In this video, we will apply all the effects to an audio file.
We will apply a low pass filter, which removes higher frequencies from the audio.
We will change the audio from serial to mono so that it can be heard from individual speakers, and
that makes for a very interesting effect in a music track.
And at the end, we will have a final all deal, which has all the effects combined.
So let's start.
I have imported the audio segments class and I'm creating an audio segment instance from this B 2.0
wave file.
Let's start by applying a low pass filter, so a low pass filter will remove high frequencies, so the
audio output will sound as having more bass.
You'll see in just a bit, so beat is the original variable, which contains the audio instance, Dot's
low pass filter, and you have to give the cut off arguments, which could be, for example, 2000,
so frequencies above two thousand will be removed from the audio.
A lower frequencies, which correspond to more bass in the audio, will be staying in the audio in the
music.
So with that?
Bit low that beat load that way, if we save that file and see how it changes.
That's the newly generated file.
That's the old one, the original one.
So it does seem that the original order has high frequencies, so that was hard to add a low pass filter
now to make the music mono so that you can listen only to one speaker.
You can do, let's say you want to listen only to the left speaker.
Let's right a B2 left a variable that is equal to the B2 low.
So let's use these low frequency audio.
You could also use the original one, whatever you like.
So I'm using that b to load.
Delta Pan Pan is the method to apply this mono effect.
If you want to have the left speaker, only one hundred percent and zero percent from the right speaker.
You want to apply a minus one if you want the right speaker, but you want to play one if you apply
zero, that will not change anything.
If you apply, for example, minus 0.5, that means you will have more on the left and less to the right.
So the closer to minus one, the more you have on the left speaker.
So let's save this to the left.
Does export beat left that wave and maybe you cannot listen to these when I played, but you can listen
to when you play on your computer because now you're hearing, that's through my microphone.
It's the left one, yeah, it's working.
So we that's you could apply, you could combine these effects and come up with a final bit final version,
which would be something like beat left plus beat.
Right.
So Beats Roids could be the same track, but with one there and three right, even though you don't
have to save them each one of them.
So I'll just delete this exports and just have beat left and beat right.
So beat left plus Detroit plus beat low.
So we start from the left that we hear it from the right and then we hear both of them at the same time.
So big is the one that has the studio original studio effect bit.
Final export beat, final.
That's a wave that's should be around nine seconds.
The final beat, yeah, it's 10 seconds.
So it starts, it starts from the left speaker goes to the right.
And finally, I can hear both of them and that is the complete code for more methods.
Of course, you can use the console here and see their audio segment.
And here you have a list of methods, so you need to be a bit familiar with all the processing to be
able to understand these methods without say they are easy to understand.
Most of them.
So thank you for calling.
Let's move on.