‫Hello and welcome.
‫In this lecture.
‫It's all about this main area here.
‫The viewport.
‫We're going to be learning how we can navigate around it, how we can play our game, and how to create
‫our first project.
‫Let's dive in.
‫So here we are at the new project window that we've seen in previous lectures.
‫Now, what we want to do here is to select in the left hand pane.
‫We're making a games project.
‫There's different template projects for different industries.
‫We want to go to the third person template and then we want to select a blueprint here.
‫We'll talk later on in the section about Blueprint and C++ and the differences.
‫Then the Target platform will leave it desktop quality preset.
‫Let's leave that at maximum for now.
‫Ray will leave Ray tracing off and start a content off.
‫If those are checked for you, especially starter content, then just go ahead and uncheck it.
‫It will make creating the project much faster for us.
‫And as for ray tracing, well, that depends on whether you have a ray tracing capable GPU.
‫If you're not sure, leave it unchecked.
‫Next up, we need to give it a project location.
‫I've already selected mine, but if you click the little folder tab next to it, you can browse to your
‫project location and click Select Folder.
‫And then I'm going to give my project name.
‫It has to have no spaces and be all basically English characters.
‫So Intro project for me, there's a maximum length that you can have here and there are some restrictions,
‫but it will tell you if you enter something wrong, let's go ahead and hit create and you can see that
‫in the folder.
‫It started creating some files already and if you didn't include the start of content, this should
‫load up fairly quickly and once it loads up this is what you're going to be greeted with.
‫The big area in the middle is the one we're going to focus on for this lecture.
‫It's called The Viewport, and it gives you a 3D preview of the level that we've currently got open.
‫You can see the name of the level in the tab is the third person map.
‫And we can play this level by going to the toolbar and the green play button hitting that, and you're
‫going to start off as this third person character to activate and control the character.
‫It did say up here at the top of the viewport that you need to click into the viewport and then your
‫mouse will control which way you are looking.
‫Sad keys will help move you around and you can hit, jump and generally traverse the level as you would
‫expect to be able to traverse a third person map.
‫You've even got these blue blocks that will interact and be pushed around by you.
‫And generally you can have a bit of fun now to stop playing and to release your mouse and carry on working
‫with the unreal editor.
‫We have to hit the escape key.
‫And you notice that my viewpoint in that map has changed to where I just was when I was playing.
‫So how do I go about navigating in this space while I am not playing?
‫Because that's something we want to do.
‫We want to build these maps.
‫We want to create a world.
‫We need to be able to explore it.
‫Well, the easiest way is to right click inside the viewport and it will grab hold of your mouse pointer.
‫And you can pan around.
‫You can look around just like you would in a first person shooter, for example.
‫And you can move around like you would in a first person shooter with sad keys.
‫You can float around as long as you've got that right mouse button held down.
‫And you can also go up and down with the Q and E keys as well, and that will allow you to very easily
‫navigate around.
‫This is by far the easiest version of navigating in the 3D viewport.
‫There are a couple of other options you can left click, which has a bit more of a restricted movement,
‫keeps you on the ground plain and doesn't look up and down.
‫And there's the middle mouse button which kind of pans you around like that, which might be useful
‫in some environments.
‫Now if while you've been playing around in this viewport, things have felt a bit sluggish to you and
‫it feels like the engine's going slowly.
‫Then here's a little trick for you if you go to your settings cog in the top right hand corner and then
‫you scroll on down to the engine scalability settings.
‫You can check between different quality settings here to affect how quickly your your computer is able
‫to render the viewport.
‫So as you can see in the top left of my viewport, you can see the scalability has been set to high
‫because my GPU can't quite handle the power of Unreal five, so I have to dial it back just a little
‫bit.
‫It's also worth noting that a lot of this interface is highly configurable.
‫These panels, these little tabs, mini tabs here can be undocked and moved around in the viewport and
‫docked into different places.
‫They can be entirely closed.
‫And if you ever lose a panel and you're not sure how to get it back, the easiest thing to do is go
‫up to the window menu, go down to load layout and hit default editor layout, and it's going to just
‫pop back to the default view that we're started with.
‫So I'd like to challenge you to practice your flying skills in the viewport.
‫So navigate to the four different corners of our map and try and look back at the character there's.
‫A character actually in the scene, but you can see where the character starts is this little flag area.
‫So look back towards there once you've got to a corner.
‫And which control scheme do you find the most comfortable?
‫Try out the different ones, the different mouse clicks and see which feels the best.
‫Pause the video and have a go.
‫Okay.
‫Welcome back.
‫So I'm going to use the right mouse button because that's the one I feel most comfortable with.
‫And I'm going to zoom off to a particular corner.
‫And it's worth noting that you can change the speed of the camera movement by while you've got the right
‫mouse button down.
‫You can scroll the scroll wheel and scrolling it one way will make it slower and the other way will
‫make it faster.
‫Then we can look back at the center, we can go scroll up, scroll down a little bit, and you can see
‫you can even pass through walls while you're in the viewport.
‫You're not restricted to the rules of physics.
‫You're just navigating around in the viewport.
‫Okay, so that's me done.
‫You have a go get comfortable with the control scheme and navigating around in the viewport.
‫We're going to be doing it a lot.
‫And don't worry if you don't quite feel it just yet, we're going to get there because you're going
‫to do a lot of practice.
‫Great stuff.
‫I'm going to see you in the next lecture.