‫Okay.
‫Welcome back.
‫So let's carry on.
‫I think ceilings are needed within this crypt at the moment because it's quite open air.
‫So we're going to have a look for the ceiling.
‫And we've got a few different ceiling pieces here of different arch length.
‫I think I just want this simple ceiling here, which I'm going to drag in to the top down view and I'm
‫going to try and position.
‫Now it's pretty invisible from the top, which is slightly annoying, but as long as I know which corner
‫we are aligning or whether we're aligning a corner, no, it looks like the centre of the mesh is actually
‫the centre of it.
‫So we're not aligning a corner at all.
‫We're trying to place it in the middle and we're trying to have it lifted up.
‫We can use that either right or the back of you to do that.
‫Lift it up so that it meets with.
‫Let's see, we don't actually want it to go over our walls.
‫We want it to overlap them so that when we're inside, there you go, you can see completely blocked
‫off by the wall and the ceiling like so.
‫So now all we need to do is repeat this to cover the entirety of the dungeon using a bit of shift clicking
‫magic once we've got a few of them, and there we go.
‫We've got a ceiling that basically covers the entirety of our dungeon.
‫We just need to extend that ceiling a little bit further to cover our staircase.
‫So there we've got the staircase covered as well.
‫Now I'm going to try and look for some doors that I want, so I'm going to look for them door.
‫And you can see we've got these doorways with doors separate.
‫Actually, I think we want a beep door, so a blueprint door that has both of them already put together
‫into a blueprint.
‫So we've got the crypt doorway we've got the dungeon doorway.
‫We want a dungeon doorway in our upper level.
‫So let's go and put that in the level and arrange it so that actually the doorway should be at the other
‫end, not near my secret passage.
‫So there we go.
‫We've got a doorway over here.
‫Now I want to set the doors slightly ajar.
‫So if I select the blueprint, I can then go down and have a look at the individual components that
‫make it up with a left door and a right door.
‫And I can select the rotation and the transform of the Z axis to rotate these doors a little bit, open
‫both of them, so that they both swing open in the same direction.
‫Like.
‫So we've got a doorway out to the courtyard.
‫Now let's look for SM Pillar and I want the pillar, not the crypt pillar.
‫I'm going to drag this in to our scene and I'm going to position it in the middle of these posts.
‫There we go.
‫Like so now I think to break up the monotony of these walls, we're going to need some arches.
‫So if we search for SM Arch, then we've got ceiling arch A's and B's.
‫Just going to go with the A's for now.
‫We can always easily swap out a mesh if we need to.
‫So I've positioned this arch.
‫It should be going over the entry to the secret passage and then I can lift it up so that it's properly
‫aligned with the ceiling as duplicate out these arches so that they cover this entire wall.
‫Then I'm going to shift, select them all and duplicate them along the room.
‫So that does the arches in one orientation.
‫Let's rotate them by 90 degrees with an alt click to make a duplicate at the same time, and let's duplicate
‫them in the other orientation.
‫There we go.
‫That's broken up the monotony of that room quite significantly.
‫We may want to have some of those arches in the staircase as well.
‫So I selected a group of arches that I've already got and I'll drag them to fill the staircase that's
‫looking a lot better.
‫And I'm just noticing that I think I probably need pillars in every one of these spots as well.
‫In the case of the staircase, I think I need two pillars, one on top of the other, and they go,
‫I've got pillars now on each of these arches, which makes the room really filled out and look good.
‫And we've almost got the all the pillars that we want here in the staircase.
‫I'm just going to need to duplicate these sets of four pillars to go a little bit further.
‫And to finish this off, I'm just going to need to add in some cell walls.
‫So we've actually got I noticed it before.
‫We have a BP cell here which has got a door.
‫So I'm going to bring that in for the cell doors.
‫I'm going to rotate it 90 degrees and position it between the pillars, duplicate that around, and
‫then we're going to need just the cell side, which is a cell and a position that correctly and duplicate
‫it around.
‫There we go.
‫We've got cell walls, we've got cells and we've got a bit of a dungeon setup going on.
‫Now, the next bit, the whole crypt downstairs is basically more of the same, but with different meshes.
‫I'm just going to go ahead and speed through that while I create it.
‫So one thing I've noticed here with the ceiling is that because we've got a slightly wider section where
‫it interfaces with the units of the dungeon, we actually need to use this half ceiling to bridge the
‫gap and we'll have to use a bit of flat ceiling, too.
‫So I'm just going to duplicate this kind of rotate it 180 degrees.
‫And you can see we've got a bit of a hole here.
‫So we're going to use this SM crypt ceiling flat to patch that over and that covers it over rather nicely
‫and we'll just duplicate that whole assembly into the corridor.
‫And now we can just use the standard crypt ceilings here.
‫And you can see they dovetail nicely into that little patched bit of ceiling that we've created.
‫Now I'm getting to the bit where I'm going to be using the mausoleum meshes.
‫So the mausoleum is a funny looking double mesh here with two sides to it and there's a ceiling as well,
‫especially for it.
‫So let's take in the mausoleum and plonk it in our scene to see what it looks like.
‫And let's put it at the right height for our crypt.
‫And you can see it's just this one wall that's rounded.
‫So we do still need a capping wall at the end here.
‫And what we can do is we can either rotate or scale it to the other side.
‫So I can just go ahead and kind of invert the scale for the mausoleum to get a mirror image on the other
‫side.
‫And I just need to do the same old thing with the ceiling to just position it down at the right level.
‫And you can see that the ceiling fits on perfectly to this mesh underneath it.
‫It's going to duplicate it and scale it by minus one and now minus a floor and something on the end
‫wall over there.
‫We've got ourselves a nice looking little mausoleum here.
‫Now with any of these really boring walls, we can actually swap them out for other static mesh walls.
‫So if you go to the details pane and scroll down to where you've got the static mesh, then what we
‫can do is we can just go in here and search for s m crypt wall and you can see there's a few decorative
‫options, so you could set that to the decorative A for example.
‫Instead, in this case it's rotated, this wall is rotated the wrong way.
‫So I'm just going to have to rotate, rotate it by 180 and put it into place.
‫And you can see that you get a more decorative wall that's in keeping with the rest of this mausoleum
‫area.
‫So now I'm just adding some arches and pillars.
‫Having to budget with this arch just a little bit by scaling it, which is not ideal, but it'll do.
‫So let's do a quick fly through to see if there's anything obviously missing.
‫So here I am in my courtyard and we're going to fly in to the dungeon and you can see that that looks
‫pretty good.
‫Everything seems to be matching up.
‫No kind of open gaps between things.
‫Now I can go down my staircase and let's just check the staircase.
‫Looks okay as well.
‫Yep, that looks good.
‫Now we're going to go down.
‫I've put a little arch and a hallway, a little door here.
‫We may need to put something across this top element here because I can see a bit of a gap.
‫We look for some trim.
‫Then there seems to be something that may fit the bill.
‫It doesn't quite align with the axis.
‫So what I'm going to do is just quickly switch off our grid snapping so that I can put it in place like
‫so.
‫And I'm also going to move the arch ever so slightly so that it's not penetrating this wall because
‫I don't want to see it on this side.
‫I just want to see it on the other side like so.
‫And now I'm actually looking at these bits of wall between the pillars and they don't look quite right.
‫So I think what we need here is this same edge stones, which if I drag them into the scene, you can
‫see just look like this.
‫They kind of neat and up that edge there.
‫Now, I've had the grid snapping off when I brought this in.
‫So let's go back to switch on the grid snapping and then we can right click on the object and go to
‫snapping and then snap origin to grid, which then puts it back onto the grid and allows us to move
‫it around and put it between.
‫These edging pillars here have having duplicated that to both sides, I think that just makes this staircase
‫look a little bit better.
‫Let's continue our fly through so we can see.
‫Here's our dead end over here.
‫Everything's looking okay.
‫What if we go in the other direction?
‫Well, I think we need something on this wall here, so I'm just going to swap that out.
‫So I'm just going for a decorative bee and rotating it round like so looks a little bit less monotonous.
‫Let's continue the fly through down we go down this corridor and in to our mausoleum, which is looking
‫quite alright apart from this arch poking through.
‫So let's push the arch back just a little bit and in fact we can without switching grids snapping off,
‫we could just adjust things minutely in the details pane just by shifting the x axis coming through
‫and having a look and seeing that that looks okay here.
‫Noticing that I've actually got a couple of pillars missing here as well.
‫We could just use a bit of edge trim stone here instead, just change the grid snapping scale to place
‫these stones as they don't really fit onto our modular system in this particular location, but they
‫do the job of rounding things off quite nicely.
‫So great stuff.
‫One thing before we finish off, we've got 200 and almost 60 actors in our scene and I forgot to put
‫them in two folders.
‫So what we're going to do is we're going to do that now.
‫And one way that's quite easy to do this by sections is to box select, which you can just do by left
‫clicking and dragging on any of the orthographic views.
‫You can see that allows us to select objects quite easily.
‫We might just want to deselect a couple of things manually.
‫So these selected actors are going to right click move to a new folder called The Dungeon.
‫So now we've got the courtyard, the dungeon.
‫We can hide both of these so that we can see what actors we actually selected.
‫I can see that the walls here haven't been selected so I can control alt click in the 3D viewport.
‫I can also box select those actors and I can right click, move them to the courtyard so that now when
‫I go to the courtyard folder and make it invisible, that goes as well.
‫The next thing I want to do is the staircase.
‫So I'm box selecting that from the right view.
‫Just going into the 3D view and visually inspecting that.
‫Everything I wanted has been selected right clicking that move to create new folder and we'll call this
‫one the stair case.
‫Let's hide it.
‫Make sure we got all the actors that we wanted.
‫It looks like we did.
‫Now I'm going to box select this whole corridor section again, visually inspecting for any actors that
‫may have got missed.
‫Right clicking move to create new folder corridor.
‫Then we can hide the corridor.
‫And now the last bit that's left, which is pretty easy to do, it's going to be our mausoleum.
‫So let's right click and create a new folder and call it the mausoleum, which I always struggle to
‫spell, but I think I manage by copying how it was spelt in the assets.
‫So now if we close down all of our folders, we should hopefully not have any straggling leftovers that
‫are not in any of these areas.
‫And we can individually just enable the courtyard, for example, and just see that in our 3D view,
‫we might just enable the dungeon or the mausoleum.
‫We can just see individual elements one at a time if we need to, and that can be helpful when we get
‫to having lots of actors like this.
‫And you might want to split out your level in a different way.
‫You might want to put the ceilings inside folders.
‫You can have folders within folders as well so that you could disable the ceilings while you're trying
‫to do work on just the floors.
‫It depends on your own personal workflow and you'll get a feel for that as you go along.
‫But it's good to keep some sort of order there in the outlier.
‫Okay, so that has been a mammoth long lecture, well done for sticking through.
‫It is a lot of clicking and dragging to be done with level layout, but hopefully you've now got a feel
‫for how to do this modular level layout and you feel empowered to create your own levels.
‫I'll see you in the next lecture.