‫So congratulations on making it to the end of the section and having programmed your first game using
‫the blueprint programming language.
‫Now what is it that we have covered over the course of this section?
‫It's been a while, so you may have forgotten how much you've learnt.
‫Well, the first thing we've covered is things like blueprint basics, nodes and pins and all that sort
‫of good stuff.
‫Now obviously that sort of visual element of blueprint is only applicable to blueprints, but everything
‫else we've learnt in this section is going to be transferable to C++, such as your programming basics,
‫things like variables, strings, references and functions and branches.
‫All of these concepts will be very, very applicable in C++.
‫Once you learnt the syntax, then unreal basics, things like maps and actors and components and transforms
‫and vectors.
‫All of these things exist in C++ as well and we'll learn how to use them in the next section.
‫And then we've got object oriented basics, object oriented programming basics, things like objects
‫and structs, classes, member functions, self, all those things that we've just recently learned
‫absolutely crucial concepts to understanding C++.
‫So I'm really thrilled with how much we've covered in this section and that we've been able to create
‫such a cool little game in the process.
‫I hope you've enjoyed it too.
‫Please, please, please share your resultant game in the discussions for this lecture.
‫I love seeing them and I know that other students get inspired by them too, and I will see you in the
‫next section.