‫Hello and welcome.
‫In this lecture we're going to be making this a level from scratch.
‫Are using the assets in the asset pack and modularity, laying out every single one of these 260 almost
‫actors and making a level that looks something like this.
‫And we're going to keep our outline a nice and organized at the same time by using folders.
‫Let's dive in and see how this is done.
‫So let's start by opening up our new level, which is the dungeon levels and the route of content for
‫me, and I'm going to go ahead and open.
‫It's completely blank and we want to be in our four pane view here in order to be able to place things
‫down nice and easily.
‫So what we're going to do?
‫Well, I felt bad for leaving you with this scrappy design in the last lecture, so I'm just going to
‫show you how I then refine that just now to basically give you a better idea of what I'm trying to build.
‫So here is the two levels separated out.
‫This is the top level here.
‫On the right, you can see there's a courtyard section with some doors.
‫We've got the four cells here with pillars, table and chair, this time labelled.
‫We've got the statuette hidden inside this open cell and the secret door here that the statuette opens
‫and then stairs going down to the lower crypt level.
‫Here in the lower crypt, we've now got a dead end over here at some door, but it's closed.
‫We can't get in.
‫We've got the vase, which we're going to need later to open up our closing rails.
‫It's hidden over here.
‫And then if you go round the corner in this crypt, you're going to find the open doors to the mausoleum
‫where there is the statue that we want to steal.
‫We take that statue, the rails close.
‫So we need to put the statue back.
‫We need to then go find some substitute for the statue, this vase over here near the dead end, and
‫then we can escape with our statue.
‫So that's going to be the little puzzle we're going to have to, first of all, find that we need to
‫open a secret door.
‫Then we're going to need to find the vase to open the statue.
‫Well, how do we go about creating this with the components we've got?
‫Well, control space to open up our content drawer and then we can search for floor.
‫So if I search for floor, you can see it's coming up with a bunch of different stuff.
‫But what we're looking for is the same floor, so maybe we can start with SM floor and you can see it's
‫going to come up with a few options.
‫We've got the crypt floor, but we've also got our standard floor as well.
‫So we need to decide where we want to start with our design.
‫In my case, I think I'm going to start with the upper section and the courtyard, etc. So let's go
‫ahead and start creating the courtyard.
‫As you can see from my design, this looks like it needs to be three units by three units for this main
‫inner section, and the outer section may as well be three by two.
‫So let's go in and create that.
‫We're going to take a floor mesh and we're going to drag it in to our top down scene like so.
‫And you can see that it's added it in here.
‫So we can then you can see you can drag it around pretty freely.
‫But I actually don't want to drag it around so freely.
‫We can restrict how we're dragging it by clicking on this plus plus icon here.
‫Or if you've got a bigger screen, it's actually going to be visible to you.
‫And we're going to look at the grid snap settings.
‫Now here we get to choose the increments with which this is going to snap.
‫And in this case, I actually want to snap with fairly large increments of one meter, which will allow
‫me to place things aligned on this grid that we are seeing.
‫Now, I'm just going to reset the transform so that this floor starts at the 00. and we can start building
‫out the floor for our courtyard so we can click and drag in the top down view to start creating the
‫courtyard.
‫Now I want my X to be the forward direction and in the x direction is where we're going to head to get
‫to our goals.
‫So I'm going to build out the courtyard around that.
‫We're just going to drag these floor tiles a bit and that should create us the courtyard.
‫Now remember, we're doing this in the unlit mode because we have no lighting at the moment.
‫Now, just at the moment, just be following along.
‫And in a second I'm going to challenge you to build out your own level.
‫So just watch, see how I build with the level, and then we'll come back and do some more level building
‫after that.
‫Now, I just want to take a second to have a look at the outline and check that we are going to have
‫something manageable here in the outline, you can see that we're already starting to accumulate a lot
‫of actors and they're kind of unmanaged.
‫So what I would like to do is right click on this and move them into a.
‫You folder, which we're going to call the courtyard, so that we can just have the different areas
‫split out and we can easily hide or show different elements of the map.
‫This is going to be useful when we have a lot more map.
‫Now, before I go much further, I'd like to add some walls into my courtyard.
‫So I'm going to look for some wall in the outer liner.
‫And you can see we've got the crypt walls, first of all, but I want the dungeon walls here.
‫And you can see there's a few variations of decorative wall available, too.
‫I'm just going to go for the standard dungeon wall and I'm going to try and place it somewhere in my
‫level.
‫You can see I can actually put it in the visible level or I could try and drop it into one of the other
‫levels instead.
‫But I'm just going to put it in the visible section and then I'm going to try and align its corner with
‫the edge of the map and then drag it out to make a wall.
‫When we get to a corner, we need to rotate it by 90 degrees about like so.
‫And you can see that we've got the wall finished off over here.
‫Now, what I can do is I can easily take these two elements by control, click shift, clicking them
‫in fact, and then I can move them to the side with an alt drag to the other side, and that finishes
‫off the wall nicely on the whole courtyard.
‫We're actually not quite we need to bring two elements to panels here over to add a wall on this side
‫of the courtyard, because we're going to have a big door in this central area, but we'll think about
‫the door in just a second.
‫First of all, we're going to continue our flooring.
‫So now that I have these three panels, I can select them with shift, click and then alt and duplicate
‫the whole lot so that I can create floor for the whole of the inside dungeon area and I can do the same
‫with the walls.
‫So here we go.
‫We've got our main dungeon area in there.
‫We've got our walls, we've got our little courtyard area which we may want to make bigger later on,
‫which we can always do.
‫And then we've got our secret door going down the stairs into the crypt.
‫So the stairs are probably the next element that I want to worry about.
‫So let's search for SM stair and you can see they come into varieties a step, five steps and ten steps.
‫Now having looked at the level, I know that you need one five step and 210 steps to make it down to
‫the crypt level.
‫But if we weren't sure about that, how could we figure that out?
‫Well, first of all, we could have a look for some crypt wall and figure out from there essentially
‫what the height is.
‫So I'm going to bring in a crypt wall and I'm going to drag it in to my level down here, and I'm going
‫to try and align it on the right hand view so that we can kind of see its height.
‫Now, you see this height because it's 450 doesn't align with our grid spacing.
‫So we need to go and change the grid snap settings to be a grid size of 50.
‫So now we're going to align on half a meter and that allows me just to align the roof of this floor
‫level with the bottom of the floor on the upper level.
‫So you can see what that looks like from this view and it kind of looks okay.
‫I'm just going to make sure it's aligned with the side of the passage, but we may need to change things
‫there anyway.
‫Now let's take the stair.
‫So as stairs what we're going to look for and I'm going to take the ten unit stair and notice it's aligned
‫in the wrong direction.
‫It's trying to go up in the Y axis.
‫So we're going to need to rotate it by 90 degrees and then we can try and position this so that it starts
‫at the exit to our dungeon and then we can duplicate it.
‫I'm going to use the right view and alt to move these steps down and you can see how another set of
‫ten stairs would be too many here.
‫So we can take the slightly smaller mesh, bring it into our scene, and we can rotate that by 90 degrees
‫as well and then try and position it next to these stairs here.
‫Now, it's not 100% perfect and we may need to have the floor level slightly higher than the last few
‫steps, but that's going to be fine too.
‫We can easily just have the wall start here and also have some crypt floor starting down there as well.
‫So let's search for the SM crypt floor and you can see there's a few concave examples, but I want the
‫flat crypt floor which I'm going to drag in to our top down view and notice that the stairs are actually
‫a bit wider than that floor.
‫But that's fine.
‫What we can do to mitigate that fact here is simply just have two of them and hide some of the flooring
‫behind the wall.
‫So we select both of these, bring them down to.
‫Floor level under the stairs, and we may just need to bring them along to align them with our wall.
‫Now I'm going to finish off the walls in our staircase by duplicating some of the dungeon walls here,
‫bringing them into the staircase like so and then just filling out with some copies, this whole space.
‫And it doesn't matter if things overlap a little bit and we have extra wall that's not visible.
‫That's all.
‫Part of the magic of using these modular things is you can often just hide the fact that you've got
‫a little bit of excess behind some of your other scenery.
‫So here you can see I've got the staircase mostly sorted.
‫I'm going to add in a bit of war here to patch things up over the top of our crypt hallway, going to
‫rotate it 90 degrees.
‫Then I'm going to select and shift select all the walls along this one side.
‫And I notice I've actually got a duplicate wall that's misaligned that I don't need.
‫So let's get rid of that and then shift click all of this using the Move tool.
‫I'll click and move it to the other side of the staircase.
‫And if we go and have a look from a player perspective, you can see things are not quite aligned here
‫on the corner, but this is okay because we can patch this over with some pillars or some other level
‫design material later on.
‫We're just getting the basic building blocks right now and this is looking pretty okay, to be honest.
‫So with some of these skills, I'd like you to go ahead and have a stab at creating your own level layout.
‫First of all, just look at doing the walls and floors and ceilings potentially as well.
‫If you want or if you want to see how I do those, you can come back and try that with me later on.
‫We're also going to add in some doors, try and find some door meshes and our doors between some of
‫your areas and then decoration after that.
‫So adding in pillars and arches and stuff, have a go.
‫See if you can decorate some of the set scene as well.
‫But for now, just ignore any lighting.
‫We're going to stay in this unlit mode and just look at add geometry for the level instead.