‫So it's been an absolutely jam packed session.
‫Let's see what the highlights have been of what we've learnt.
‫So we've learnt about the structure of our C++ syntax, about statements and expressions and some of
‫the basic stuff like local variables and if statements and braces and all of that good gubbins.
‫We've learned how to create classes in C++, the idea of a header file versus a C++ file.
‫We've looked at member variables and member functions and how we can declare them and what it means
‫for them to be members of the class.
‫We've looked at creating Blueprint child classes off of our C++ so that we can use a bit of the best
‫of both worlds.
‫We used some of unreal built in functionality, such as the U property and the Yui log to communicate
‫with our editor.
‫And we've used some unreal types the F string, the F vector and the F rotator.
‫We've been introduced to all of these and use them somewhat.
‫And we've looked at some of the unreal classes such as the game mode and character class and how these
‫work together in making games easier to build in.
‫Unreal.
‫Now there are a couple of extensions to this project that you could try if you wanted to take things
‫a little bit further.
‫First of all, I would suggest trying to build some more levels and playing them and testing them and
‫that sort of thing and inventing some new platform types.
‫So some more blueprints for pushers or rotating rotating platforms or maybe even rotating and moving
‫platforms.
‫You could let your imagination be the limit here.
‫Then rotation back and forth might be something you want to try and implement within code and see if
‫you could think of a way of doing that.
‫Configuring a move by its end location instead of the distance moved by a platform.
‫You could try seeing if you could figure that out.
‫This is probably for those of you who are more familiar with programming already, though, so if you're
‫not confident with any of these, obviously wait until later on in the course.
‫You can always circle back to this project and improve it later on.
‫Well, that is it for the section.
‫I've had a whale of a time making this and I hope you've enjoyed it too.
‫And I'll see you in the next section.