﻿1
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‫Okay.

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‫Welcome back.

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‫So let's carry on.

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‫I think ceilings are needed within this crypt at the moment because it's quite open air.

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‫So we're going to have a look for the ceiling.

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‫And we've got a few different ceiling pieces here of different arch length.

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‫I think I just want this simple ceiling here, which I'm going to drag in to the top down view and I'm

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‫going to try and position.

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‫Now it's pretty invisible from the top, which is slightly annoying, but as long as I know which corner

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‫we are aligning or whether we're aligning a corner, no, it looks like the centre of the mesh is actually

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‫the centre of it.

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‫So we're not aligning a corner at all.

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‫We're trying to place it in the middle and we're trying to have it lifted up.

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‫We can use that either right or the back of you to do that.

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‫Lift it up so that it meets with.

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‫Let's see, we don't actually want it to go over our walls.

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‫We want it to overlap them so that when we're inside, there you go, you can see completely blocked

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‫off by the wall and the ceiling like so.

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‫So now all we need to do is repeat this to cover the entirety of the dungeon using a bit of shift clicking

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‫magic once we've got a few of them, and there we go.

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‫We've got a ceiling that basically covers the entirety of our dungeon.

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‫We just need to extend that ceiling a little bit further to cover our staircase.

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‫So there we've got the staircase covered as well.

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‫Now I'm going to try and look for some doors that I want, so I'm going to look for them door.

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‫And you can see we've got these doorways with doors separate.

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‫Actually, I think we want a beep door, so a blueprint door that has both of them already put together

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‫into a blueprint.

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‫So we've got the crypt doorway we've got the dungeon doorway.

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‫We want a dungeon doorway in our upper level.

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‫So let's go and put that in the level and arrange it so that actually the doorway should be at the other

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‫end, not near my secret passage.

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‫So there we go.

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‫We've got a doorway over here.

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‫Now I want to set the doors slightly ajar.

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‫So if I select the blueprint, I can then go down and have a look at the individual components that

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‫make it up with a left door and a right door.

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‫And I can select the rotation and the transform of the Z axis to rotate these doors a little bit, open

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‫both of them, so that they both swing open in the same direction.

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‫Like.

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‫So we've got a doorway out to the courtyard.

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‫Now let's look for SM Pillar and I want the pillar, not the crypt pillar.

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‫I'm going to drag this in to our scene and I'm going to position it in the middle of these posts.

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‫There we go.

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‫Like so now I think to break up the monotony of these walls, we're going to need some arches.

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‫So if we search for SM Arch, then we've got ceiling arch A's and B's.

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‫Just going to go with the A's for now.

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‫We can always easily swap out a mesh if we need to.

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‫So I've positioned this arch.

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‫It should be going over the entry to the secret passage and then I can lift it up so that it's properly

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‫aligned with the ceiling as duplicate out these arches so that they cover this entire wall.

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‫Then I'm going to shift, select them all and duplicate them along the room.

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‫So that does the arches in one orientation.

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‫Let's rotate them by 90 degrees with an alt click to make a duplicate at the same time, and let's duplicate

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‫them in the other orientation.

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‫There we go.

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‫That's broken up the monotony of that room quite significantly.

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‫We may want to have some of those arches in the staircase as well.

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‫So I selected a group of arches that I've already got and I'll drag them to fill the staircase that's

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‫looking a lot better.

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‫And I'm just noticing that I think I probably need pillars in every one of these spots as well.

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‫In the case of the staircase, I think I need two pillars, one on top of the other, and they go,

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‫I've got pillars now on each of these arches, which makes the room really filled out and look good.

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‫And we've almost got the all the pillars that we want here in the staircase.

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‫I'm just going to need to duplicate these sets of four pillars to go a little bit further.

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‫And to finish this off, I'm just going to need to add in some cell walls.

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‫So we've actually got I noticed it before.

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‫We have a BP cell here which has got a door.

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‫So I'm going to bring that in for the cell doors.

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‫I'm going to rotate it 90 degrees and position it between the pillars, duplicate that around, and

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‫then we're going to need just the cell side, which is a cell and a position that correctly and duplicate

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‫it around.

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‫There we go.

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‫We've got cell walls, we've got cells and we've got a bit of a dungeon setup going on.

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‫Now, the next bit, the whole crypt downstairs is basically more of the same, but with different meshes.

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‫I'm just going to go ahead and speed through that while I create it.

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‫So one thing I've noticed here with the ceiling is that because we've got a slightly wider section where

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‫it interfaces with the units of the dungeon, we actually need to use this half ceiling to bridge the

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‫gap and we'll have to use a bit of flat ceiling, too.

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‫So I'm just going to duplicate this kind of rotate it 180 degrees.

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‫And you can see we've got a bit of a hole here.

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‫So we're going to use this SM crypt ceiling flat to patch that over and that covers it over rather nicely

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‫and we'll just duplicate that whole assembly into the corridor.

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‫And now we can just use the standard crypt ceilings here.

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‫And you can see they dovetail nicely into that little patched bit of ceiling that we've created.

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‫Now I'm getting to the bit where I'm going to be using the mausoleum meshes.

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‫So the mausoleum is a funny looking double mesh here with two sides to it and there's a ceiling as well,

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‫especially for it.

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‫So let's take in the mausoleum and plonk it in our scene to see what it looks like.

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‫And let's put it at the right height for our crypt.

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‫And you can see it's just this one wall that's rounded.

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‫So we do still need a capping wall at the end here.

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‫And what we can do is we can either rotate or scale it to the other side.

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‫So I can just go ahead and kind of invert the scale for the mausoleum to get a mirror image on the other

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‫side.

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‫And I just need to do the same old thing with the ceiling to just position it down at the right level.

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‫And you can see that the ceiling fits on perfectly to this mesh underneath it.

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‫It's going to duplicate it and scale it by minus one and now minus a floor and something on the end

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‫wall over there.

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‫We've got ourselves a nice looking little mausoleum here.

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‫Now with any of these really boring walls, we can actually swap them out for other static mesh walls.

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‫So if you go to the details pane and scroll down to where you've got the static mesh, then what we

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‫can do is we can just go in here and search for s m crypt wall and you can see there's a few decorative

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‫options, so you could set that to the decorative A for example.

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‫Instead, in this case it's rotated, this wall is rotated the wrong way.

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‫So I'm just going to have to rotate, rotate it by 180 and put it into place.

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‫And you can see that you get a more decorative wall that's in keeping with the rest of this mausoleum

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‫area.

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‫So now I'm just adding some arches and pillars.

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‫Having to budget with this arch just a little bit by scaling it, which is not ideal, but it'll do.

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‫So let's do a quick fly through to see if there's anything obviously missing.

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‫So here I am in my courtyard and we're going to fly in to the dungeon and you can see that that looks

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‫pretty good.

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‫Everything seems to be matching up.

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‫No kind of open gaps between things.

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‫Now I can go down my staircase and let's just check the staircase.

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‫Looks okay as well.

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‫Yep, that looks good.

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‫Now we're going to go down.

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‫I've put a little arch and a hallway, a little door here.

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‫We may need to put something across this top element here because I can see a bit of a gap.

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‫We look for some trim.

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‫Then there seems to be something that may fit the bill.

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‫It doesn't quite align with the axis.

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‫So what I'm going to do is just quickly switch off our grid snapping so that I can put it in place like

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‫so.

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‫And I'm also going to move the arch ever so slightly so that it's not penetrating this wall because

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‫I don't want to see it on this side.

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‫I just want to see it on the other side like so.

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‫And now I'm actually looking at these bits of wall between the pillars and they don't look quite right.

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‫So I think what we need here is this same edge stones, which if I drag them into the scene, you can

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‫see just look like this.

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‫They kind of neat and up that edge there.

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‫Now, I've had the grid snapping off when I brought this in.

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‫So let's go back to switch on the grid snapping and then we can right click on the object and go to

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‫snapping and then snap origin to grid, which then puts it back onto the grid and allows us to move

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‫it around and put it between.

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‫These edging pillars here have having duplicated that to both sides, I think that just makes this staircase

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‫look a little bit better.

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‫Let's continue our fly through so we can see.

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‫Here's our dead end over here.

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‫Everything's looking okay.

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‫What if we go in the other direction?

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‫Well, I think we need something on this wall here, so I'm just going to swap that out.

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‫So I'm just going for a decorative bee and rotating it round like so looks a little bit less monotonous.

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‫Let's continue the fly through down we go down this corridor and in to our mausoleum, which is looking

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‫quite alright apart from this arch poking through.

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‫So let's push the arch back just a little bit and in fact we can without switching grids snapping off,

148
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‫we could just adjust things minutely in the details pane just by shifting the x axis coming through

149
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‫and having a look and seeing that that looks okay here.

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‫Noticing that I've actually got a couple of pillars missing here as well.

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‫We could just use a bit of edge trim stone here instead, just change the grid snapping scale to place

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‫these stones as they don't really fit onto our modular system in this particular location, but they

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‫do the job of rounding things off quite nicely.

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‫So great stuff.

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‫One thing before we finish off, we've got 200 and almost 60 actors in our scene and I forgot to put

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‫them in two folders.

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‫So what we're going to do is we're going to do that now.

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‫And one way that's quite easy to do this by sections is to box select, which you can just do by left

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‫clicking and dragging on any of the orthographic views.

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‫You can see that allows us to select objects quite easily.

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‫We might just want to deselect a couple of things manually.

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‫So these selected actors are going to right click move to a new folder called The Dungeon.

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‫So now we've got the courtyard, the dungeon.

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‫We can hide both of these so that we can see what actors we actually selected.

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‫I can see that the walls here haven't been selected so I can control alt click in the 3D viewport.

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‫I can also box select those actors and I can right click, move them to the courtyard so that now when

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‫I go to the courtyard folder and make it invisible, that goes as well.

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‫The next thing I want to do is the staircase.

169
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‫So I'm box selecting that from the right view.

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‫Just going into the 3D view and visually inspecting that.

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‫Everything I wanted has been selected right clicking that move to create new folder and we'll call this

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‫one the stair case.

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‫Let's hide it.

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‫Make sure we got all the actors that we wanted.

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‫It looks like we did.

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‫Now I'm going to box select this whole corridor section again, visually inspecting for any actors that

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‫may have got missed.

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‫Right clicking move to create new folder corridor.

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‫Then we can hide the corridor.

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‫And now the last bit that's left, which is pretty easy to do, it's going to be our mausoleum.

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‫So let's right click and create a new folder and call it the mausoleum, which I always struggle to

182
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‫spell, but I think I manage by copying how it was spelt in the assets.

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‫So now if we close down all of our folders, we should hopefully not have any straggling leftovers that

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‫are not in any of these areas.

185
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‫And we can individually just enable the courtyard, for example, and just see that in our 3D view,

186
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‫we might just enable the dungeon or the mausoleum.

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‫We can just see individual elements one at a time if we need to, and that can be helpful when we get

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‫to having lots of actors like this.

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‫And you might want to split out your level in a different way.

190
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‫You might want to put the ceilings inside folders.

191
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‫You can have folders within folders as well so that you could disable the ceilings while you're trying

192
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‫to do work on just the floors.

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‫It depends on your own personal workflow and you'll get a feel for that as you go along.

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‫But it's good to keep some sort of order there in the outlier.

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‫Okay, so that has been a mammoth long lecture, well done for sticking through.

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‫It is a lot of clicking and dragging to be done with level layout, but hopefully you've now got a feel

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‫for how to do this modular level layout and you feel empowered to create your own levels.

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‫I'll see you in the next lecture.

