the way Ryu fights,
some of the kicks are very Kyokushin karate.

1624
01:58:41,087 --> 01:58:46,004
At that point, and what we do,
it's more about the voice quality, you know, does it fit that?

1625
01:58:46,296 --> 01:58:51,671
And, and I thought, you know,
Ryu had this, this kind of, you know, well, you know.

1626
01:58:51,962 --> 01:58:53,421
Not John Wayne, but...

1627
01:58:53,712 --> 01:58:56,671
He definitely was, you know,
when he said something, he meant it.

1628
01:58:57,171 --> 01:59:01,171
I'm just passing through here,
just the Japanese guy taking in a fight.

1629
01:59:01,462 --> 01:59:02,212
He's not a real chatty guy.

1630
01:59:02,504 --> 01:59:04,379
If you go back and look,
you know, so when he did

1631
01:59:04,671 --> 01:59:08,504
say something and so that's,
I think was more of what it was about at that time.

1632
01:59:08,796 --> 01:59:10,337
And Ryu is my name.

1633
01:59:10,629 --> 01:59:11,504
It's Ryu. Oh, okay.

1634
01:59:11,796 --> 01:59:16,379
Because I, I don't know, remember, but I might have said
Ryu you and now it's, if it's Ryu, you know.

1635
01:59:17,629 --> 01:59:17,962
Okay.

1636
01:59:18,254 --> 01:59:19,296
And that's what I grew up with.

1637
01:59:19,587 --> 01:59:21,421
So that's how I know it is Ryu

1638
01:59:21,712 --> 01:59:23,921
When you watched an original Japanese,

1639
01:59:28,212 --> 01:59:30,962
the soundtrack is so much slower, it's
so much more quiet

1640
01:59:31,254 --> 01:59:35,004
and in the background because it's an introspective
film, it's all about Ryu's growth.

1641
01:59:35,379 --> 01:59:36,462
It's all about his struggles.

1642
01:59:36,754 --> 01:59:40,421
So the movie decides to kind of
give you space and quietness

1643
01:59:40,712 --> 01:59:44,004
to kind of look at him and think like,
What is he thinking?

1644
01:59:44,296 --> 01:59:46,046
And then you start thinking.

1645
02:00:11,421 --> 02:00:12,879
The mythology of Street Fighter

1646
02:00:13,171 --> 02:00:17,462
is kind of like a pebble in a pond
and the ripples going out with its expanded.

1647
02:00:17,962 --> 02:00:21,337
You see Ryu and Ken training,
young, and Ken as the long hair.

1648
02:00:21,629 --> 02:00:28,171
So of course the Street Fighter Alpha games are set
before Street Fighter 2 and Ken had long hair

1649
02:00:28,462 --> 02:00:32,671
and had the red ribbon and
Ryu actually wore a white one.

1650
02:00:32,962 --> 02:00:36,296
So, you know, oh,
so how did Ryu get the red one?

1651
02:00:36,587 --> 02:00:42,171
And it shows where Ryu get injured sparring with
Ken and Ken takes off his headband and uses it

1652
02:00:42,462 --> 02:00:46,504
as almost a tourniquet to sort of stem
the bleeding in Ryu's head.

1653
02:00:46,921 --> 02:00:48,171
Yeah, that's really cool.

1654
02:00:48,462 --> 02:00:52,962
So the costumes themselves have story
and narrative behind them there.

1655
02:00:53,254 --> 02:00:53,754
Thank you, Ken.

1656
02:00:54,837 --> 02:00:56,921
So then, shall we?
En garde.

1657
02:00:57,337 --> 02:01:00,462
I got a copy cheap on videos CD of all things.

1658
02:01:00,754 --> 02:01:04,754
I only have anime on video CD.
I had like three of them.

1659
02:01:05,046 --> 02:01:07,504
But seeing the Street Fighter 2
one of course very excited.

1660
02:01:07,837 --> 02:01:09,712
And yeah, it's actually pretty good.

1661
02:01:10,004 --> 02:01:14,337
Which blew us away after watching you know
Steven De Souza's G.I. Joe movie.

1662
02:01:14,629 --> 02:01:15,962
Are you man enough to fight with me?

1663
02:01:16,254 --> 02:01:19,004
Anyone who opposes me will be destroyed.

1664
02:01:19,296 --> 02:01:23,379
You know, it's nice to see something that was a bit
more focused on what the game actually was.

1665
02:01:23,671 --> 02:01:25,546
Yeah, I still think that kind of stands up.

1666
02:01:25,837 --> 02:01:30,337
Something to represent Street Fighter and actually be
an enjoyable watch as exciting.

1667
02:01:30,629 --> 02:01:33,337
The characters...
I mean, they don't show all the characters.

1668
02:01:33,629 --> 02:01:35,421
That's probably a strength
because they then get to put, of course,

1669
02:01:35,712 --> 02:01:38,921
the time into actually showing
the ones that they've got on the roster.

1670
02:01:39,212 --> 02:01:43,504
It showed what they want to have
the characters be seen like,

1671
02:01:43,796 --> 02:01:46,962
but it also showed they're really
limited knowledge of culture.

1672
02:01:47,296 --> 02:01:50,046
So just what are you trying to prove here,
Chief Running Mouth.

1673
02:01:50,379 --> 02:01:54,421
I enjoyed the movie for the experience at the time, but
after I was like, oh man, I didn't even give this guy...

1674
02:01:54,712 --> 02:01:56,921
And also the other thing is,
Dee Jay was my main character.

1675
02:02:01,712 --> 02:02:04,171
So the entire movie,
I'm sitting there in anticipation

1676
02:02:04,462 --> 02:02:07,629
waiting for the Dee Jay fight,
because all the other fights so far been amazing.

1677
02:02:08,087 --> 02:02:11,671
If you boys can't appreciate my music,
then you better haul your sorry asses outta here.

1678
02:02:11,962 --> 02:02:15,879
Like Dee Jay Maximum was outside his shop.
He does had a record shop, whatever.

1679
02:02:16,171 --> 02:02:17,962
Of course,
the black guys got to associate with music, right?

1680
02:02:18,254 --> 02:02:20,171
Obviously.
He doesn't get on main stag fight.

1681
02:02:20,462 --> 02:02:23,296
He doesn't get a platform to
to share, to really beat a street fighter.

1682
02:02:23,587 --> 02:02:27,296
He gets to fight these two bit hustlers.

1683
02:02:29,129 --> 02:02:32,129
And then Boxer, the other
black guy, also doesn't get to fight.

1684
02:02:32,421 --> 02:02:36,962
He just gets to like burst a few veins
and then his shirt... But and that's it.

1685
02:02:41,421 --> 02:02:45,504
So yes, they did what they wanted to do
to fortify the way the characters are seen.

1686
02:02:46,129 --> 02:02:49,962
But I felt they didn't really do other characters
justice at the same time.

1687
02:02:50,254 --> 02:02:52,004
So yeah, there's a bit of a mismash for me.

1688
02:02:52,296 --> 02:02:56,796
When you watch the American edit,
or the English edit, I should say rather,

1689
02:02:57,087 --> 02:03:03,796
from Manga Entertainment, you had all these
license bands that that key demographic would listen to.

1690
02:03:11,754 --> 02:03:13,796
And then, of course, just a central soundtrack.

1691
02:03:14,087 --> 02:03:19,087
The overall soundtrack was done by TV composers
that were very competent,

1692
02:03:19,379 --> 02:03:22,046
kind of following the action.

1693
02:03:29,962 --> 02:03:31,629
The two aesthetics matched.

1694
02:03:31,921 --> 02:03:34,712
You know, the game was obviously
developed by Japanese artists

1695
02:03:35,296 --> 02:03:38,171
and the anime was done in the Japanese animation style.

1696
02:03:38,462 --> 02:03:41,587
So there was definitely this there was a much stronger
synergy between the two things.

1697
02:03:41,879 --> 02:03:45,671
Whereas with a live action movie, you know,
Jean-Claude Van Damme doesn't look like Guile.

1698
02:03:45,962 --> 02:03:48,337
So it's like, you know, you've got that,
but you've got to have Jean-Claude Van Damme

1699
02:03:48,629 --> 02:03:49,421
in there to get the movie made.

1700
02:03:49,712 --> 02:03:55,296
So it definitely felt like a closer,
more faithful adaptation of what the games were.

1701
02:03:55,837 --> 02:03:58,462
Anime Fans are fans like no other fans.

1702
02:03:58,754 --> 02:04:01,004
I mean, they just they're diehard.

1703
02:04:01,296 --> 02:04:05,546
And I say this to the fans,
you guys are amazing, what they know and what they like.

1704
02:04:05,837 --> 02:04:06,879
And you can't trick them.

1705
02:04:07,171 --> 02:04:13,296
You know, Hollywood cannot fool them by
replacing what who they've grown up with is that voice.

1706
02:04:13,587 --> 02:04:15,504
No, we need to get a stars name to do that.

1707
02:04:15,796 --> 02:04:17,004
They don't...
They won't have it.

1708
02:04:18,796 --> 02:04:25,337
It's taken it from just two people on a
fighting stage to a living, breathing world.

1709
02:04:25,629 --> 02:04:29,587
And when you ask for something, you might get it.

1710
02:04:32,671 --> 02:04:36,296
It was darker.
It was more faithful.

1711
02:04:38,004 --> 02:04:41,212
Of course, to the last fight with
the tag team of Ryu and Ken

1712
02:04:44,837 --> 02:04:46,754
There was some sick
moments in that fight, man.

1713
02:04:53,087 --> 02:04:55,712
It enriched the mythology.

1714
02:04:57,671 --> 02:04:59,671
There's a real world now.

1715
02:05:00,212 --> 02:05:02,837
It was like being in the cinema.

1716
02:05:05,921 --> 02:05:09,254
I was just blown away every second.

1717
02:05:14,254 --> 02:05:15,962
That was Street Fighter, right?

1718
02:05:24,921 --> 02:05:26,921
Colonel William Guile.

1719
02:05:27,212 --> 02:05:29,254
One of the greatest martial
artists in the world,

1720
02:05:29,546 --> 02:05:34,212
travels the global tournament circuit,
using it to conceal his top secret mission as leader

1721
02:05:34,504 --> 02:05:38,712
of an elite group of international crime
fighters known only by their code name:

1722
02:05:39,171 --> 02:05:40,379
Street Fighter.

1723
02:05:41,504 --> 02:05:44,004
Yes, Yes.

1724
02:05:46,171 --> 02:05:50,504
The Street Fighter animated series was something
that I only caught in clips in 1995

1725
02:05:50,796 --> 02:05:53,921
because I was already almost
a Junior in High School.

1726
02:05:54,212 --> 02:05:57,296
Guile, once again, is the main
character in this show,

1727
02:05:57,837 --> 02:06:04,171
and he is almost like a hybrid of Duke from G.I. Joe
and Matt Tracker from Mask

1728
02:06:04,462 --> 02:06:09,962
and he's trying to stop M. Bison's,
you know, evil forces.

1729
02:06:11,837 --> 02:06:14,379
You could tell that the cartoon writers

1730
02:06:14,671 --> 02:06:18,421
didn't quite know where to go with
Street Fighter 2 as a concept.

1731
02:06:19,254 --> 02:06:22,087
They lean on this idea of all of them

1732
02:06:22,379 --> 02:06:25,504
are paramilitary, experienced, independent...

1733
02:06:25,962 --> 02:06:30,212
agents that Guile can just call on at any time,
and they all have special powers.

1734
02:06:30,796 --> 02:06:36,879
The problem is, is there is a line in the second episode
where Guile tells Chun-Li:

1735
02:06:37,171 --> 02:06:41,254
Remember the Street Fighter Code of Honor,
discipline, justice, commitment.

1736
02:06:41,754 --> 02:06:44,129
You can't abandon your
team for personal motives.

1737
02:06:44,462 --> 02:06:46,087
And a lot of the characters

1738
02:06:46,379 --> 02:06:51,546
in Street Fighter mimic characters in this martial arts
genre of the secret tournament.

1739
02:06:51,837 --> 02:06:56,754
A secret tournament is all about the individual
and their individual goals, whatever they are.

1740
02:06:57,046 --> 02:07:02,129
But once you try and square peg
that round hole into a G.I. Joe / MASK format,

1741
02:07:02,421 --> 02:07:05,629
it falls apart.
It falls apart very quickly.

1742
02:07:06,087 --> 02:07:08,546
And then when you glom bad animation onto it,

1743
02:07:09,962 --> 02:07:11,921
you might as well put a fork in it.

1744
02:07:22,671 --> 02:07:27,004
I think when the interest started
beginning to wane on Street Fighter,

1745
02:07:27,296 --> 02:07:30,504
was sort of that period
between Super and Super Turbo.

1746
02:07:30,796 --> 02:07:34,046
Now was a time where we explored a lot of the other
fighting games that are out.

1747
02:07:34,504 --> 02:07:40,504
By the time Street Fighter 2 had reached the end of its lifecycle,
both Nishitani and Yasuda had left the project.

1748
02:07:40,796 --> 02:07:44,712
They were working on a different Capcom game,
X-Men: Children of the Atom,

1749
02:07:45,004 --> 02:07:47,462
which ran on the Street Fighter 2
engine and looked a lot like it.

1750
02:07:47,754 --> 02:07:51,296
In some ways you can consider that
game to be the true sequel to Street Fighter 2.

1751
02:07:51,629 --> 02:07:55,171
Primal Rage came out a little bit later
and my friends didn't play it but

1752
02:07:55,462 --> 02:07:58,337
Primal Rage was a game that
I played in and day out.

1753
02:07:58,629 --> 02:07:59,796
I had a binder that I carrried with me

1754
02:08:00,087 --> 02:08:03,587
that had other moves, lists and secrets
that I discovered, as well as the 3-D fighters,

1755
02:08:03,879 --> 02:08:07,712
which started to appear around that time,
like the Virtua Fighters in the Tekkens.

1756
02:08:08,004 --> 02:08:14,587
Virtua Fighter tried to be a little bit more realistic in its portrayal
of characters as much as they could be, given the polygon limitations

1757
02:08:14,879 --> 02:08:17,504
Tekken kind of tried to mix up their character designs

1758
02:08:17,796 --> 02:08:21,296
and had a little bit more fun with that
and the environments and stuff like that

1759
02:08:21,879 --> 02:08:25,796
they didn't really care about as being
as realistic as Virtua Fighter was.

1760
02:08:26,212 --> 02:08:30,587
Once we get to the late nineties,
the general public playing numbers are just falling off.

1761
02:08:30,879 --> 02:08:35,171
Arcade titles generally are slipping
and the home console market is doing what it does.

1762
02:08:35,462 --> 02:08:39,421
Street Fighter is still a viable property there,
but not the world leader it had been a couple of years earlier.

1763
02:08:39,754 --> 02:08:43,337
That feeling that because it's not 3-D
it doesn't count anymore so you got Capcom

1764
02:08:44,046 --> 02:08:46,879
in the early days of the 32-bit
generation was still just porting

1765
02:08:47,171 --> 02:08:51,129
to Fight Streeter Zero, Darkstalkers, stuff like that over
to the Saturn and the PlayStation.

1766
02:08:51,421 --> 02:08:53,421
I do think it's a bit of a shame
that some of the others are forgotten.

1767
02:08:53,712 --> 02:08:57,879
I think Street Fighter Alpha doesn't get the love it
deserves, especially Alpha 2, which is fantastic.

1768
02:08:58,171 --> 02:09:02,712
This was arguably one of the finest periods
for 2-D fighters in the history of gaming.

1769
02:09:03,254 --> 02:09:06,671
People didn't realize at the time what they had
and they just felt

1770
02:09:06,962 --> 02:09:08,879
maybe we have too many of these games now.

1771
02:09:09,296 --> 02:09:14,129
And then when you had the stuff like Tekken
and Soulcalibur starting to take off

1772
02:09:14,629 --> 02:09:19,754
with the flashy, new, full 3-D graphics
that started to feel like the future, right?

1773
02:09:20,087 --> 02:09:24,046
Street Fighter just started to feel
a little bit older at that point.

1774
02:09:24,462 --> 02:09:30,587
Still very compelling, but it didn't have that same
push, that same sparkle from the arcade.

1775
02:09:30,962 --> 02:09:35,754
I think fighting game fans quickly found out that
the Saturn was the place for 2-D fighting games.

1776
02:09:36,087 --> 02:09:40,004
If you like 3-D, then PlayStation was the place to go.

1777
02:09:40,712 --> 02:09:43,587
So when Street Fighter 2 did
inevitably arrive on these platforms

1778
02:09:43,879 --> 02:09:47,254
and their more evolved forms,
they actually are a pretty good fit.

1779
02:09:47,546 --> 02:09:53,796
Really, the first time where everything about the arcade version
could technically be replicated on these machines,

1780
02:09:54,087 --> 02:09:59,837
right, there didn't have be a compromise
except in one area, and that's the loading of course.

1781
02:10:00,129 --> 02:10:03,254
I still stuck with it at that point
because I still loved 2-D art.

1782
02:10:03,546 --> 02:10:04,712
I still thought it looked fantastic.

1783
02:10:05,004 --> 02:10:08,254
I still thought it gave these characters,
a life that you don't get from 3-D.

1784
02:10:08,546 --> 02:10:09,587
But it did seem to be...

1785
02:10:09,879 --> 02:10:13,754
You could see from the way the press was talking,
in the way that even your mates were talking to.

1786
02:10:14,046 --> 02:10:15,254
No one was talking about Street Fighter anymore.

1787
02:10:15,546 --> 02:10:16,879
It was like...
have you played Tekken?

1788
02:10:17,171 --> 02:10:19,754
How have you played Virtua Fighter?
Street Fighter was seen as old news.

1789
02:10:20,046 --> 02:10:24,171
You're seeing the competition that was nipping at
Street Fighter 2's heels superseded

1790
02:10:24,462 --> 02:10:30,129
and the games that they put out subsequent to
the original did have innovations and changes.

1791
02:10:30,712 --> 02:10:34,504
But after a few years,
all of us were sitting around going...

1792
02:10:34,796 --> 02:10:36,296
Where's that three?

1793
02:10:37,796 --> 02:10:40,379
When I was working in the press
in the early days in my twenties,

1794
02:10:41,004 --> 02:10:45,337
I was invited over to Capcom's U.S. offices.

1795
02:10:45,629 --> 02:10:48,837
I got an opportunity to see an early version

1796
02:10:49,129 --> 02:10:52,379
of Street Fighter 3 running on actual CPS-3 hardware,

1797
02:10:52,671 --> 02:10:58,837
and I just started looking at the intro sequence
and I was just like, Oh my God, this is this is amazing.

1798
02:10:59,129 --> 02:11:03,254
And I jumped in and I,
I was like, shocked that

1799
02:11:03,754 --> 02:11:06,796
the cast of characters
as far as returning cast was very limited.

1800
02:11:07,087 --> 02:11:09,921
It was just Ryu and Ken and
everyone else was new.

1801
02:11:10,254 --> 02:11:15,587
They tried to reboot everything, all these
new characters and just strange new styles and ideas.

1802
02:11:15,879 --> 02:11:17,379
And I love it. It's beautiful.

1803
02:11:17,671 --> 02:11:18,171
It plays great.

1804
02:11:18,462 --> 02:11:21,754
It looks incredible,
but it felt too unfamiliar, I think.

1805
02:11:22,129 --> 02:11:25,337
And when you combine that with the rise of 3-D,

1806
02:11:25,629 --> 02:11:30,296
with the age of the original Street Fighter
games with so many different versions.

1807
02:11:33,129 --> 02:11:36,129
So I think it still confuses people to this day.

1808
02:11:36,462 --> 02:11:37,379
You really have to think about,

1809
02:11:37,671 --> 02:11:41,879
especially because the North American and Japanese
versions weren't always name the same thing anyway.

1810
02:11:42,254 --> 02:11:45,379
You take all of those elements
together and you just have

1811
02:11:45,671 --> 02:11:49,004
this fatigue for Capcom 2-D fighting games.

1812
02:11:49,296 --> 02:11:53,379
But by then the arcades,
at least locally to weren't so much of a thing.

1813
02:11:53,671 --> 02:11:58,212
So I didn't play Street Fighter 3
until it came out on the Dreamcast years later.

1814
02:11:58,504 --> 02:12:02,129
As technology progressed and we got
towards the release of the Dreamcast and,

1815
02:12:02,421 --> 02:12:07,254
you know, the PlayStation 2, the 2-D fighter
was losing its appeal with the mainstream audience.

1816
02:12:19,171 --> 02:12:20,962
I think that the 15th anniversary

1817
02:12:21,254 --> 02:12:25,171
release for Street Fighter was a
really special thing for Capcom to do.

1818
02:12:25,462 --> 02:12:29,671
A Hyper Street Fighter 2 was a really neat concept,
and what it allowed you to do

1819
02:12:29,962 --> 02:12:35,129
is choose any version of a character
throughout Street Fighter 2 history.

1820
02:12:35,504 --> 02:12:42,129
So would Guile from Street Fighter 2 be able to defeat
Guile from Hyper Fighting or something like that.

1821
02:12:42,421 --> 02:12:44,337
And this is a game where you could do that.

1822
02:12:44,962 --> 02:12:49,879
We had been working with Capcom here at Digital Eclipse
on the Street Fighter 30th anniversary collection.

1823
02:12:50,171 --> 02:12:53,796
For me, that was like a kid in a candy store
because my history of Street Fighter,

1824
02:12:54,087 --> 02:12:59,212
my love for Street Fighter, now years later,
being able to dive deep into that world again,

1825
02:12:59,504 --> 02:13:03,962
bring the excitement of Street Fighter back to fans,
what can we do to get them excited again?

1826
02:13:04,254 --> 02:13:08,921
This is a celebratory collection
of Street Fighter's arcade history.

1827
02:13:10,879 --> 02:13:13,171
Street Fighter's Legacy is
really about a combination

1828
02:13:13,462 --> 02:13:17,379
of that pop culture apex,
where this was a mass cultural phenomenon.

1829
02:13:17,671 --> 02:13:22,337
Everybody knew it, loved these characters,
but then also, and equally,

1830
02:13:22,629 --> 02:13:27,462
these are just well-balanced, fun, memorable games
that have spurred awesome tournament play for decades.

1831
02:13:27,754 --> 02:13:33,046
And as this franchise has found its footing again in the
last few years, it's all about combining those things.

1832
02:13:33,337 --> 02:13:36,379
You talk about the history
of all games ever made.

1833
02:13:37,296 --> 02:13:39,504
It has to be in the discussion
of the top five games.

1834
02:13:39,796 --> 02:13:42,837
I mean, it must be because of its contribution.

1835
02:13:43,421 --> 02:13:48,837
They probably brought in more female game players
and fighting game players than ever before.

1836
02:13:49,212 --> 02:13:53,087
The thing that really hammered home for me was that
it was one of those games that everybody knew about.

1837
02:13:53,379 --> 02:13:55,379
You know, you could have a conversation
with a member of your family

1838
02:13:55,671 --> 02:13:57,837
who've got no interest in
video games whatsoever.

1839
02:13:58,462 --> 02:14:02,754
And know what Street Fighter 2 was,
just like they knew what Tetris was and Mario was.

1840
02:14:03,046 --> 02:14:08,129
It was one of those games that just became a household
name, even with people that weren't remotely interested.

1841
02:14:08,421 --> 02:14:09,879
More and more people are coming up to me

1842
02:14:10,171 --> 02:14:13,921
with the Blu-ray and the DVD and they say,
this is my favorite movie from childhood.

1843
02:14:14,254 --> 02:14:18,504
This was the first action movie
a whole generation of kids was allowed to see.

1844
02:14:18,837 --> 02:14:22,546
So in hindsight, well, it's pretty tame
for Jean-Claude Van Damme movie.

1845
02:14:22,879 --> 02:14:27,712
But if you've only seen Disney movies, this is like,
Oh my God, look what's going on here.

1846
02:14:51,171 --> 02:14:54,087
So Street Fighter 2 contains a lot of...

1847
02:14:54,587 --> 02:14:55,504
This is my childhood.

1848
02:14:55,796 --> 02:14:58,504
This is my history. This is where I got started.
These are the origins. This is.

1849
02:14:58,879 --> 02:14:59,754
I know this.

1850
02:15:00,046 --> 02:15:02,587
A lot of players
find the new games quite scary, quite intimidating.

1851
02:15:02,879 --> 02:15:06,879
There's all these features and meters and resources
I have to manage and it's just too much.

1852
02:15:07,379 --> 02:15:09,087
Just let's just go back to the classic.

1853
02:15:09,379 --> 02:15:12,254
Well, I know when it was simple, you know,
and there's a lot of people that feel that way.

1854
02:15:12,587 --> 02:15:15,462
People who haven't played video games
for 20 years can pick up a controller

1855
02:15:15,921 --> 02:15:17,879
and they know the
motion is for a fireball.

1856
02:15:18,171 --> 02:15:20,337
Its just like getting on a bike again.
You never really forget.

1857
02:15:20,754 --> 02:15:24,337
So I think because they were there first
and because you have got this strong brand

1858
02:15:24,629 --> 02:15:27,129
that's really iconic with retro
being such a big thing now

1859
02:15:27,421 --> 02:15:29,379
and you can get Street Fighter
in so many different formats.

1860
02:15:29,671 --> 02:15:31,004
That appeal is still there.

1861
02:15:31,296 --> 02:15:35,712
The core foundation of Street Fighter,
combined with very popular characters,

1862
02:15:36,004 --> 02:15:39,879
I think these are the two elements
that have kept it relevant for all of these years.

1863
02:15:40,337 --> 02:15:45,754
Everybody knows the Street Fighter characters.
They're as iconic as Mario or Sonic.

1864
02:15:46,046 --> 02:15:50,796
Just something about Street Fighter
that's worked without cereal and without action figures.

1865
02:15:51,087 --> 02:15:53,712
I almost would like them to go back to basics.

1866
02:15:54,087 --> 02:15:57,171
Let's see a much more edgy Street Fighter.

1867
02:15:57,504 --> 02:16:01,837
Think of when Alpha 2 came out or Alpha,
and you're seeing this the level

1868
02:16:02,171 --> 02:16:05,796
from the animated movie in the fields
with the grass and a lightning storm.

1869
02:16:06,379 --> 02:16:07,962
And you're like, Yes.

1870
02:16:08,254 --> 02:16:10,046
When have Street Fighter fans ever said,

1871
02:16:10,337 --> 02:16:14,421
Oh, this is too dark and moody and edgy, ever.
When does that ever happen?

1872
02:16:14,712 --> 02:16:18,754
So why don't they go down that hole
as far as it can take you?

1873
02:16:19,254 --> 02:16:20,546
Because there are plenty
of fans that are like:

1874
02:16:20,837 --> 02:16:27,212
I don't like this cartoony eyes bulging,
kind of goofy cartoony Street Fighter.

1875
02:16:27,504 --> 02:16:29,296
I really want to see something fresh

1876
02:16:29,587 --> 02:16:33,421
with Street Fighter 6 that makes me want
to pick up the pad and play it again.

1877
02:17:18,629 --> 02:17:20,129
Street Fighter it always has a place for people

1878
02:17:20,421 --> 02:17:24,212
that want to play a simple fighting game
because it just looks very bare bones for me.

1879
02:17:24,546 --> 02:17:30,421
That is why it's still really popular and quite frankly
it's a very amazing game, is just a really good game,

1880
02:17:30,712 --> 02:17:33,254
you know? Why are you having that
meal is just a nice meal.

1881
02:17:33,587 --> 02:17:36,171
There's no I can't really give
you a complicated answer.

1882
02:17:36,462 --> 02:17:38,212
It's just really, really tasty.

1883
02:17:38,504 --> 02:17:42,754
I'm just glad that I was part of something
that was so much loved.

1884
02:17:43,129 --> 02:17:45,379
There's a lot of nostalgia
that keeps them alive.

1885
02:17:45,671 --> 02:17:48,129
The way it moved and sounded.

1886
02:17:48,421 --> 02:17:52,546
It's always going to represent a moment in time
that got something exactly right.

1887
02:17:53,046 --> 02:17:54,462
There was just something magic about it.

1888
02:17:54,754 --> 02:17:57,629
I mean, people who have never seen
it will stop and look at that game.

1889
02:17:57,921 --> 02:17:58,962
I've watched it happen.

1890
02:17:59,254 --> 02:18:02,712
It was the game that launched this entire genre.

1891
02:18:03,004 --> 02:18:07,379
I mean, it was the one.
And it was massively successful at doing it.

1892
02:18:07,671 --> 02:18:13,046
It's not like we're talking about a game
that is the unsung hero of the fighting genre.

1893
02:18:13,337 --> 02:18:15,504
This is the hero. The original.

1894
02:18:15,796 --> 02:18:20,421
Starting with Street Fighter 2,
today is the best introduction

1895
02:18:20,712 --> 02:18:26,087
you can have to the community, to the genre,
because the basic reflexes,

1896
02:18:26,462 --> 02:18:30,962
the basic intuition you need for a competitive fight
can be found in Street Fighter 2.

1897
02:18:31,421 --> 02:18:34,796
It's just classic old school gaming
and it doesn't get old.

1898
02:18:35,254 --> 02:18:36,337
It still holds up.

1899
02:18:36,629 --> 02:18:39,837
So no matter whether you
play classic Street Fighter,

1900
02:18:40,171 --> 02:18:43,629
sort of late nineties Street Fighter or,
you're into the more modern stuff.

1901
02:18:43,921 --> 02:18:44,921
It's it's all good.

1902
02:18:46,171 --> 02:18:48,629
It's ability to just work as a tournament standard

1903
02:18:48,921 --> 02:18:51,837
as e-sports has evolved and
tournament standard really not only

1904
02:18:52,129 --> 02:18:57,587
with the modern titles like Street Fighter 4 and 5
but Super Turbo stands up is an incredibly tournament

1905
02:18:57,879 --> 02:19:02,504
friendly, well-balanced, competitive game
that allows the greatest players to shine.

1906
02:19:02,796 --> 02:19:06,962
To me, it's wonderful 30 years later
that we're still talking about something

1907
02:19:07,254 --> 02:19:10,754
that was so iconic and cool
and still popular with everybody today.

1908
02:19:11,046 --> 02:19:12,337
It's fantastic to be part of it.



