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‫Hello and welcome.

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‫In this lecture we're going to be making this a level from scratch.

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‫Are using the assets in the asset pack and modularity, laying out every single one of these 260 almost

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‫actors and making a level that looks something like this.

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‫And we're going to keep our outline a nice and organized at the same time by using folders.

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‫Let's dive in and see how this is done.

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‫So let's start by opening up our new level, which is the dungeon levels and the route of content for

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‫me, and I'm going to go ahead and open.

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‫It's completely blank and we want to be in our four pane view here in order to be able to place things

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‫down nice and easily.

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‫So what we're going to do?

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‫Well, I felt bad for leaving you with this scrappy design in the last lecture, so I'm just going to

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‫show you how I then refine that just now to basically give you a better idea of what I'm trying to build.

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‫So here is the two levels separated out.

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‫This is the top level here.

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‫On the right, you can see there's a courtyard section with some doors.

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‫We've got the four cells here with pillars, table and chair, this time labelled.

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‫We've got the statuette hidden inside this open cell and the secret door here that the statuette opens

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‫and then stairs going down to the lower crypt level.

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‫Here in the lower crypt, we've now got a dead end over here at some door, but it's closed.

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‫We can't get in.

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‫We've got the vase, which we're going to need later to open up our closing rails.

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‫It's hidden over here.

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‫And then if you go round the corner in this crypt, you're going to find the open doors to the mausoleum

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‫where there is the statue that we want to steal.

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‫We take that statue, the rails close.

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‫So we need to put the statue back.

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‫We need to then go find some substitute for the statue, this vase over here near the dead end, and

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‫then we can escape with our statue.

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‫So that's going to be the little puzzle we're going to have to, first of all, find that we need to

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‫open a secret door.

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‫Then we're going to need to find the vase to open the statue.

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‫Well, how do we go about creating this with the components we've got?

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‫Well, control space to open up our content drawer and then we can search for floor.

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‫So if I search for floor, you can see it's coming up with a bunch of different stuff.

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‫But what we're looking for is the same floor, so maybe we can start with SM floor and you can see it's

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‫going to come up with a few options.

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‫We've got the crypt floor, but we've also got our standard floor as well.

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‫So we need to decide where we want to start with our design.

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‫In my case, I think I'm going to start with the upper section and the courtyard, etc. So let's go

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‫ahead and start creating the courtyard.

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‫As you can see from my design, this looks like it needs to be three units by three units for this main

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‫inner section, and the outer section may as well be three by two.

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‫So let's go in and create that.

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‫We're going to take a floor mesh and we're going to drag it in to our top down scene like so.

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‫And you can see that it's added it in here.

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‫So we can then you can see you can drag it around pretty freely.

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‫But I actually don't want to drag it around so freely.

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‫We can restrict how we're dragging it by clicking on this plus plus icon here.

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‫Or if you've got a bigger screen, it's actually going to be visible to you.

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‫And we're going to look at the grid snap settings.

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‫Now here we get to choose the increments with which this is going to snap.

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‫And in this case, I actually want to snap with fairly large increments of one meter, which will allow

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‫me to place things aligned on this grid that we are seeing.

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‫Now, I'm just going to reset the transform so that this floor starts at the 00. and we can start building

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‫out the floor for our courtyard so we can click and drag in the top down view to start creating the

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‫courtyard.

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‫Now I want my X to be the forward direction and in the x direction is where we're going to head to get

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‫to our goals.

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‫So I'm going to build out the courtyard around that.

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‫We're just going to drag these floor tiles a bit and that should create us the courtyard.

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‫Now remember, we're doing this in the unlit mode because we have no lighting at the moment.

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‫Now, just at the moment, just be following along.

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‫And in a second I'm going to challenge you to build out your own level.

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‫So just watch, see how I build with the level, and then we'll come back and do some more level building

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‫after that.

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‫Now, I just want to take a second to have a look at the outline and check that we are going to have

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‫something manageable here in the outline, you can see that we're already starting to accumulate a lot

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‫of actors and they're kind of unmanaged.

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‫So what I would like to do is right click on this and move them into a.

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‫You folder, which we're going to call the courtyard, so that we can just have the different areas

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‫split out and we can easily hide or show different elements of the map.

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‫This is going to be useful when we have a lot more map.

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‫Now, before I go much further, I'd like to add some walls into my courtyard.

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‫So I'm going to look for some wall in the outer liner.

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‫And you can see we've got the crypt walls, first of all, but I want the dungeon walls here.

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‫And you can see there's a few variations of decorative wall available, too.

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‫I'm just going to go for the standard dungeon wall and I'm going to try and place it somewhere in my

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‫level.

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‫You can see I can actually put it in the visible level or I could try and drop it into one of the other

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‫levels instead.

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‫But I'm just going to put it in the visible section and then I'm going to try and align its corner with

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‫the edge of the map and then drag it out to make a wall.

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‫When we get to a corner, we need to rotate it by 90 degrees about like so.

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‫And you can see that we've got the wall finished off over here.

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‫Now, what I can do is I can easily take these two elements by control, click shift, clicking them

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‫in fact, and then I can move them to the side with an alt drag to the other side, and that finishes

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‫off the wall nicely on the whole courtyard.

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‫We're actually not quite we need to bring two elements to panels here over to add a wall on this side

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‫of the courtyard, because we're going to have a big door in this central area, but we'll think about

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‫the door in just a second.

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‫First of all, we're going to continue our flooring.

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‫So now that I have these three panels, I can select them with shift, click and then alt and duplicate

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‫the whole lot so that I can create floor for the whole of the inside dungeon area and I can do the same

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‫with the walls.

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‫So here we go.

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‫We've got our main dungeon area in there.

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‫We've got our walls, we've got our little courtyard area which we may want to make bigger later on,

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‫which we can always do.

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‫And then we've got our secret door going down the stairs into the crypt.

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‫So the stairs are probably the next element that I want to worry about.

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‫So let's search for SM stair and you can see they come into varieties a step, five steps and ten steps.

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‫Now having looked at the level, I know that you need one five step and 210 steps to make it down to

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‫the crypt level.

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‫But if we weren't sure about that, how could we figure that out?

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‫Well, first of all, we could have a look for some crypt wall and figure out from there essentially

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‫what the height is.

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‫So I'm going to bring in a crypt wall and I'm going to drag it in to my level down here, and I'm going

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‫to try and align it on the right hand view so that we can kind of see its height.

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‫Now, you see this height because it's 450 doesn't align with our grid spacing.

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‫So we need to go and change the grid snap settings to be a grid size of 50.

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‫So now we're going to align on half a meter and that allows me just to align the roof of this floor

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‫level with the bottom of the floor on the upper level.

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‫So you can see what that looks like from this view and it kind of looks okay.

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‫I'm just going to make sure it's aligned with the side of the passage, but we may need to change things

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‫there anyway.

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‫Now let's take the stair.

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‫So as stairs what we're going to look for and I'm going to take the ten unit stair and notice it's aligned

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‫in the wrong direction.

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‫It's trying to go up in the Y axis.

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‫So we're going to need to rotate it by 90 degrees and then we can try and position this so that it starts

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‫at the exit to our dungeon and then we can duplicate it.

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‫I'm going to use the right view and alt to move these steps down and you can see how another set of

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‫ten stairs would be too many here.

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‫So we can take the slightly smaller mesh, bring it into our scene, and we can rotate that by 90 degrees

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‫as well and then try and position it next to these stairs here.

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‫Now, it's not 100% perfect and we may need to have the floor level slightly higher than the last few

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‫steps, but that's going to be fine too.

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‫We can easily just have the wall start here and also have some crypt floor starting down there as well.

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‫So let's search for the SM crypt floor and you can see there's a few concave examples, but I want the

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‫flat crypt floor which I'm going to drag in to our top down view and notice that the stairs are actually

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‫a bit wider than that floor.

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‫But that's fine.

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‫What we can do to mitigate that fact here is simply just have two of them and hide some of the flooring

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‫behind the wall.

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‫So we select both of these, bring them down to.

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‫Floor level under the stairs, and we may just need to bring them along to align them with our wall.

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‫Now I'm going to finish off the walls in our staircase by duplicating some of the dungeon walls here,

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‫bringing them into the staircase like so and then just filling out with some copies, this whole space.

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‫And it doesn't matter if things overlap a little bit and we have extra wall that's not visible.

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‫That's all.

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‫Part of the magic of using these modular things is you can often just hide the fact that you've got

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‫a little bit of excess behind some of your other scenery.

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‫So here you can see I've got the staircase mostly sorted.

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‫I'm going to add in a bit of war here to patch things up over the top of our crypt hallway, going to

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‫rotate it 90 degrees.

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‫Then I'm going to select and shift select all the walls along this one side.

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‫And I notice I've actually got a duplicate wall that's misaligned that I don't need.

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‫So let's get rid of that and then shift click all of this using the Move tool.

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‫I'll click and move it to the other side of the staircase.

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‫And if we go and have a look from a player perspective, you can see things are not quite aligned here

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‫on the corner, but this is okay because we can patch this over with some pillars or some other level

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‫design material later on.

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‫We're just getting the basic building blocks right now and this is looking pretty okay, to be honest.

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‫So with some of these skills, I'd like you to go ahead and have a stab at creating your own level layout.

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‫First of all, just look at doing the walls and floors and ceilings potentially as well.

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‫If you want or if you want to see how I do those, you can come back and try that with me later on.

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‫We're also going to add in some doors, try and find some door meshes and our doors between some of

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‫your areas and then decoration after that.

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‫So adding in pillars and arches and stuff, have a go.

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‫See if you can decorate some of the set scene as well.

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‫But for now, just ignore any lighting.

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‫We're going to stay in this unlit mode and just look at add geometry for the level instead.

